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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Modes

Dodgeball

Eliminate the opposing team to win. Every kill will bring back a dead teammate.

Respawn: Respawns happen when a player of the opposing team is killed. Order of respawn is based off which player was eliminated first on your team.

Victory Condition: No surviving members of the enemy team.

Rounds to Win: 3

Weapon Tuning: Core

To put it simply, the goal of Dodgeball is to go on a five-kill streak as a whole team. Each kill brings back a teammate that has died and sends an enemy into the spectator box.

Consider leaving enemies who are DBNO (“Down But Not Out”) down for the maximum amount of time possible (15 seconds) before killing them. This does a few things—it attracts more enemies to the location who will try to revive their fallen comrade, it won’t bring enemies on the “bench” back into the game because they will be DBNO instead, and it potentially allows you to time a kill that can bring in a teammate who may have just died or is about to.

The order that you are eliminated in dictates the order you will respawn in. Keep in mind, you will not respawn immediately. You will respawn after a short timer counts down upon an enemy death. This means that if you are the last one alive, you must stay alive for a few extra moments for players to respawn.

Dying as the last player alive with friendly players still in the dead queue, whether they have a spawn countdown or not, will result in a round loss for your team.

Don’t worry about being outnumbered; every kill puts you closer to tipping the balance in your team’s favor. Take it slow and focus on getting single kills. Try to stay well defended and in cover, watch your team’s back, and do your best to pick enemies off one by one. Remember that the opposing team cannot bring in lost members while the members of your team stay alive.

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