Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Atlas Of Hope County Joseph's Region

Overview

Overview

The Father of The Project of Eden’s Gate, Joseph Seed, speaks to his congregation from the cult compound on this small island north of Dutch’s region. Rarely visited, much of this island has an impenetrable fence you must work your way around (or drop in from above). You begin your first prologue mission attempting to arrest the Father at this compound.

After escaping, you must defeat all of Joseph’s heralds—John Seed in Holland Valley, Jacob Seed in Whitetail Mountains, and Faith Seed in Henbane River—to force a confrontation with the Father. This happens in Story Mission: Where It All Began.

Note there are no cult outposts, cult properties, or collectibles in this region.

Statistical Data (Totals)

ActivityNotesTotalCumulative Total

Resistance Points

0 Levels

0

38,100 of 38,100

Specialists

None

0

9 of 9

Missions

Story and Side

3

115 of 115*

Missions

Prepper Stash

0

28 of 28*

Cult Outposts

Cult Outpost Missions: Liberation

0

21 of 21**

Cult Properties

Cult Shrines

0

42 of 42

Magazines***

None

0

32 of 32

Cheeseburger Bobbleheads

Side Mission: Mint Condition

0

10 of 10

Collectible Comic Books

Side Mission: Golden Age Nostalgia

0

12 of 12

Cougars Baseball Cards

Side Mission: Grand Slam

0

9 of 9

Vietnam Lighters

Side Mission: What They Carried

0

12 of 12

Vinyl Crates

Side Mission: Turn the Tables

0

10 of 10

Whiskey Barrels

Side Mission: Whiskey River

0

15 of 15

*Total Mission count—Story, Side, and Prepper Stash—is 3 for this region and 143 total for Hope County.

**Fall’s End in Holland Valley is not counted. Baron Lumber Mill in Whitetail Mountains is counted.

***Perk Magazine totals are not counted.

Missions (3)

The following table details the available missions in this region (related to the totals shown in your in-game Map menu).

Type#Mission NameAssociated CharacterAssociated Location*

Story

1

The Warrant

Joseph Seed

Joseph’s Compound (Prologue)

Story

1

No Way Out

Joseph Seed

Joseph’s Compound (Prologue)

Story

1

Where It All Began

Joseph Seed

Joseph’s Compound (Epilogue)

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Base Jumps: 0

Fishing: Golden Trout

Hunting: Duck, White-Tail Deer

Plants: None

Primary Locations (3)

[1] Joseph’s Compound

Ammo (Few), Climbing Spots, Fishing Location, Item of Note (Documents), Landmark

Missions: Story—The Warrant; No Way Out; Where It All Began

Joseph Seed

This is known by the cult parishioners as Church of Eden’s Gate. Once you visit this location to arrest Joseph during the prologue, the Father scatters his flock to all corners of Hope County. Expect an empty, eerie compound when the missions aren’t active. Note the nearby dock, which is also a Fast-Travel point.

[2] Rotten Mill

Ammo (Few), Climbing Spots

The remains of a sawmill sit decaying in the forest. Expect to arm yourself for the first time during the epilogue at this location. The nearby hunter’s platform to the south has more supplies.

[3] Holmes Residence

Enemies (Cultist), Hostage (Liberate), Item of Note (Documents, Holmes Residence Key), Lock and Key, Vehicle (Quad)

Once you escape from this trailer home with a rope footbridge during the prologue, the place becomes mostly abandoned. The key you find on the living room cabinet opens the adjacent front door.

Secondary Locations (2)

[1] West Shore Cabin

Ammo (Few), Gas Canister (Explosive), Items ($), Vehicle (Quad)

After optionally reaching this point during your prologue escape, you can return to this abandoned cabin for a quick scavenge.

[2] Log Shed Trailer Cabin

Climbing Spots, Gas Canister (Explosive)

Just southeast of Rotten Mill is an area of cut trees and a trailer cabin. Scavenge here for a few odds and sods.