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Gears of War 4 eGuide Horde 3.0

Classes

Select between five classes in Horde mode: Engineer, Heavy, Scout, Soldier, and Sniper. Each class plays an important role in Horde mode, from the power-collecting abilities of the Scout to the fortification-building prowess of the Engineer. A well-rounded team is key to victory. This doesn’t mean that you must stick to one of each class. If three players excel at sniping, then select three Snipers. Of course, things could get hairy when the enemy makes a big push.

As you earn points in Horde 3.0, your current class earns progress toward the next level. Reaching Levels 3, 5, 7, and 10 unlocks extra skill slots—allowing you to use more cards for that class.

Horde Skill cards are found inside Gears Packs and must be owned to unlock the accompanying skill. General Skills can be equipped by anyone, while class-specific skills can only be used by that class. The following section lists all of the available skills with their upgraded stats. We give suggestions for which skills to equip, but it really depends on how you play and, of course, what you own.

Class Levels
Level XP Required
1 0
2 1000
3 6000
4 15000
5 25000
6 36000
7 56000
8 80000
9 120000
10 200000
Unlocking Skill Slots
Skill Slot Level Unlocked
1 From Start
2 2
3 5
4 8
5 10

General Skills

General Skills
Skill Description
Build Cost Reduces cost when building fortifications.
Carry Speed Increases movement speed while carrying a fortification or heavy weapon.
Execution Bonus Increases power dropped when executing or melee-killing an enemy.
Fortification Health Increases health for fortifications built at the Fabricator.
Fabricator Option: Team Revive Brings back all downed and dead teammates when activated.

Any class can select the General Skill cards. Each of these skills is valuable in the right hands, but until you open more skill slots, it is best to stick with class-specific skills. Team Revive is extremely valuable in later waves, with the ability to revive multiple teammates at once.

Build Cost
Card Effect
Level Discount
1 2%
2 4%
3 6%
4 8%
5 10%

All your Fabricator costs are reduced based on the level of this skill. This ability stacks with other discounts. This is best equipped by an Engineer, since the discount adds to other fortification cost reductions. This reduces all costs from the Fabricator, including weapons and Fabricator Options.

Carry Speed
Card Effect
Level Speed Increase
1 10%
2 15%
3 25%
4 35%
5 50%

Your movement speed while carrying a fortification or heavy weapon is increased based on the level of this skill. Engineers can benefit the most from this increased speed, but unless you plan to build far away from the Fabricator, there are better skills to equip.

Execution Bonus
Card Effect
Level Power Increase
1 50%
2 75%
3 100%
4 125%
5 150%

When you execute or melee-kill an enemy, the amount of power dropped is increased based on the level of this card. The percentage shown in the table above signifies the added power dropped when executing or melee-killing an enemy. Grab this ability if you tend to finish off your adversaries with Executions.

Fortification Health
Card Effect
Level Health Increase
1 15%
2 20%
3 25%
4 30%
5 35%

Any fortification you build at the Fabricator has increased health based on the level of this skill. This ability stacks with other fortification health buffs. Note that there are no skills that boost the health of sentries.

Fabricator Option: Team Revive
Card Effect
Level Discount
1 Default Cost
2 20%
3 30%
4 40%
5 50%

The Team Revive ability is added to the Fabricator. When activated, Team Revive brings back all downed and dead teammates. A player who is down but not out simply stands up, while dead teammates are revived at the Fabricator with Spawn Protection. This skill becomes extremely valuable in later rounds when it is more likely for multiple players to go down. The Team Revive ability is limited to players with the skill equipped. The cost is reduced based on the level of this skill.

Engineer

The Engineer is your primary builder and repair man in Horde. His building discounts allow him to build more for the same power. Take advantage of his sentry-improvement skills to build the most lethal defense.

Role

Building and repairing fortifications is the Engineer’s primary responsibility.

