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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Campaign › Act 1

Chapter 2: In and Out

Collectibles

DeeBee Schematics

Situation Overview

Oscar succeeded in hacking the maintenance lock, but failed at keeping Kait outside with him. This is to your advantage, as the Fabricator is too big for one person to carry alone and Del will be needed to man the lift controls. The journey to the base of the Construction Hub to retrieve the Fabricator will be up to JD and Kait.

Construction Hub

Objective: Find the Fabricator

Ride the maintenance elevator down to the inner area of the Construction Hub. JD and Kait must take a lift down to one of the lower-level storage bays in hopes of finding the Fabricator. Pull the lever on the control panel up ahead to activate the platform lift. Board the platform with Kait once it arrives, leaving Del to hang back and man the controls.

The platform lift is circular and is held in place when it stops by four jaw-like clamps that grip it from columns that run the length of the shaft. Be sure to avoid these clamps as they engage, as they will crush you! Walkways automatically extend from two of the four sides whenever the lift stops, leaving gates in place on the other sides. You’ll need to use the controls to lower and raise the correct lift-gates to not only get on and off the lift, but to provide cover against enemies that attack on the return trip. You didn’t think this was going to be without conflict, did you?

Del struggles with maintaining power for the lift, but eventually gets JD and Kait to the correct level. Unfortunately, the correct path is gated. Approach the side of the lift near the number “2” on the floor and use the gate control to lower the gate and extend the walkway.

The Fabricator isn’t far. Pick up the massive trunk with Kait and carry it back to the center of the platform lift. Del begins raising the platform once you’re aboard.

[1] DeeBee Schematics

The schematics are on the computer terminal on the left-hand side of the room with the Fabricator in it. Let the green glow guide you to it before picking up the Fabricator with Kait.

Objective: Bring the Fabricator Up

The ride back up to Del is even less smooth than the descent. Security soon overrides the system and forces the platform to stop at the wrong floor. When it does, shoulder the Shock Enforcer or Snub Pistol and take aim near Platform 4 as a stream of Trackers emerge. Shoot the Trackers while they’re on the walkway, then switch to a melee-based approach as they get closer. Dash across the platform during a lull in the Tracker ambush to collect the Shock Grenades that are dropped.

Mobile Weapons Cache

The Fabricator can be used to spawn weaponry on-demand, as long as it has enough power to do so. Weapons (and defenses, available later) each have a power cost. Interact with the Fabricator to avail yourself of its weapons menu and consider purchasing the Hammerburst or Frag Grenades. The Fabricator’s power is partially replenished between waves of enemies.

The lift stops again before long and a pair of Shepherds attack from Access 1. Take cover behind the gate facing the red blinking lights and blind-toss a Shock Grenade as soon as the doors open. Two additional pairs attack in ten-second intervals, so keep your guns aimed on door 1.

A well-timed Shock Grenade can eliminate the pairs of Shepherds that emerge from behind Door 1.

Jaws of Death

The clamps that lower to hold the lift in place when it stops will crush you to death if you happen to be standing on the ridged area where they lock into place. Keep to the center of the lift for safety as the lift is coming to a stop.

A warning alarm sounds from Access 4 after the third pair of Shepherds. Move to your right and use the gate controls to raise some cover near Access 4. Lob a Shock Grenade when the doors open to stun the DeeBees, then open fire on their heads. Focus your aim on the DeeBees emerging from Door 4 until JD says, “They’re flanking us.” That’s your signal to rotate positions again and raise the gate near Door 3. If you move fast, you’ll be able to keep the Shepherds from boarding the platform.

Stay in cover and blind-fire at any Shepherds that survive the Shock Grenade.

Del gets the lift working again just as more DeeBees emerge from Door 4. Continue firing on them but don’t waste any more Shock Grenades, as they won’t have a chance to board. And you’re going to need them in a moment. Purchase more from the Fabricator if needed.

The lift rises slightly past the floor where Del is located and gets stuck between floors as Shepherds attack Del. Lob Shock Grenades down at the DeeBees and do your best to keep Del safe. Fortunately, you needn’t worry about friendly fire. Destroy the DeeBees threatening Del’s safety first, then focus on those that may have fled to the corners of the Construction Hub. Raise the lift-gates as needed for cover as you begin to draw the attention of the Shepherds.

Toss a Shock Grenade at the Shepherds threatening Del, then use the Hammerburst to pick off the rest.

Del gets the lift running again once the last of the DeeBees has been destroyed. Lower the gate at Access 1 when the platform reaches the correct floor, then carry the Fabricator down the hallway back to the elevator you rode earlier. Unfortunately for Oscar, things were actually a bit safer on the inside. Listen to the conversation with Jinn and keep your guard up as the foursome take the Fabricator for a ride on a mysteriously convenient cart that arrives.

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