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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Modes

Arms Race

Kill the enemy with every gun. Every three kills will change your team’s current weapon. The team to get three kills with the last weapon will win.

Respawn: 10 seconds

Victory Condition: Get three kills as a team with the last weapon in the game.

Rounds to Win: 2

Weapon Tuning: Core

Arms Race is a fairly fast-paced mode that starts off with a boom—or, rather, with a Boomshot. Every three kills grants your team a new weapon in the order that follows:

1. Boomshot

2. Torque Bow

3. Dropshot

4. Overkill

5. Markza Mk1

6. Lancer

7. Retro Lancer

8. Hammerburst

9. Enforcer

10. Gnasher

11. Longshot

12. EMBAR

13. Boltok

After getting three kills with the Boltok, your team wins. Keep track of your progress toward the next weapon by checking out the icons at the top left of the screen. Each skull will be crossed out as you acquire kills. The next weapon is shown grayed out at the bottom of the skulls.

When you see a DBNO opponent and your team only requires one more kill until the next weapon, consider leaving them down and then killing them with the next weapon. Melee kills and executions both count as progress toward your team’s next weapon.

There are a few tricky weapon switches you may want to be ready for. The transition from Overkill to Markza Mk1 is tough, but can be easily overcome thanks to the Markza Mk1’s larger clip and ability to fire as fast as you pull the trigger.

The hardest switch comes from the Gnasher to the Longshot. This swap could cause you to end up at point-blank range with a Longshot, requiring a good amount of skill, or luck, to kill an enemy. Using a DBNO enemy as the last kill could help you get into a better position after the swap. Keep an eye on your teammates and communicate if you are close to getting the last kill. That way they can back away and prepare to switch to the Longshot.

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