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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Modes

Guardian

Execute the enemy team leader to prevent respawns, then eliminate the opposing team to win.

Respawn: Players can respawn after 10 seconds, unless their team leader is eliminated.

Victory Condition: Kill the team leader, then kill all enemy players.

Rounds to Win: 3

Weapon Tuning: Core

In Guardian, the leader will always be a golden version of the Scion Elite (Swarm) or Marcus (COG).

This mode starts out as a very violent game of hide-and-seek. If you’re the leader, try staying hidden for as long as possible, only exposing yourself when you are facing an imminent threat. If you think you’ve been spotted quickly, retreat to cover, moving out of sight and away from the enemies who are sure to begin flooding to your location.

Leaders can be spotted at a distance by pressing down on the Left Thumbstick. The leader’s marker will have a white outline, as opposed to the standard red marker that players normally have. The leader’s marker will also stay active longer. This is extremely helpful when you’re too far away to get a good look at the player’s skin.

When playing as the leader, you cannot respawn.

If you aren’t the leader for your team, running quickly to the other side of the map and marking targets is a great strategy. This increases your odds of finding the leader before that opposing player can get into a quality defensive position. Even if you die, you’ll have marked the leader and sent your team in the right direction.

From the instant your leader is killed, your entire team is unable to respawn. This includes teammates who were on a respawn countdown.

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