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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Modes

Team Deathmatch

Eliminate all members of the opposing team. Each team has limited respawns where dead players will spawn together every 10 seconds.

Respawn: 10 seconds

Victory Condition: Eliminate all enemies by killing them multiple times until they are out of respawns.

Rounds to Win: 2

Respawns: 15

Weapon Tuning: Core

Team Deathmatch in Gears of War 4 differs slightly from other Team Deathmatch games that you may be used to. The main objective is to kill off the other team by any means possible, but the main change is that you aren’t racing to a specific kill count. Instead, you are trying to shoot down enemies in an effort to remove all of their respawn opportunities and finally wipe out the entire five-player team. The respawn amount is pooled, so the ability to use a respawn is not spread evenly to each member on a team.

Once you’ve used up the respawns your team has allowed, the indicator at the top changes from the number of respawns you have left to a graphic showing the surviving players. When this happens, death means watching your surviving teammates from the spectator screen.

All hope is not lost, however. The surviving members of your team could still eliminate the opposing team.

Do your best to avoid using more than your share of respawns for your team. If you find yourself dying frequently, hang back or switch your weapons to ones that better suit your playstyle for the given map. Since spawns are limited, you may try to play a bit more cautiously in order to prolong your lives for the good of the team.

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