Starting Loadout

Gnasher, Enforcer, Repair Tool

Engineer Skills
Skill Description
Barrier Cost Reduces cost when building a Barrier at the Fabricator.
Barrier Health Increases health for any Barrier built at the Fabricator.
Decoy Cost Reduces cost when building a decoy at the Fabricator.
Decoy Health Increases health for any decoy built at the Fabricator.
Repair Boost Repair Tool repairs fortifications cheaper and faster.
Sentry Capacity Increases ammo capacity for any sentry built at the Fabricator.
Sentry Cost Reduces cost when building a sentry at the Fabricator.
Sentry Speed Increases rate of fire for any sentry built at the Fabricator.
Turret Cost Reduces cost when building a turret at the Fabricator.
Turret Health Increases health for any turret built at the Fabricator.
Weapons Locker Cost Reduces cost when building a weapons locker at the Fabricator.

Recommended Skills

Build Cost, Fortification Health, Repair Boost, Sentry Capacity, Sentry Speed

Barrier Cost
Card Effect
Level Discount
1 8%
2 16%
3 24%
4 32%
5 40%

Your cost to build a Barrier at the Fabricator is reduced based on the level of this skill. Be sure to have your Engineer purchase all Barriers when this is equipped.

Barrier Health
Card Effect
Level Health Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any Barrier you build at the Fabricator has increased health based on the level of this skill. Note that this only applies to Barriers that you place.

Decoy Cost
Card Effect
Level Discount
1 8%
2 16%
3 24%
4 32%
5 40%

Your cost to build a decoy at the Fabricator is reduced based on the level of this skill. If your Engineer has a discount on a certain fortification, be sure to let that player make the purchase.

Decoy Health
Card Effect
Level Health Increase
1 20%
2 40%
3 60%
4 80%
5 100%

Any decoy you build at the Fabricator has increased health based on the level of this skill. This only applies to decoys that you purchase from the Fabricator.

Repair Boost
Card Effect
Level Speed Increase Discount
1 20% 20%
2 40% 30%
3 60% 40%
4 80% 50%
5 100% 60%

Your Repair Tool repairs fortifications cheaper and faster based on the level of this skill. This is an invaluable ability for any Engineer when building fortifications, allowing for much quicker construction of your base.

Sentry Capacity
Card Effect
Level Ammo Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any sentry you build at the Fabricator has increased ammo capacity based on the level of this skill. Sentries are the most effective fortifications in the game, so the ability to keep them running for longer is a great asset.

Sentry Cost
Card Effect
Level Discount
1 8%
2 16%
3 24%
4 32%
5 40%

Your cost to build a sentry at the Fabricator is reduced based on the level of this skill. Purchase more sentries for a stronger defense.

Sentry Speed
Card Effect
Level Rate of Fire Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any sentry you build at the Fabricator has an increased rate of fire based on the level of this skill. The faster the bullets fly, the quicker the enemies fall. With the destructive ability of the sentries, equip as many of these sentry abilities as you can for the ultimate defense. There is a reason the sentry skills are rare.

Turret Cost
Card Effect
Level Discount
1 8%
2 16%
3 24%
4 32%
5 40%

Your cost to build a turret at the Fabricator is reduced based on the level of this skill. Turrets are powerful weapons for base defense, but you must use a man to operate them.

Turret Health
Card Effect
Level Health Increase
1 20%
2 40%
3 60%
4 80%
5 100%

Any turret you build at the Fabricator has increased health based on the level of this skill. Since turrets require a teammate to operate, it is unlikely you will build too many of them. Equip sentry and Barrier skills before turret abilities.

Weapons Locker Cost
Card Effect
Level Discount
1 8%
2 16%
3 24%
4 32%
5 40%

Your cost to build a weapons locker at the Fabricator is reduced based on the level of this skill. A weapons locker is extremely handy, especially with a Level 4 Fabricator, though it is unlikely you will build too many during a match.

Heavy

Equipped with great firepower, the Heavy is all about huge damage. Already powerful launchers and heavy weapons become even more lethal. Increase damage to marked enemies to give a seemingly unfair advantage to this class.

Role

With bonuses to turrets, explosives, and heavy weapons, the Heavy specializes in doing big damage.

Starting Loadout

Retro Lancer, Boomshot, Boltok

Heavy Skills
Skill Description
Explosive Launcher Capacity Increases ammo capacity for any explosive launcher.
Explosive Launcher Damage Increases damage for any explosive launcher.
Explosive Launcher Reload Increases reload speed for any explosive launcher.
Heavy Weapon Damage Increases damage for any heavy weapon.
Marked Damage Increases damage against marked enemies.
Fabricator Option: Mortar Strike Adds Mortar Strike to the Fabricator.
Pistol Expert Increases damage for any pistol.
Turret Capacity Increases ammo for any manned turret.
Turret Damage Increases damage when manning a turret.

