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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › Faith’s Region

Subregion 1: Water Treatment Plant

Overview

Due east of Dutch’s Island, this corner of the Henbane River Region is mostly lush grassland and low hills. The shores of Silver Lake are to the northeast (along with the wayward Tanami Island), and there is a good system of road and rail lines to the other regions. Venture farther inland to spot greater signs of cult activity. Don’t forget to visit Miss Mable on the hill to the east to secure her big cat for your roster. Finally, note the lack of cult outposts; your subregion map is found in the Deep Water Treatment Plant, the largest facility in this area.

Collectibles (10)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

1

Collectible Comic Book (Vietnam)

Vasquez Residence

Mission: Golden Age Nostalgia

2

Collectible Comic Book (Zombie)

Peaches Taxidermy

Mission: Golden Age Nostalgia

1

Vietnam Lighter

McCoy Cabin

Mission: What They Carried

2

Vietnam Lighter

McClean Residence

Mission: What They Carried

1

Whiskey Cask

Red Metal Cross (Burned Island)

Mission: Whiskey River

2

Whiskey Cask

Red Metal Cross (South Road Bridge)

Mission: Whiskey River

3

Whiskey Cask

Red Metal Cross (Sunken Carriage)

Mission: Whiskey River

4

Whiskey Cask

Red Metal Cross (Fishing Store Rocks)

Mission: Whiskey River

5

Whiskey Cask

Red Metal Cross (Southwest Road Bridge)

Mission: Whiskey River

1

Prepper Stash

Tanami Residence

Mission: Shipwreck

Missions (3)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

2

Clean Water Act

Virgil Minkler

Deep North Water Treatment Plant

Story

3

Here Kitty, Kitty

Miss Mable

Peaches Taxidermy

Side

4

Whiskey River

Sherri Woodhouse

Can of Worms Fishing Store

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Base Jumps: 0

Fishing: Golden Trout

Hunting: Duck, Grouse (2), Moose, Pronghorn (2), White-Tail Deer (2), Wolverine

Plants: Lupine

Cult Properties (3)

[1] Shrine: Northwest Hillside

+RP, Bliss (Effect), Enemies (Cultist), Grapple Spots, Hostage (Liberate), Landmark, Propane Tank (Large: Explosive)

A green-tinged shrine seeping Bliss gas is perched atop a low hill near the main road, opposite the Vasquez residence.

[2] Shrine: North River

+RP, Bliss (Effect), Enemies (Cultist), Hostage (Liberate), Landmark, Propane Tank (Large: Explosive)

On the riverbanks, by a pronghorn hunting platform, is another Bliss-churning shrine to destroy. It’s just east and down the hill from the water treatment plant.

[3] Shrine: The Pillars of Eden

+RP, Ammo (Few), Bliss (Barrels, Effect), Enemies (Cultist), Hostage (Liberate), Landmark, Vista, Zip Lines

This shrine is perched atop a rock cliff above the Pillars of Eden sacrificial altar. Attack the foes from the shrine to gain the height advantage.

Primary Locations (12)

[1] Tanami Residence

Ammo (Plenty); Barrel, Gas Canister, Propane Tank (Explosive); Climbing Spots; Collectible (Whiskey Cask; Whitetail Mountains #3); Fishing Location; Item of Note (Documents; Magazine: Perk x3; Tanami Bunker Keycard); Items ($, Safe); Lock and Key; Prepper Stash; Shop (Boatshed); Underground; Vehicle (Boat); Vista; Zip Lines

Mission: Prepper Stash—Shipwreck

This small, wooded island is usually deserted, though cultists have immolated some civilians close to the cabin. The cabin is inaccessible, but the dredger in the dock waters leads to an underwater cave tunnel and access to the bunker, where a Prepper Stash is located. Use the keycard (found in the bunker) to exit the bunker from the inside. Look due east from the dock to spot Secondary Location: Red Wooden Cross (west of Tanami Island), over in Whitetail Mountains. This reveals clues to the location of a Whiskey Cask inside the dredger in the dock (the barrel counts toward the Whitetail Mountains total).

