- Details: Escape the cult.
FLEE MEET the Marshal at the Trailer House
With no in-game map and no weapons, your options are limited. Although you don’t know it yet, you’re frantically exploring Joseph’s Region, an island in the north-central part of Hope County. Make your way south from the crash site
and continue through the forest. Optionally explore some buildings before rendezvousing with Marshal Burke at the “trailer house”—the Holmes residence at the island’s southern tip
.
Check the nearby guide map to find waypoints for each area of interest. These are the crash site where you start
, Joseph’s compound
, the pond
, the west cabin
, Rotten Mill
, the elevated hunting tower
, the trailer cabin
, the long bridge
, and the Holmes residence
, where the marshal
is waiting. Note that you can’t escape this island; the entire perimeter is fenced and it’s too high to climb over.
Also note the equipment stashes, where you’ll find either a melee weapon or a pistol. You can also gather these objects from foes you defeat.
Naturally, there are different ways to accomplish your escape:
OPTIMAL Path
After a rough landing, detach yourself from your seat and run from the blazing helicopter
. You could stand and kick the pursuing foes, but this gets you killed. After sprinting roughly south toward a pond
, look for a campfire and a melee implement. Follow the trail to Rotten Mill
. Learn the fundamentals of stealth, the Detection meter, and an undetected takedown. Approach the foe here from the rear and bludgeon him with your melee weapon, or crack his neck if you’re bare-handed. You can also shoot him, but this attracts the cultists’ attention.
Start to loot tins, boxes, and backpacks (these are usually color-coded yellow). Sneak south to the elevated tower
and snag the equipment there. Just south is a campfire and two foes; shoot, melee-strike, or ignore them. Head right (southwest) to the lantern at the north end of the long bridge
. Cross the bridge, grab any equipment on the log piles, and enter the trailer house
.
OTHER Paths
You can flee into the woods from
, and as the enemies fan out, double back and attempt to melee-strike, stealth-attack, or shoot them.
Double back, heading right at the crash site, and investigate Joseph’s compound
, where the chaos took place. It is eerily empty; there’s a note from Joseph here with instructions for his flock.
You can investigate the west cabin
, where two foes are inspecting a caged wolverine (learn about cages here). Shoot the cage (not the foes), and the animal leaps out, mauling both enemies—so you don’t have to! There’s equipment in the cabin, as well.
The eastern trailer cabin
usually has a single foe and limited equipment, but it’s worth practicing stealth takedowns.
HOLD OFF the Cultists
After meeting up with Marshal Burke, you’re given your first assault rifle. Use it to cover the marshal as he ventures to the nearby barn and starts up a pickup truck. While he makes this move, learn the fundamentals of gun combat:
- Aiming down the barrel of your weapon.
- Attaining priority targets—that is, the foes closest to you
- Scoring headshots (for easy kills that take less ammo)
- Wounding foes so they lie screaming, attracting fellow enemies out of hiding to try to revive them, whereupon you can shoot both of them in one place
- Shooting explosive canisters or the equipment stash (which causes a large and prolonged explosion, sets fire to the woods left of the barn, and causes the Peggies to retreat)
Use cover (the log piles, outhouse), and check for foes crossing the long bridge
. When the marshal enters the vehicle, ride shotgun.
GET IN the Truck SURVIVE
The last part of this mission is arguably the hardest; it requires you to fire from a moving vehicle as you and the marshal careen around the trails in a desperate escape attempt. Here’s what to expect:
- Lean out, going back into the truck only if you’re using a medkit.
- Shoot one, both, or neither Peggies as the truck smashes the gate and heads over a bridge.
- Ignore any wild animals; reload and target only cultists.
- At the first roadblock, tag any foes you wish, but focus on the enemies in the last truck, as they give chase. Look behind and try to hit the driver; that way the truck loses control. You’re here to remove the most important threats, not every cultist!
- As you pass Hollyhock Saloon, target the pickup driver as you leave the saloon area (ideally, ignore the majority of the cultists). If you can’t manage that, drop dynamite as soon as you’re told to grab it. This takes out the quad bike foes as you weave around some rusting rail carriages.
- Expect another pickup or two. Drop dynamite, then aim for the drivers. Ignore any other foes, including the plane. Don’t overthrow the dynamite; you want it to hit the front of the pickup and explode.
- As soon as a pickup veers in front, aim at the driver (front-left foe). The marshal makes another right turn. Shoot the quad biker foes and the driver of another pickup.
- Ahead is yet another roadblock. Reload, lob dynamite at the pickup, then cull the two foes on the quad bike as you approach Henbane River Bridge. At this point, it becomes clear that this mission is over.