Recommended Skills

Pistol Expert, Marked Damage, Explosive Launcher Damage, Explosive Launcher Capacity, Mortar Strike

Explosive Launcher Capacity
Card Effect
Level Rounds Increase
1 +2
2 +4
3 +6
4 +8
5 +10

Any explosive launcher (Boomshot, Dropshot, RL-4 Salvo, Torque Bow) you are carrying can hold more total ammo based on the level of this card. Each shot from a launcher can be very lethal, so adding ammo capacity is a great skill for any Heavy.

Explosive Launcher Damage
Card Effect
Level Damage Increase
1 20%
2 40%
3 60%
4 80%
5 100%

Any explosive launcher (Boomshot, Dropshot, RL-4 Salvo, Torque Bow) you are carrying does more damage based on the level of this card. Improve the lethality of the already deadly launchers.

Explosive Launcher Reload
Card Effect
Level Reload Speed Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any explosive launcher (Boomshot, Dropshot, RL-4 Salvo, Torque Bow) you are carrying reloads faster based on the level of this card. The weakness of the launchers is their slow reload speed, so equipping this rare skill can be huge.

Heavy Weapon Damage
Card Effect
Level Damage Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any heavy weapon (Tri-Shot, Buzzkill, Mulcher, RL-4 Salvo) you are carrying deals more damage based on the level of this card. These weapons are already extremely powerful, but they must be collected from downed enemies.

Marked Damage
Card Effect
Level Damage Bonus
1 +10%
2 +20%
3 +30%
4 +40%
5 +50%

When you do damage to marked enemies, you deal bonus damage. The bonus damage increases based on the level of this skill. Let the team know to mark as many enemies as possible to maximize the ability of this skill.

Fabricator Option: Mortar Strike
Card Effect
Level Damage Increase
1 Default Damage
2 10%
3 25%
4 35%
5 50%

The ability for you to activate a Mortar Strike is added to the Fabricator. Once activated, mortars automatically fall on the enemy. This ability is limited to players with this skill equipped. The damage and radius are based on the level of this skill. To deploy this attack, you must spend 6500 power at the Fabricator.

Pistol Expert
Card Effect
Level Damage Bonus
1 +20%
2 +25%
3 +30%
4 +35%
5 +40%

Any pistol (Snub, Boltok) you are carrying does increased damage for each shot fired until you reload. The amount of bonus damage is based on the level of this skill. Hold on to your Boltok, as it becomes very powerful with this skill.

Turret Capacity
Card Effect
Level Ammo Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any turret you build in the Fabricator gets increased ammo based on the level of this card. The Heavy has some serious firepower in their loadout, so you may not want to bother with a turret, but a turret does add one more option to your arsenal. This extra ammo gives you extended time on the emplacement.

Turret Damage
Card Effect
Level Damage Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any turret you shoot does more damage based on the level of this skill. If a turret has been built at your base, this makes the already strong turret a force to be reckoned with.

Scout

The Scout’s primary objective is to gather intel on incoming enemy forces. While in the battlefield, their secondary job is to collect dropped power. Because of this, the Scout is likely to absorb the most attacks. There are several good skills available for this class, but focus on those that keep you alive longer and increase power collection. X-Ray is extremely valuable as you move around cover, making it a good option. If playing a more smash-mouth style, you may wish to give yourself a boost in melee damage or improve the Gnasher.

Role

Scouts are active on the battlefield, gathering both power and information. They get bonuses to help stay alive and boost their power collection. Scouts always receive double power pickup during a combat wave.

Starting Loadout

Gnasher, Retro Lancer, Snub Pistol

Scouts Skills
Skill Description
Brawler Increases melee damage given and reduces melee damage taken.
Deposit Bonus Gives bonus to power deposited at Fabricator.
Energize Returns percentage of power as health.
Health Boost Increases Scout’s health.
Health Regeneration Boost Increases health-regeneration speed.
Pickup Distance Increases power pickup radius.
Rage Returns percentage of melee and shotgun damage as health.
Shotgun Capacity Increases ammo capacity of any shotgun.
Shotgun Damage Increases damage of any shotgun.
Shotgun Capacity Increases the magazine size of any shotgun.
Speed Boost Increases speed of Scout.
X-Ray See enemies through walls.

