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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › John’s Region

Subregion 7: Seed Ranch

Overview

The flat land in this region’s southwestern corner, separated by the winding Henbane River, is the perfect spot for an airfield: In fact, there are two of them, though one is completely under cult control and features the Seed Ranch, a heavily guarded compound that’s a priority to liberate. Farther east is the airfield, where Nick and Kim Rye are steadfastly refusing to bow down to cult demands. This is the place to learn to fly, if only to witness the bizarre crop circle over the Bradbury Farm to the northwest.

Collectibles (3)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

7

Magazine

Seed Ranch

Hunting: White Tail Deer

3

Collectible Comic Book (Mars)

Bradbury Farm

Mission: Golden Age Nostalgia

9

Prepper Stash

Laurel Residence

Mission: Deep Dive

Missions (5)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

21

Wingman

Nick Rye

Rye & Sons Aviation

Story

22

Light ’Em Up

Kim Rye

Rye & Sons Aviation

Story

23

Air Raid

Kim Rye

Rye & Sons Aviation

Story

24

Special Delivery

Kim Rye

Rye & Sons Aviation

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Fishing: Golden Trout (Hard), Lake Trout (Hard), Paddlefish Sturgeon (Hard)

Hunting: American Black Bear, Duck, Turkey

Plants: Prickly Lettuce

Cult Outposts (1)

[6] Seed Ranch

+RP; Ammo (Plenty); Barrels, Gas Canister (Explosive); Climbing Spots; Enemies (Cultist); Grapple Spots; Guns for Hire; Item of Note (Documents; Magazine: Hunting: White Tail Deer; Map); Shop (Hangar; General); Vehicle (Car/Truck); Warning! Alarm! Mortar! Mounted MG!; Zip Lines

Difficulty: ★★★★

Rewards: Speeder (Outfit), Money, Resistance Points: 400 (Holland Valley)

Missions: Cult Outpost

John’s property contains a private airfield and is heavily guarded at all times. Once you’ve cleared the lodge, the hangar, and the surrounding grounds of foes, this becomes an excellent spot to purchase and trade guns, equipment, and aircraft. Use this as your southwest base as you progress.

Cult Properties (3)

[9] Silo: Bradbury Farm

Propane Tank (Large: Explosive)

Positioned in the northwest corner of the field with the crop circle, well away from the main buildings.

[10] Silo: Bradbury Hay Field

Barrels (Explosive), Enemies (Cultist), Propane Tank (Large: Explosive), Items (Safe), Vehicle (Tractor)

The silo is positioned by the dirt road, next to a large red barn in a low-lying wooded area.

[11] Silo: Seed Ranch Runway

Enemies (Cultist), Propane Tank (Large: Explosive), Vehicle (Quad)

This silo sits on the eastern side of runway 20 (not to be confused with Nick Rye’s runway 21), north of the main cult outpost in these parts. Expect minor resistance.

Primary Locations (6)

[46] Bradbury Farm

Ammo (Plenty); Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Collectible (Comic Book: Mars); Enemies (Animal, Cultist); Item of Note (Documents; Bradbury Farm Key; Magazine: Perk); Items ($); Lock and Key; Vehicle (Tractor); Warning! Mounted MG!; Zip Lines

The main cluster of farm structures on the west side of the Bradbury land consists of a green-roofed warehouse (with a locked storage area containing ammo and a Perk Magazine), a green domed silo (explored during Larry Parker’s mission), and a large hay barn containing a moonshine still and a mattress with a comic book. Nearby is a key that opens the locked storage area.

[47] Bradbury Hay Field

Barrels and Propane Tank (Explosive), Enemies (Cultist), Items (Safe), Vehicle (Tractor)

The eastern perimeter of the hay field with the crop circle on it features a barn. Cultists usually attempt to immolate some slain civilians.

[48] Laurel Residence

Ammo (Haul!), Barrel and Gas Canister (Explosive), Climbing Spots, Enemies (Cultist), Item of Note (Magazine: Perk x3; Laurel Residence Key), Items ($; Safe x2), Lock and Key, Prepper Stash, Underground, Vehicle (Car/Truck), Zip Lines

Mission: Prepper Stash—Deep Dive

Expect a cult presence at this house, along with Resistance reinforcements arriving soon afterward. Inspect the house (did you check the attic? Did you find the safe in the back bedroom via a window smash?); then head outside, passing the beehives, and solve the Prepper Stash puzzle for a bunker haul, including three Perk Magazines. The keycard is in the flooded bunker.

[49] Eden’s Gate Greenhouse

Bliss (Effect), Ammo (Few), Climbing Spots, Enemies (Animal, Cultist), Gas Canister (Explosive), Item of Note (Documents; Magazine: Perk), Vehicle (Car/Truck)

This houses a small grow operation, yet to yield any Bliss, with a plowed field just northeast of John’s Seed Ranch. Climb the turbine to the platform for a small haul and a Perk Magazine. Step into the greenhouses to feel the effects of Bliss.

[50] Seed Boat Launch

Barrel, Gas Canister, Propane Tank (Explosive); Bliss (Barrel); Enemies (Cultist); Fishing Spot; Item of Note (Documents); Hostage (Liberate); Shop (Boat); Vehicle (Boat, Car/Truck, Plane)

Expect a light to medium cult presence on the shore and at the river. After the Seed Ranch is under Resistance control, this is the perfect spot to launch a boat for river patrols.

[51] Rye & Sons Aviation

Ammo (Plenty), Barrels and Propane Tank (Explosive), Character of Note (Kim Rye, Nick Rye), Far Cry Arcade (Editor), Gas Canister (Explosive), Item of Note (Documents, Rye Residence Key), Items (Safe x2), Lock and Key, Vehicle (Car/Truck)

Missions: Story: Wingman (Part 1), Wingman (Part 2), Air Raid, Light ’Em Up, Special Delivery

Specialist: Nick Rye (Soldier)

Nick Rye
Kim Rye

Nick Rye and his heavily pregnant wife, Kim, are under attack by Peggies, and their beloved plane has been stolen. Help Nick take it back, completing Story Mission: Wingman. Kim makes an appearance, after which Nick becomes a Roster Specialist. To grab a stash of ammo under the stairs of their residence, find the key in the small shed in the middle of their backyard.

Note that Nick’s airfield is marked “21” while the Seed Ranch runway is marked “20”; be sure you’re using the correct one!

Secondary Location (1

[22] Bradbury Field Crop Circle

Enemies (Animal, Cultist)

The odd symbol you may have spotted on your world map is an alien crop circle symbol. Check the dead cows in one of the circles, and you may see one of them glowing slightly. Larry Parker may have the answers.

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