Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Atlas Of Hope County Dutch’s Region

Overview

This is Dutch’s territory, which is comprised of a small, self-contained island surrounded by the three main Seed Regions and Joseph’s compound to the north. Before the mists clear, explore this region thoroughly and learn the tenets of survival.

Statistical Data (Totals)

Activity Notes Total Cumulative Total

Resistance Points

2 Levels

2,100

2,100 of 38,100

Specialists

None

0

0 of 9

Missions

Story and Side

3

3 of 115*

Missions

Prepper Stash

1

1 of 28*

Cult Outposts

Cult Outpost Missions: Liberation

1

1 of 21**

Cult Properties

Cult Shrines

2

2 of 42

Magazines***

None

0

0 of 32

Cheeseburger Bobbleheads

Side Mission: Mint Condition

0

0 of 10

Collectible Comic Books

Side Mission: Golden Age Nostalgia

0

0 of 12

Cougars Baseball Cards

Side Mission: Grand Slam

0

0 of 9

Vietnam Lighters

Side Mission: What They Carried

0

0 of 12

Vinyl Crates

Side Mission: Turn the Tables

0

0 of10

Whiskey Casks

Side Mission: Whiskey River

1

1 of 15

*Total Mission count: Story, Side, and Prepper Stash; 5 for this region and 143 total for Hope County.

**Fall’s End in Holland Valley is not counted. Baron Lumber Mill in Whitetail Mountains is counted.

***Perk Magazine totals are not counted.

Collectibles (2)

The following table details the available collectibles in this region.

# Type Nearest Location Notes

1

Prepper Stash

Silver Lake Boathouse

Mission: Sunken Funds

1

Whiskey Cask

Forest Research Station

Mission: Whiskey River

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Hunting: Duck

Missions (4)

The following table details the available missions in this region (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

1

A Glimmer of Hope

Dutch

Dutch’s Bunker

Story

2

The Resistance

Dutch

Dutch’s Island

Story

3

Guns for Hire

Dutch

Silver Lake Boathouse

Prepper

4

Sunken Funds

Dutch

Silver Lake Boathouse

Cult Outpost (1)

[1] Ranger Station

+RP, Ammo (Plenty), Barrels (Explosive), Enemies (Animal, Cultist), Gas Canister (Explosive), Items (Plenty), Item of Note (Map), Shop (General), Vehicle (Car/Truck), Warning! Alarm!, Zip Lines

Difficulty: ★

Rewards: Money, Resistance Points: 400 (Dutch’s Island)

The ranger station at Silverlake is an old structure built by the Catamount Mining Company in the ’50s. It was taken over by the National Park Service.

Cult Properties (2)

[1] Cult Shrine: North Shore

+RP, Ammo (Few), Bliss (Effect), Gas Canister (Explosive), Enemies (Cultist), Items (Few), Propane Tank (Large: Explosive), Vista

A trio of foes guards this shrine to the Seeds, along the otherwise-idyllic north shore of Dutch’s Island.

[2] Cult Shrine: West Peninsula

+RP, Ammo (Few), Bliss (Effect), Climbing Spots, Enemies (Cultist), Items (Few), Propane Tank (Large: Explosive), Vista

A light enemy presence guards this shrine along the west inlet shore peninsula. Note the climbing rocks on the shore.

Primary Locations (5)

[1] Dutch’s Bunker

Ammo (Haul!), Character of Note (Dutch), Items of Note (Documents, Armory Key), Items (Plenty), Lock and Key, Underground

Mission: Story: A Glimmer of Hope; The Resistance

Richard “Dutch” Roosevelt

After your escape, you begin your training here under Dutch’s guidance.

Use this bunker to gather your initial supplies; the key to the armory is in Dutch’s safe, which he opens for you as you obtain your first weapon. Check the rooms for copious documents before leaving.

[2] Forest Research Station

+RP, Ammo (Few), Climbing Spots, Collectible (Whiskey Cask), Fishing Location, Enemies (Cultist), Hostage (Liberate), Item of Note (Documents), Items (Few), Zip Lines

This is a ranger cabin with a shoreline unloading dock. Expect around six foes before you liberate this place during Dutch’s initial missions. Don’t leave without checking for the Whiskey Cask in the waters to the north.

[3] Johnson Lookout Tower

Ammo (Few), Item of Note (Documents), Items (Few), Zip Lines

A dilapidated tower with a few scattered notes and ammunition to scavenge. Note the southeast zip line (one of three) enables you to reach items on an otherwise-inaccessible tree platform to the southeast.

[4] Silver Lake Boathouse

Ammo (Haul!), Fishing Location, Gun for Hire, Enemies (Cultist), Item of Note (Magazine: Perk x3; Silver Lake Boathouse Key), Items (Haul!), Lock and Key, Prepper Stash, Vehicle (Jet Ski), Zip Lines

Mission: Prepper Stash: Sunken Funds

This is a small locked boathouse you can access by swimming under the garage entrance as part of the Prepper Stash mission (the key is on the wall of the boathouse interior). Note the bunker near the hut that requires power. Also note this is the first possible location to obtain a bow (from the bunker).

[5] Central Radio Tower

Ammo (Plenty), Climbing Spots, Item of Note (Documents), Items (Few), Landmark, Vehicle (Quad), Vista, Zip Lines

A vertigo-inducing climb is required at the conclusion of Dutch’s Story Missions on this island. Otherwise, this antenna and warehouse has some ammo, a weapon, and a quad. Note the three zip lines you can use to descend after your tower climb.

Secondary Locations (2)

[1] East Fishing Dock

Fishing Location, Gas Canister (Explosive), Shop (General), Vista

A tranquil fishing dock with possible shop vendor available. The fish are jumping here!

[2] Southeast Road Entrance

Ammo (Few), Items (Plenty)

There is a ford across the river and evidence of recent cult killings. Use this road to reach Henbane River and when accessing this island via a road vehicle.