Recommended Skills

Deposit Boost, Energize, Health Boost, Speed Boost, X-Ray

Brawler
Card Effect
Level Melee Damage Increase Melee Damage Reduction
1 100% 30%
2 125% 35%
3 150% 40%
4 175% 45%
5 200% 50%

You do more melee damage and you take less melee damage. These abilities improve based on the level of this card. As a Scout, you spend much of your time out on the battlefield collecting power for the team, so the improved melee damage is great for those moments when an enemy surprises you.

Deposit Bonus
Card Effect
Level Power Bonus
1 +10%
2 +20%
3 +30%
4 +40%
5 +50%

When you deposit power into the Fabricator, bonus power is added. The bonus power increases based on the level of this skill. Allow your Scout to collect the power on the battlefield, so that he can deposit that much more into the team’s reserves. If a player is take down, a Scout can gain a huge bonus by grabbing the dropped currency.

Energize
Card Effect
Level Percentage of Power
1 50%
2 75%
3 100%
4 125%
5 150%

You gain health when you pick up power on the battlefield. The amount of health increases based on the level of this skill. With the time spent collecting power, this ability is invaluable for any Scout.

Health Boost
Card Effect
Level Health Increase
1 20%
2 40%
3 60%
4 80%
5 100%

You get more health based on the level of this skill. More health means more time on the battlefield.

Health Regeneration Boost
Card Effect
Level Regeneration Speed Increase
1 50%
2 75%
3 100%
4 125%
5 150%

When wounded, your health starts regenerating earlier. The rate of regeneration increases based on the level of this skill. Scouts take the brunt of enemy attacks as they scour the battlefield for power, so they benefit greatly with this skill.

Pickup Distance
Card Effect
Level Radius Increase
1 100%
2 200%
3 300%
4 400%
5 500%

You pick up dropped power from a further distance. Your pickup distance increases based on the level of this skill. Sometimes the power dropped on the battlefield can build up, making this skill extremely valuable. If you get in the habit of leaving the final enemy alive while collecting the power, this skill isn’t as necessary.

Rage
Card Effect
Level Percentage of Damage
1 10%
2 15%
3 20%
4 25%
5 30%

When you do melee or shotgun damage (Gnasher, Overkill), you gain a percentage of the damage as health. The percentage is based on the level of this card. As you move through the heat of battle collecting power, the ability to gain health as you do shotgun damage is a real plus.

Shotgun Capacity
Card Effect
Level Ammo Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any shotgun (Gnasher, Overkill) you are carrying can hold more total ammo based on the level of this card. A weakness of the powerful Gnasher is its limited ammo, so this skill is a great addition for any Scout.

Shotgun Damage
Card Effect
Level Damage Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any shotgun (Gnasher, Overkill) you are carrying deals more damage based on the level of this card. The Gnasher already does an extremely lethal amount of damage, taking down smaller enemies in one close shot. This skill allows you to do this to the tougher foes.

Shotgun Capacity
Card Effect
Level Extra Rounds
1 +1
2 +2
3 +3
4 +4
5 +5

Any shotgun (Gnasher, Overkill) you are carrying can hold more total ammo based on the level of this card. Gaining the ability to fire more shots before reloading the Gnasher is a great asset to have as you move through the battlefield.

Speed Boost
Card Effect
Level Movement Speed Increase
1 5%
2 12%
3 19%
4 26%
5 33%

Your normal movement speed (including roadie running) is increased based on the level of this skill. With the amount of time spent in the field as a Scout, the increased speed can be a huge help. The card is a rare find, so getting a significant boost in speed requires a lot of Gear Packs.

X-Ray
Card Effect
Level Distance Increase
1 15m
2 18m
3 23m
4 30m
5 36m

You can see enemies through walls while you are in TAC/COM. The distance is increased based on the level of this card. Knowing an enemy’s location gives you a huge advantage in combat. Relay any information you gain from this ability to your team.

