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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Appendices › Cards

Horde Class Skill Cards

Class Skills give you stat boosts and abilities for each class in Horde mode. Use duplicates to upgrade the skill. Purchase Horde Boosters to limit the cards you find to Horde Skills and Horde Bounties. Refer to the Horde chapter for more information on each skill.

General

Rarity: Common

Reduces cost when building fortifications.

Rarity: Common

Faster movement while carrying a fortification or heavy weapon.

Rarity: Common

Increases Power dropped when executing or melee killing an enemy.

Rarity: Common

Increases health for fortifications built at the Fabricator.

Rarity: Common

Brings back all downed and dead teammates when activated.

NOTICE:

All online values presented in this guide may be subject to change.

Engineer

Rarity: Common

Reduces cost when building a Barrier at the Fabricator.

Rarity: Common

Increases health for any Barrier built at the Fabricator.

Rarity: Common

Reduces cost when building a Decoy at the Fabricator.

Rarity: Common

Increases health for any Decoy built at the Fabricator.

Rarity: Common

Repair Tool repairs fortifications cheaper & faster.

Rarity: Rare

Increases ammo capacity for any Sentry built at the Fabricator.

Rarity: Rare

Reduces cost when building a Sentry at the Fabricator.

Rarity: Rare

Increases rate of fire for any Sentry built at the Fabricator.

Rarity: Common

Reduces cost when building a Turret at the Fabricator.

Rarity: Common

Increases health for any Turret built at the Fabricator.

Rarity: Common

Reduces cost when building a Weapons Locker at the Fabricator.

Heavy

Rarity: Common

Increases ammo capacity for any explosive launcher.

Rarity: Common

Increases damage for any explosive launcher.

Rarity: Rare

Increases reload speed for any explosive launcher.

Rarity: Rare

Faster health regeneration speed.

Rarity: Common

Increases damage for any heavy weapon.

Rarity: Common

Increases damage against marked enemies.

Rarity: Epic

Adds Mortar Strike to the Fabricator.

Rarity: Epic

Increases damage for any pistol.

Rarity: Rare

Increases ammo for any manned Turret.

Rarity: Rare

Increases damage when manning a Turret.

Scout

Rarity: Common

Increases melee damage given and reduces melee damage taken.

Rarity: Common

Gives bonus to Power deposited at Fabricator.

Rarity: Rare

Returns percentage of Power as health.

Rarity: Common

Increases Scout’s health.

Rarity: Common

Increases Power pickup radius.

Rarity: Epic

Returns percentage of melee and shotgun damage as health.

Rarity: Rare

Increases ammo capacity of any shotgun.

Rarity: Common

Increases damage of any shotgun.

Rarity: Rare

Increases the magazine size of any shotgun.

Rarity: Rare

Increases speed of Scout.

Rarity: Epic

See enemies through walls.

Sniper

Rarity: Epic

Headshot kills explode, damaging nearby enemies.

Rarity: Common

Increases headshot damage.

Rarity: Common

Increases number of enemies you can mark.

Rarity: Rare

Increases total ammo for precision rifles.

Rarity: Rare

Increases damage for precision rifles.

Rarity: Common

Faster reload speed for precision rifles.

Rarity: Common

Marks all enemies when activated.

Rarity: Epic

Hits set number of targets with headshots when activated.

Soldier

Rarity: Common

Increases all Active Reload bonuses.

Rarity: Common

Increases total ammo for assault rifles.

Rarity: Common

Increases Damage for assault rifles.

Rarity: Rare

Increases magazine size for assault rifles.

Rarity: Common

Lessens damage taken while in cover.

Rarity: Rare

Carry more grenades.

Rarity: Common

Increases damage and radius for grenades.

Rarity: Common

Gives the ability to plant more grenades.

Rarity: Epic

Activates a Hammer of Dawn Strike from the Fabricator.

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