Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide John’s Region: Holland Valley

Story Mission: Good Samaritan

  • Prerequisites: Liberate Fall’s End
  • Rewards: Medium Resistance (Holland Valley)
  • Details: The people over at the Woodson Pig Farm have gone radio silent, and Pastor Jerome is worried. Check on them in the event this isn’t a false alarm.

MISSION Commencement

Pastor Jerome Jeffries

Once you save Fall’s End from Eden’s Gate and you’ve met both Pastor Jerome Jeffries and Mary May Fairgrave, visit the pastor at his church on the south side of Fall’s End.

REACH the Woodson Pig Farm

He instructs you to check on his flock over at the Woodson Pig Farm. Head east to easily reach this small cabin with a backyard where the cult is active. At this point, exercise extreme caution.

RESCUE all Resistance Members (3)

It’s incredibly important that you complete the following cultist takedowns with a modicum of stealth and surprise, as you have five foes to deal with, and if any of them become spooked, they can easily kill the hostages they have kneeling in different areas of this location , , and . Three of the foes are simply the usual unwashed followers, but there is a flamethrower specialist, just west of , and a Cult VIP admonishing the hostage at . These are especially problematic, especially because if you take too long, the flamethrower foe starts roasting caged pigs, and then the central hostage .

OPTIMAL Path

It’s vital you take a little time to tag each of the five foes from a vantage point with your binoculars. The path to the west is the ideal spot. Crouch at the rock outcrop overlooking the area. Creep down and strangle the foe by the crates and trailer, and hide his corpse on the trailer’s west side so he’s obscured by the crates.

Creep around to the front door of the main dwelling , and strangle the enemy guarding the hostage in the front room. If a patrolling foe coming in from is moving, wait inside and grab him as he passes. Otherwise, hop out of the west side window, creep up, and strangle the flamethrower foe. Then shoot the VIP (and the remaining guard if you didn’t strangle him earlier).

Free the three hostages after that. Don’t free them during the takedowns, as they can alert the foes.

OTHER Paths

A variation on the optimal plan involves tagging foes using binoculars from the woods to the east . Hop over the barbed wire fence, strangle the VIP, and carry his body to the northeast shed, near , to hide it. Move to the central small shed , around to the front door of the main building , and kill the foe guarding hostage .

Wait and throttle the patrolling guard as he passes the front door. Creep out to the pickup truck and crates, strangle another guard, and quickly shoot the head of the flamethrower foe before he starts roasting more than just the pigs.

You could cause a disturbance by throwing stones or even explosives, but you’re better off strangling each foe from behind, then grabbing and dragging them to a place the other enemies won’t see them.

You can also creep north from the south dirt road (without being seen), into the front door , and remove the first foe. Wait for a patrolling foe coming in from to move past the porch and strangle him. Then tackle the foe by the pickup and crates on the west side. With only the flamethrower and VIP left, creep around the house and strangle the flamethrower foe, then shoot the VIP in the head.

If there’s an ally with you, position your friend on the opposite side to you—for example, and —and each begin the clandestine routes explained previously, with responsibility for two foes each. Whoever is closest to the fifth enemy can finish him.

After you silence the cult enemies, quickly liberate all three hostages. They can be guns for hire if you need them. Pastor Jerome then radios in to congratulate you.