Sniper

During the early waves, the Sniper is the most lethal class in Horde mode. As the Sniper is equipped with two precision rifles, headshots are the priority. Mark Boost and the Fabricator Option Radar Ping offer increased marking for the team. They are not as effective against the bigger foes, such as Guardians, Sentinels, and bosses, but they can still do their share of damage. Obviously, the more accurate a player is, the more effective the Sniper is.

Role

Snipers support their team by getting headshots. Their skills provide them with weapon upgrades and marking enhancements.

Starting Loadout

Longshot, Markza Mk1, Snub Pistol

Sniper Skills
Skill Description
Explosive Headshot Headshot kills explode, damaging nearby enemies.
Headshot Damage Increases headshot damage.
Mark Boost Increases number of enemies you can mark.
Precision Rifle Capacity Increases total ammo for precision rifles.
Precision Rifle Damage Increases damage for precision rifles.
Precision Rifle Reload Increases reload speed for precision rifles.
Fabricator Option: Radar Ping Marks all enemies when activated.
Fabricator Option: Sniper Strike Hits set number of targets with headshots when activated.

Recommended Skills

Headshot Damage, Mark Boost, Precision Rifle Reload, Radar Ping, Sniper Strike

Explosive Headshot
Card Effect
Level Splash Damage Radius
1 50% 2.5m
2 75% 2.75m
3 100% 3m
4 125% 3.25m
5 150% 3.5m

When you kill an enemy with a headshot, it explodes and damages nearby enemies. The amount of damage and radius increase based on the level of this skill.

Headshot Damage
Card Effect
Level Damage Increase
1 20%
2 40%
3 60%
4 80%
5 100%

Your headshots do more damage based on the level of this skill. As a Sniper, you should attempt headshots with the Longshot and Markza Mk1 whenever possible. Equip this skill to make these shots more lethal.

Mark Boost
Card Effect
Level # of Enemies That Can Be Marked
1 Up to 2
2 Up to 3
3 Up to 4
4 Up to 5
5 Up to 6

The maximum number of enemies you can mark increases based on the level of this skill. This is a great ability for assisting your teammates. Tag any threat you see as you zoom in on the enemy.

Precision Rifle Capacity
Card Effect
Level Ammo Capacity Increase
1 20%
2 40%
3 60%
4 80%
5 100%

Any precision rifle (Longshot, Markza Mk1, EMBAR) you are carrying can hold more total ammo based on the level of this skill. Since Snipers initially carry two of these rifles, this gives an added boost to carried ammunition.

Precision Rifle Damage
Card Effect
Level Damage Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any precision rifle (Longshot, Markza Mk1, EMBAR) you are carrying does more damage based on the level of this skill. Increase the lethality of all damage dealt by these weapons with this skill.

Precision Rifle Reload
Card Effect
Level Reload Speed Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any precision rifle (Longshot, Markza Mk1, EMBAR) you are carrying reloads faster based on the level of this skill. The speed at which your Longshot reloads can be painfully slow as enemies rush your base. Take advantage of this skill and clear them out at a quicker pace.

Fabricator Option: Radar Ping
Card Effect
Level Discount
1 Default Cost
2 10%
3 25%
4 35%
5 50%

The Radar Ping ability is added to the Fabricator. When activated, it marks all enemies. This is an extremely invaluable skill for any team. When things get hairy, trigger this option to see every enemy location. Use the map to see exactly where they roam. This ability is limited to players with this skill equipped. The cost is reduced based on the level of this skill.

Fabricator Option: Sniper Strike
Card Effect
Level Number of Targets
1 3
2 4
3 5
4 6
5 7

This adds the ability to activate a Sniper Strike from the Fabricator. Once activated, random targets are taken out with headshots. This ability is limited to players with this skill equipped. The number of targets is based on the level of this skill.

Soldier

The Soldier may not be set up to cause as much damage as the Heavy, but this class is capable of causing serious harm. Grenades become available from enemies and Bonus Objective Air Drops. Skills are available to turn these explosives into powerful tools of destruction. Grenade Plants give the Soldier the ability to add to your base defenses. Equip Assault Rifle Magazine to gain the ability to down a Guardian/Sentinel with one clip.

Role

The Soldier is the master of Gear’s core mechanics. Using basic weapons, active reloads, and cover, the Soldier excels at dealing damage and keeping their team safe.

