Prima Games eGuides
primagames.com Browse Redeem a code Help
Far Cry 5 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Faith’s Region: Henbane River

Story Mission: Eco-Warriors

  • Prerequisites: Liberate Drubman Marina, complete Story Mission: Friendly Skies
  • Rewards: Tulip (Helicopter), Medium Resistance (Henbane River)
  • Details: Xander has spotted boats delivering Bliss containers down the Henbane River. Find their destination and destroy all the Bliss containers there.

MISSION Commencement

REACH the Gas Station

Xander Flynn

Adelaide Drubman’s Californian boy toy Xander Flynn is practicing yoga inside the main warehouse in Drubman Marina. He’s, like, totally pissed that the cultists are, like, dumping Bliss into the environment and stuff. He’s uncovered a laptop at a nearby gas station with information about where Bliss is being stored.

HACK the Laptop

WAIT for the Hacking to Finish (01:30)

Take either a road vehicle or a boat from the marina. Stop about 80 meters away from Misty River Gas, so you have adequate distance to tag enemies with your binoculars. Your plan is to reach the laptop, hack into it, and then wait for the hack to finish (which usually takes around a minute and a half).

OPTIMAL Path

Scan the area as you approach from the woods to the north , assuming you don’t want to engage the enemy in a straight-up firefight from the road. Tag the nine or so foes, including the one on the garage roof at . Start to silently remove the closest threats. Use the garage and shop as cover and optionally bring enemies down with strangulation. Climb to the garage roof to remove the foe up here, using either the ladder in the shop or on the north exterior wall. You can shoot him from the ground, too, when he moves. With enemies in the forecourt contained, hack the laptop ().

Then spend the next minute and a half remaining inside the garage or on the roof, plugging away at reinforcements arriving via truck or across the road from the south hills. Focus first on the mounted guns in the back of pickups. Check the laptop; foes will attempt to reach it and stop the hack. Retreat after you complete the hack.

OTHER Paths

  • Using a vehicle to ram foes from the road to the east works but is not particularly strategic.
  • The garage roof is a better place to hole up than the roof above the pumps , as the former has items and a machine gun to utilize. You can then zip-line west, to the helicopter landing location once the objective updates. Just make sure you trap the ladders with proximity explosives or check them for enemies heading up to outflank you.
  • Mooching about the mechanic’s outbuilding is reasonable and allows easy aiming at anything explosive (e.g., the propane tank, the pumps, two explosive barrels, and the equipment stashes). The low roof offers reasonable protection and elevation too.
  • You can actually sneak to the laptop, hack it, and then sit as it downloads, without killing anyone until the last few seconds. However, the enemy attacks en masse when you utilize the helicopter next, so it’s not a great plan.

Summon Adelaide and request she lands her chopper (Tulip) just west of the gas station. Or, summon your own at the Helicopter Shop at the same location. Fly south down Henbane River. You learn that destroying enemy boats and trucks is both entertaining and easy, unless your chopper has no weaponry. Then pilot the chopper to the location of a boat convoy, landing away from the pair of water craft. Move to a small jetty midway between the Jones and Pepper Residences on the river’s south side, just west of Hope County Jail.

FOLLOW the Boat Convoy

The boat is carrying a container of Bliss. Follow the boat convoy west, until both enemy vessels dock just after a road bridge. Moor your boat close by, but not close enough to be spotted.

REACH the Stash of Bliss Containers

DESTROY the Bliss Containers (20)

Just north of the mooring point is an abandoned mine works. Ghost Cat Mine has around 10 foes and an enemy dog; two of the enemies are snipers (armed with RPGs) on the mine workings tower and a heavy. Then there are four foes disembarking at the boat (which you can neutralize early, though this risks the entire combat zone becoming hostile, as your actions are spotted). In addition, expect at least one pickup truck and possible foes who can call reinforcements. Make them priority targets if they appear.

Bliss containers are everywhere (and marked on the guide map). Note the large number of them inside the east warehouse, with the rest scattered about the entire mine works. Destroy Bliss containers with explosives or high-capacity gunfire. Single shots from weaponry won’t do the trick, but multiple rounds will.

If you require more ammunition, especially explosives, check the refuse container, the mine tower area, and the dirt road east of the warehouse, as indicated on the map: There’s ammo here for the taking.

OPTIMAL Path A

Follow the enemies from the boat dock up the trail. They cross into the mine grounds but you should peel off as you cross the dirt road heading south . Take up a surveying position atop the rock bluff on the western side of the combat zone . Scan the entirety of the zone to tag all foes (use a bow with insanely precise aim). From here, you can start (quietly) removing enemies, including the sniper atop the mine tower with the RPG. You have excellent views and can whittle down foes without them figuring out your exact location.

Simply stay up here, softening the heavy with lobbed grenades (or sneak down and strangle him). When additional foes arrive in a pickup from the road , tag them and locate any who can call reinforcements: Make them a priority target, and continue to remove foes. Then destroy all 20 containers at your leisure, when no more enemies appear.

OPTIMAL Path B

If you moored your boat or helicopter farther to the west (so you weren’t seen by the cult), take a route through the trees to the dirt road , watching for a foe at the mounted machine-gun nest. Creep to the rocks north of the warehouse , then either climb onto the warehouse roof on its north side or use the corner of the warehouse as cover . Clear enemies silently as you go. You can strangle about half of the foes using this route.

Sweep the rail yard , which is a great place to hide, both behind and inside the open rusting carriages. With only two or three foes left, you can place explosives on the warehouse Bliss containers, sneak around to the railyard, and detonate. Then begin destroying containers, while constantly checking for reinforcements.

OTHER Paths

While up on the rock outcrop at or after quietly crossing the road from , continue with the takedowns, moving to the concrete tube . Hide here and remove enemies in close proximity without blowing your cover. From here, you can enter the rickety mine structure at , then climb to the tower’s top , defeating your last remaining foes. When all is quiet, start destroying the containers.

Another option is to sneak in from the north road , then onto the rickety mine building. Climb to the sniper’s nest at the top , and bombard the enemies and Bliss containers. You have height, but you’re easily seen, so use the platform atop the mine tower as cover and the zip line to the warehouse roof as an escape route.

With an ally, feel free to approach and clear the enemies using both optimal paths.

Instead of focusing on the enemy, you can start demolishing Bliss containers. Flee the mine works after you destroy all 20 containers. This is trickier with foes to worry about too.

You can use an enemy reinforcement vehicle to smash into the Bliss containers. If you can’t find one, break off from the fighting and head to Lorna’s Truck Stop (cult outpost) to the north. Steal a truck, then return and ram all 20 of the Bliss containers. This is a good way to crush the heavy foe too. It’s also an easy way to die if the sniper shoots you with his RPG or if you run into an explosive barrel.

With the toxic freedom clouds spotted by Xander, once you destroy all 20 Bliss containers, regardless of enemy presence, the mission concludes.

Keep reading with a free account

The first 3 sections of Far Cry 5 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousStory Mission: Friendly Skies NextSide Mission: Ragnar the Terrible