Overview
The Father of The Project of Eden’s Gate, Joseph Seed, speaks to his congregation from the cult compound on this small island north of Dutch’s region. Rarely visited, much of this island has an impenetrable fence you must work your way around (or drop in from above). You begin your first prologue mission attempting to arrest the Father at this compound.
After escaping, you must defeat all of Joseph’s heralds—John Seed in Holland Valley, Jacob Seed in Whitetail Mountains, and Faith Seed in Henbane River—to force a confrontation with the Father. This happens in Story Mission: Where It All Began.
Note there are no cult outposts, cult properties, or collectibles in this region.
Statistical Data (Totals)
| Activity | Notes | Total | Cumulative Total |
|---|---|---|---|
|
Resistance Points |
0 Levels |
0 |
38,100 of 38,100 |
|
Specialists |
None |
0 |
9 of 9 |
|
Story and Side |
3 |
115 of 115* |
|
|
Prepper Stash |
0 |
28 of 28* |
|
|
Cult Outpost Missions: Liberation |
0 |
21 of 21** |
|
|
|
Cult Shrines |
0 |
42 of 42 |
|
|
None |
0 |
32 of 32 |
|
|
0 |
10 of 10 |
|
|
|
0 |
12 of 12 |
|
|
|
0 |
9 of 9 |
|
|
|
0 |
12 of 12 |
|
|
|
0 |
10 of 10 |
|
|
|
0 |
15 of 15 |
*Total Mission count—Story, Side, and Prepper Stash—is 3 for this region and 143 total for Hope County.
**Fall’s End in Holland Valley is not counted. Baron Lumber Mill in Whitetail Mountains is counted.
***Perk Magazine totals are not counted.
Missions (3)
The following table details the available missions in this region (related to the totals shown in your in-game Map menu).
| Type | # | Mission Name | Associated Character | Associated Location* |
|---|---|---|---|---|
|
|
1 |
The Warrant |
Joseph Seed |
Joseph’s Compound (Prologue) |
|
|
1 |
No Way Out |
Joseph Seed |
Joseph’s Compound (Prologue) |
|
|
1 |
Where It All Began |
Joseph Seed |
Joseph’s Compound (Epilogue) |
Activities
The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:
Base Jumps: 0
Fishing: Golden Trout
Hunting: Duck, White-Tail Deer
Plants: None
Primary Locations (3)
[1] Joseph’s Compound
Ammo (Few), Climbing Spots, Fishing Location, Item of Note (Documents), Landmark
Missions: Story—The Warrant; No Way Out; Where It All Began
This is known by the cult parishioners as Church of Eden’s Gate. Once you visit this location to arrest Joseph during the prologue, the Father scatters his flock to all corners of Hope County. Expect an empty, eerie compound when the missions aren’t active. Note the nearby dock, which is also a Fast-Travel point.
[2] Rotten Mill
Ammo (Few), Climbing Spots
The remains of a sawmill sit decaying in the forest. Expect to arm yourself for the first time during the epilogue at this location. The nearby hunter’s platform to the south has more supplies.
[3] Holmes Residence
Enemies (Cultist), Hostage (Liberate), Item of Note (Documents, Holmes Residence Key), Lock and Key, Vehicle (Quad)
Once you escape from this trailer home with a rope footbridge during the prologue, the place becomes mostly abandoned. The key you find on the living room cabinet opens the adjacent front door.
Secondary Locations (2)
[1] West Shore Cabin
Ammo (Few), Gas Canister (Explosive), Items ($), Vehicle (Quad)
After optionally reaching this point during your prologue escape, you can return to this abandoned cabin for a quick scavenge.
[2] Log Shed Trailer Cabin
Climbing Spots, Gas Canister (Explosive)
Just southeast of Rotten Mill is an area of cut trees and a trailer cabin. Scavenge here for a few odds and sods.


Cult Properties
Cheeseburger Bobbleheads
Collectible Comic Books
Cougars Baseball Cards
Vietnam Lighters
Vinyl Crates
Whiskey Barrels