- Difficulty: ★★
- Alarms: 2
- Enemies: 8 (7 Cultists, 1 Sniper)
- Rewards: Low Resistance (Holland Valley)
- Items of Note: Region Map (U.S. Auto Subregion)
- Details: Eden’s Gate has taken the local garage in order to create and maintain their many convoys.
Creep up to the rocky outcrop
, lob a grenade, or shoot the controls of the first alarm (that’s visible from this location). Retreat and loop around to the east so you aren’t seen. Crouch behind the concrete barrier above the school bus
, and shoot or lob a grenade at the other alarm panel. No reinforcements can be summoned, and you can start slaying foes as you wish.
With an ally, you each deactivate a different alarm, then cover a separate area of the yard (one removing foes in the junkyard, the other at the front of the compound).
Whether or not there’s an alarm sounding, great places to fire from are the outcrop
, the upper rock ridge along the east perimeter (
to
), and the warehouse roof where the sniper is
, accessed via a short ladder along the north warehouse wall.
There’s a concrete barrier atop the rocks above the junked school bus
. Sit behind there, tagging the roof sniper, then lobbing grenades and firing down at the foes, who can’t get a good shot back at you.
If you’re throwing caution to the wind, climb the car-on-a-pole at the roadside
, sniping foes from here until it gets too hot; then zip-line across to the warehouse roof to finish the job.
Undetected/NoAlarms: Tag all foes from the rock outcrop
. Creep counterclockwise around the perimeter woods to the north of
. Creep down from
, cracking the foe’s neck on the building’s north side. Then climb the ladder on the warehouse’s northeast corner, and creep over to strangle the roof sniper. Drop down, creep to the yellow bus
, and melee-strike the foe at the machine gun. Deactivate the north alarm. Creep over to and strangle the foe near the blue bus
, then the foe in the open workshop
. Enter the warehouse and tackle a foe
, then head out, around the south exterior of the office
, checking for a foe near the other yellow bus. Quickly remove the last two to three foes near the office
. Deactivate the south alarm before the last kill.