Cult outposts are typically important community locations, such as farms, auto shops, or other places of industry, which house a large number of loyal cultists. You’ll know you’re getting close to a cult outpost when you begin hearing the Seed family propaganda being broadcast over loudspeakers. You will also see large antennae around the buildings. These antennae are alarms that allow the cultists to call in reinforcements if they detect any suspicious activity.
Outposts offer some of the most thrilling encounters in Far Cry 5. The rewards for liberating an outpost are money and Resistance Points, and sometimes it unlocks special equipment or vehicles. The amount of money you can earn from liberating an outpost depends on how well you liberated it. You gain bonus income if you liberate an outpost without being detected, disabling all the alarms, and if the region is already liberated. There are numerous ways in which you can liberate an outpost, but all of them involve defeating every cultist in the area.
When liberating outposts, you will likely see animals or people locked in cages and Resistance members bound or under guard. Freeing animals from cages while undetected causes them to attack their former captors, causing chaos and granting you a tactical advantage for a surprise attack. Freeing Resistance members or hostages grants you Resistance Points and a temporary ally in your fight against the cultists until you clear the outpost. Don’t miss out on this easy opportunity for Resistance Points.
Once you liberate an outpost, it becomes a Resistance stronghold, which offers a general shop where you can purchase weapons and restock your ammo. Some outposts allow you to purchase vehicles, aircraft, and watercraft. Additionally, the Resistance members that now occupy this area always offer new missions to further assist them in building the Resistance.
The Assassin
If you want to get the maximum value for liberating an outpost, this is the route you should take. Playing in this way requires you to recon and tag as many enemies as possible to get a lay of the land. Watch for patrol paths, and when you find your opening, disable any and all alarms (between one and three). After you disable the alarms, dispatch enemies with silent takedowns or silenced weapons. Be sure to move any enemy body that is along a patrol path or in the open to avoid alerting their comrades. The Cult Outpost chapter shows you specific routes for doing this.
The Saboteur
Assaulting an outpost in this manner usually involves lots of explosives. It is still advisable to tag as many enemies as possible and recon the area for any vehicles. If properly planned, you can plant remote and proximity explosives in enemy patrol paths to inflict the maximum amount of carnage immediately. Once the explosions start, destroy any remaining alarms before the few remaining cultists attempt to activate them. After the initial chaos, finish off the cultists with your preferred firearm, making for a quick liberation. Keep in mind that this tactic requires precise timing and proximity awareness to your own explosives so you don’t blow yourself up in the process.
The Soldier
The least complicated way of liberating an outpost is to simply run in, guns blazing. While this method doesn’t require any planning, it does require you to use cover to avoid a lot of enemy fire. Prioritize enemies based on the types of weapons they are wielding. Eliminate heavy and launcher cultists first, as they are the greatest threat. Shoot the alarms, and kill any cultists running toward them so you don’t have to deal with reinforcements.
However, it is highly unlikely that you will stop them all from activating an alarm if there are more than two alarms. Don’t attempt this tactic unless you have armor and a decent amount of medkits in your supply.
The Bombardier
Perhaps the most exciting way to liberate an outpost is to use superior firepower from the air. Your only concern should be cultists with launchers or those using mounted weapons. Once you eliminate these threats, the rest of the cultists fall to your high-powered machine guns, missiles, or bombs, depending on which aircraft you’re using. Don’t concern yourself with the alarms being triggered, as any reinforcements that roll up can be quickly destroyed before they can even exit their vehicles.