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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Basic Training

Controls

The basic controls are intuitive and simple to learn. Gears of War 4 is a third-person shooter that utilizes many of the same controls you’re likely familiar with from other games. Use the Left Trigger and Right Trigger buttons and Thumbsticks to control movement, aim, and fire your weapon. The Button controls the game’s trademark cover and movement system while the Button serves as your do-everything interaction button. The Button is used for melee attacks while the Button performs executions. There are additional commands and uses of these buttons, as listed in the table here.

Default Controls
Input CommandAction
Left Thumbstick Movement; Click to Spot Enemy
Right Thumbstick Look; Click to Zoom
Button Roadie run (hold); Roll (press while pointing with the Left Thumbstick); Enter Cover (press near cover).
Button Pickup (hold); Interact; Grab Meatshield (press while near downed enemy)
Button Melee; Grenade Tag; Chainsaw (hold while Lancer is equipped); Retro Charge (hold while Retro Lancer is equipped); Kick (tap while near downed enemy); Counter against a vault-kick or yank-and-shank.
Button Look at Point of Interest; Special Execution (hold); Curbstomp (tap)
LT Aim Weapon
RT Fire Weapon
LB TAC-COM Display
RB Reload; Active Reload
D-Pad Weapon Select

The Gears of War franchise has always been known for the unique way in which characters—players and enemies alike—can utilize the available terrain for cover. This installment of the franchise adds several unique abilities that not only increase the fluidity of navigating the landscape, but also add to the threat of being attacked behind low cover. Read on to learn all about the new vault-kick and yank-and-shank mechanics.

Advanced Wall Bouncing

Players looking for details on the more advanced methods of movement and so-called “wall bouncing” should flip ahead to the “Multiplayer Basics” chapter at the rear of the book. Those skills, while always useful to learn, aren’t commonly employed in Campaign mode, since the action is less intense.

Cover & Movement Techniques
ActionHow to Perform
Roadie Run Hold Button.
Right-Angle Turn While Roadie Running, tap and hold Button while pointing Left Thumbstick left or right.
180-Degree Turn While Roadie Running, tap and hold Button while pointing Left Thumbstick down.
Enter Cover Approach cover and press Button.
Exit Cover Point Left Thumbstick away from cover.
Cover Slip Move to edge of cover, press up on Left Thumbstick and press and hold Button.
Cover Swap While in cover, point Left Thumbstick toward another nearby piece of cover and press Button.
Mantle/Mantle Kick While in low cover, point Left Thumbstick toward cover and press Button.
Vault/Vault Kick Roadie Run toward cover then press up on Left Thumbstick and press Button to Vault or Vault Kick an enemy. During a cover slide, before touching cover, press up on Left Thumbstick and press Button to Vault.
Yank… While in cover with enemy on the other side, press up on Left Thumbstick and press Button.
…and Shank After yanking, mantle kicking or vault kicking an enemy, move toward stunned enemy and press Button for a Combat Knife execution.

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