Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Jacob’s Region: Whitetail Mountains

Story Mission: Liberate Baron Lumber Mill

  • Prerequisites: None
  • Rewards: 400 Resistance Points (Whitetail Mountians)
  • Details: Eden’s Gate has claimed the Baron Lumber Mill and is holding captured prisoners there until they are ready for Jacob’s indoctrination.

MISSION Commencement

Dutch gives you a hint that his niece has been taken hostage at the Baron Lumber Mill, one of the major points on your world map. Head there, ideally tooled up with stealth takedowns in mind, as this is technically a cult outpost, and removing foes without raising the alarm is recommended.

Baron Lumber Mill

  • Difficulty: ★★★
  • Alarms: 1
  • Enemies: 8 (6 Cultists, 1 Sniper, 1 Heavy)
  • Items of Note: Region Map (Baron Lumber Mill Subregion), Cheeseburger Bobblehead, Magazine (Flora: Prairie Fire)

The lumber mill seems complicated, with a couple of locked gates; a central area of cages ; a main living quarters to the southeast ; and various machine buildings, including a pulp tower with a sniper on it, near . However, you can ignore most of the cage and ground areas, and approach from the north or east.

The two foes to watch for are the sniper and the heavy. The heavy patrols the eastern ground, though all foes tend to scale the many ladders to reach rooftop locations when spooked.

Approaching from the south road or woods isn’t wise, as the enemies have two mounted machine guns pointing in this direction. Circumvent the main armaments and outflank your foes.

Liberating this location is relatively straightforward, but doing it without attracting any reinforcements requires a modicum of skill. If all you care about is destroying the alarm so no more foes can be summoned, climb the southwest water tower and shoot the rooftop panel at the base of the alarm; this is the easiest long-range location from which to attempt this. Otherwise, use the water tower to tag foes with your binoculars.

The dry riverbed along the mill’s west perimeter is a great way to move around to the mill’s rear, which is lightly guarded. This is far better than trying a frontal assault, unless you’re just here to cause explosions and carnage.

A great way to deliver stealth takedowns, aside from the optimal path below, is to climb the ladder of the saw building along the northern perimeter , access the conveyor belt to the top of the silo tower, then drop down. Climb to the roof of the northwest garage (shooting the lock with your bow to remain silent), and then drop down and hunt the remaining foes on the ground. All kills are melee neck-cracks from behind; not a shot needs to be fired (save for the lock)!

Undetected/No Alarms: Creep around to the rock outcrop on the mill’s eastern perimeter , tagging all foes with your binoculars. Then zip-line across, landing on the gantry just north of the main building . Kill the foe here (silently), then the sniper (ideally using a bow). Then climb the ladder and crouch on the roof of the main structure. Use it as cover, watching for foes as they discover your recent kills. As they present themselves, shoot the remaining enemies with silenced weaponry (such as the bow) and complete the liberation without raising any alarms.

With the mill liberated, you can use it as a base of operations. You can also purchase items here and meet up with Jess Black for a story mission, and with the Resistance for a side mission.