Starting Loadout

Lancer, Gnasher, Snub Pistol

Soldier Skills
Skill Description
Active Reload Boost Increases all Active Reload bonuses.
Assault Rifle Capacity Increases total ammo for assault rifles.
Assault Rifle Damage Increases damage for assault rifles.
Assault Rifle Magazine Increases magazine size for assault rifles.
Cover Boost Lessens damage taken while in cover.
Grenade Capacity Increases carry capacity of grenades.
Grenade Damage Increases damage and radius for grenades.
Grenade Plants Gives the ability to plant more grenades.
Fabricator Option: Hammer of Dawn Strike Activates a Hammer of Dawn Strike from the Fabricator.

Recommended Skills

Active Reload Boost, Assault Rifle Magazine, Grenade Damage, Grenade Plants, Hammer of Dawn Strike

Active Reload Boost
Card Effect
Level Damage Increase
1 20%
2 40%
3 60%
4 80%
5 100%

Your Perfect Active Reload bonuses on all weapons are increased based on the level of this skill. If you are consistent with Perfect Active Reloads and like to reload often, this skill may be worth carrying—giving you a nice weapon boost with each PAR.

Assault Rifle Capacity
Card Effect
Level Ammo Capacity Increase
1 40%
2 55%
3 70%
4 85%
5 100%

Any assault rifle (Lancer, Retro Lancer, Hammerburst, Enforcer) you are carrying can hold more total ammo based on the level of this card. With the Lancer being your weapon of choice when not in close combat, carrying more ammo is extremely helpful, but it can also be reloaded at the Fabricator, ammo crates, or dropped assault rifles.

Assault Rifle Damage
Card Effect
Level Damage Increase
1 10%
2 20%
3 30%
4 40%
5 50%

Any assault rifle (Lancer, Retro Lancer, Hammerburst, Enforcer) you are carrying deals more damage based on the level of this card. At mid-range, the Lancer works very well against the DeeBees and Swarm. Use this skill to give the weapon an added boost. Combine this with Assault Rifle Capacity for an almost unstoppable Lancer.

Assault Rifle Magazine
Card Effect
Level Magazine Size Increase
1 40%
2 55%
3 70%
4 85%
5 100%

Any assault rifle (Lancer, Retro Lancer, Hammerburst, Enforcer) you are carrying can hold more total ammo in the magazine based on the level of this card. The ability to lay down more suppression fire with the Lancer makes the Soldier very valuable to the team.

Cover Boost
Card Effect
Level Damage Reduction
1 15%
2 25%
3 35%
4 45%
5 55%

While in cover, you take less damage. The damage reduction improves based on the level of this skill. When moving through the battlefield, it is vital to use cover as much as possible. The Soldier can benefit greatly with this skill as he takes the fight to the enemy.

Grenade Capacity
Card Effect
Level Grenade Capacity Increase
1 +1
2 +2
3 +3
4 +4
5 +5

You can carry more grenades based on the level of this skill. Frag, Incendiary, and Shock Grenades become available as enemy drops and Air Drop rewards. Use them on groups of enemies to slow their progress.

Grenade Damage
Card Effect
Level Grenade Damage Increase
1 20%
2 40%
3 60%
4 80%
5 100%

Your grenades do more damage and have an increased radius based on the level of this skill. Grenades, which are only available from enemies and Air Drops, become invaluable when big groups of enemies swarm your base. Gain increased damage and a bigger radius by equipping this skill.

Grenade Plants
Card Effect
Level Grenades That Can Be Planted
1 Up to 2
2 Up to 3
3 Up to 4
4 Up to 5
5 Up to 6

You can plant more grenades based on the level of this skill. As you collect grenades from downed enemies and Air Drop crates, plant them along entry points to bolster your defenses.

Fabricator Option: Hammer of Dawn Strike
Card Effect
Level Duration
1 2.0 Seconds
2 2.5 Seconds
3 3.0 Seconds
4 3.5 Seconds
5 4.0 Seconds

An extremely rare find in Gear Packs, this skill gives you the ability to activate a Hammer of Dawn Strike from the Fabricator. This ability is limited to players with this skill equipped. Once activated, the Hammer of Dawn fires up to seven beams directly at targeted enemies, badly damaging any foes caught in the blasts. The duration of the strike is based on the level of this skill. Each strike costs 8000 power, so it is best reserved for the toughest encounters.