[2] Vasquez Residence

Ammo (Few), Barrel and Propane Tank (Explosive), Collectible (Comic Book: Vietnam), Enemies (Cultist), Fishing Location, Hostage (Liberate), Item of Note (Magazine: Perk; Documents), Vehicle (Boat, Car/Truck), Zip Lines

Just east of Dutch’s Island is a riverside cabin and outbuildings in a partly wooded area. Expect a light enemy presence here. Then check inside for some reading materials.

[3] Hollyhock Saloon

Ammo (Few), Character of Note (Xander Flynn), Climbing Spots, Enemies (Cultist), Hostage (Liberate), Far Cry Arcade (Editor), Gas Canister and Propane Tank (Explosive), Item of Note (Documents), Items ($), Warning! Mounted MG!

Mission: Cult Outpost—Drubman Marina (Alternate Start)

Xander Flynn

This roadside watering hole is devoid of customers and usually has a small cult squad to rough up the locals. It is also a possible place to find Xander Flynn, the So-Cal boy toy of Adelaide Drubman, and acquire a hint to liberate Cult Outpost: Drubman Marina (if you haven’t liberated it first). Otherwise, he’s at the marina.

[4] Can of Worms Fishing Store

Ammo (Few), Character of Note (Sherri Woodhouse), Climbing Spots, Far Cry Arcade (Poster), Fishing Spot, Gas Canister and Propane Tank (Explosive), Item of Note (Documents), Items ($), Shop (Boatshed), Vehicle (Boat), Vista, Zip Lines

Mission: Side—Whiskey River

Sherri Woodhouse

On Silver Lake’s southern shore is a bait shop owned by Sherri Woodhouse. Speak to her about her family’s hidden Whiskey Casks. You can easily start this mission by visiting Secondary Locations #4 and #5 and acquiring barrels from there.

[5] Deep North Water Treatment Plant

+RP; Ammo (Plenty); Barrels, Gas Canister, Propane Tank (Explosive); Bliss (Barrel, Effect); Character of Note (Virgil Minkler; radio message only); Climbing Spots; Enemies (Cultist); Far Cry Arcade (Poster); Fishing Location; Item of Note (Documents, Map); Items (Safe); Lock and No Key; Underground; Warning! Alarm!; Zip Lines

Mission: Story—Clean Water Act

When you’re close to this large plant, you receive a radio message from Virgil Minkler at Hope County Jail; liberating this location completes the mission (which is listed there, where you actually meet the mayor). Treat this as a cult outpost in terms of threats and stealth tactics. Grab the subregion map on the blue-tarp container outside the southern pump room.

[6] Misty River Gas

Ammo (Plenty); Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Enemies (Cultist); Far Cry Arcade (Editor); Item of Note (Documents); Shop (Garage, Helicopter); Vehicle (Car/Truck, Helicopter, Quad); Warning! Mounted MG!; Zip Line

Though this location is teeming with foes during Adelaide Drubman’s mission, it is otherwise relatively peaceful. Come here to gather ammo and work on your vehicles.

[7] McCoy Cabin

Ammo (Haul!); Barrels, Gas Canister, Propane Tank (Explosive); Collectible (Vietnam Lighter); Enemies (Cultist); Item of Note (Documents); Underground

Cultists have taken over a small distillery and cabin. Inside, the cabin is ransacked. Check the bunker by the cabin, half hidden by green tarp. Down below is an ammo stash and Vietnam Lighter.

[8] Peaches Taxidermy

Ammo (Few), Character of Note (Miss Mable, Peaches), Collectible (Comic Book: Zombie), Far Cry Arcade (Poster), Fangs for Hire (Peaches), Item of Note (Documents), Items (Safe), Vehicle (Car/Truck)

Mission: Story—Here Kitty, Kitty

Specialist: Peaches (Assassin)

Miss Wilhelmina Mable
Peaches

A vicious, antisocial cougar (and her big cat) has a taxidermy place up on this wooded hill. Speak to her about retrieving her cat Peaches, after which you can command the cat on your own excursions. Also check the TV cabinet in Mable’s cabin for a comic book.

[9] Barlow Residence

Ammo (Few), Enemies (Cultist), Gas Canister and Propane Tank (Explosive)

This area consists of a recently abandoned cabin with the owner’s possessions in a cart. There’s little to loot, and the cabin’s interior is inaccessible.

[10] McClean Residence

Ammo (Few), Collectible (Vietnam Lighter), Enemies (Cultist), Far Cry Arcade (Poster), Item of Note (Documents; Magazine: Perk) Items (Safe), Propane Tank (Small: Explosive), Underground, Vehicle (Car/Truck)

Just east of the elevated railroad bank is a cabin with the homeowner’s possessions crammed into an open trailer. Expect a cult presence, as this is close to the pilgrimage route. The cabin is inaccessible, but the bunker isn’t; check inside for a Vietnam Lighter and magazine.

[11] Eden’s Gate Outreach Center

Ammo (Few), Enemies (Cultist), Far Cry Arcade (Editor), Fishing Location, Item of Note (Documents), Items ($), Propane Tank (Large: Explosive), Vehicle (Car/Truck, Plane)

This attempt to market the cult to inquisitive locals is usually the source of friction between cultists and Resistance fighters. There’s some light scavenging in and around the small structure.

[12] The Pillars of Eden

Ammo (Few), Bliss (Barrels, Effect), Enemies (Cultist), Hostage (Liberate), Landmark, Vista, Zip Lines

On the western foot of Angel’s Peak, at the start of the cult pilgrimage to Joseph’s Word statue, is a rock wall where sacrifices take place. Rescue the civilian here, then destroy the shrine above. Or clear this area from above.

Secondary Locations (9)

[1] Red wooden Cross (Burned Island)

Bliss (Barrels, Effect), Collectible (Whiskey Cask)

Mission: Side—Whiskey River

Check the north end of the small, narrow island east of Joseph’s Region. North of the burned-out cabin is a cross with an “N” and a concrete drainpipe to an underwater cask.

[2] Burned Out Cabin

Ammo (Few), Climbing Spots, Item of Note (Magazine: Perk)

The cultists have left their fiery mark at this location. Climb the blackened timbers to reach a ruined hunting platform with a magazine and items.

[3] Red wooden Cross (South Road Bridge)

Collectible (Whiskey Cask)

Mission: Side—Whiskey River

Check the water west of the road bridge by the “Welcome to Henbane River” sign for a cross marked with “E”. Enter the underwater metal tube to snag the barrel.

[4] Red wooden Cross (Sunken Carriage)

Collectible (Whiskey Cask)

Mission: Side—Whiskey River

There’s a red cross marked with “N” on the southern banks near the Whitetail Mountains Rail Bridge. Check the submerged freight carriage for the barrel.

[5] Red wodden Cross (Fishing Store Rocks)

Collectible (Whiskey Cask)

Mission: Side—Whiskey River

Just west of Sherri’s Can of Worms Fishing Store is a shallow rocky riverbank with a cross marked “N”. Find the barrel hidden in some weeds near a boulder.

[6] Treatment Plant River Dock

Ammo (Few), Bliss (Barrels, Effect), Enemies (Cultist), Hostage (Liberate), Shop (Boatshed), Vehicle (Boat, Quad)

South of the shrine and pronghorn hunting grounds is a riverside dock, likely the location of a cult execution. Head here to access boats.

[7] Camp Carnage

Ammo (Few), Enemies (Cultist), Vista

Head here during Story Mission: Here, Kitty, Kitty to coax Peaches the big cat back to her pen. Watch for enemies in and around this ransacked camp.

[8] Red wooden Cross (Southwest Road Bridge)

Collectible (Whiskey Cask)

Mission: Side—Whiskey River

South of Dutch’s Island is the road bridge to Holland Valley. Check the riverbank for the cross marked “W”, then locate the underwater cage with the cask.

[9] Bridge of Tears (North Stash)

Climbing Spots, Grapple Spots, Landmark

The large rail bridge crosses the grassy banks of Henbane River here. Note there’s a Prepper Stash in the girders above you, but it’s accessed from Holland Valley (Prepper Stash Mission: Swingers), unless you jump from a passing helicopter piloted by an ally.

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