Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Faith’s Region: Henbane River

Story Mission: Burn, Baby, Burn!

  • Prerequisites: None
  • Rewards: Sharky Boshaw (Guns for Hire), Medium Resistance (Henbane River)
  • Details: Sharky is a fugitive pyromaniac who loves burning Angels. Join him in the mayhem as he cranks the tunes and blasts some Angels.

MISSION Commencement

Charlemange “Sharky” Victor Boshaw

After receiving a radio message on your world map, head to the Moonflower Trailer Park (east of Sacred Skies Lake) and meet up with pyromaniac nutcase Sharky Boshaw. As soon as you speak to him, he lets you know of some incoming enemies that need destroying. He’s got a flamethrower. What about you?

Stock up on a supply of ammo and projectiles, as this entire mission is a massive, carnage-filled defense of the trailer park from Angels and cultist reinforcements. Before talking to Sharky, inspect the park for exits. Also look for ammunition you can grab. Bring a few good explosives and the necessary weaponry to carve out targets in high numbers. For even more competence, bring the upgraded Angel Bait, which causes Angels to veer off and swarm the bait, making them easy to defeat with a single grenade or other armament. Acquire the bait after finishing Charles Lindsey’s missions.

KILL All the Angels You Can

STOP the Music

SECURE the Area

Sharky is positioned atop a trailer roof to the southeast, near one of four loudspeakers (1) he’s about to switch on to summon a horde of Angels. Note the large equipment stashes scattered about the park; head there if you’re low on ammo during the battle.

Enemies swarm in from two main directions: the road to the west and the hillside to the northeast , though you may see other enemies scurry in from gaps all around the perimeter. After a wave of about eight to ten Angels from the west, then the northeast, expect cult reinforcements; two pickups careen in from the west , with enemies heading directly to Sharky, you, and any other possible ally. Sharky fights back with a flamethrower; watch the fire doesn’t spread to you!

OPTIMAL Path

Once the music starts, quickly tag the Angels (with binoculars) as they race toward the west perimeter . Lob in a grenade (or better yet, bait and then a grenade), or simply take headshots from the relative safety of the metal roof walkway along the park’s south side. Hammer the Angels; headshots are a priority. Check on Sharky, but only step in to help if he’s being swarmed; otherwise take care of foes near you, then those near Sharky, then any stragglers.

After this wave is done, move along the trailer platforms passing Sharky, and stand on the roof platforms directly east of the bus. Mow down Angels heading down from the northeast . Remember Angels can climb ladders and melee-strike you, but not if you’re waiting to greet them with headshots.

Sharky’s pedals give out, and the music blaring from the loudspeakers fails to stop. This means you must use the lever to manually shut down each loudspeaker. Head to them in the order shown on the guide map; shut the one right next to Sharky, then sprint to the open porch under loudspeaker (2) and deactivate that. Listen to Sharky; he lets you know when Peggies are appearing. Sprint over to the tower adjacent to the west entrance and climb the ladder to reach the switch for loudspeaker (3). Then drop down, hug the outside of the perimeter fence, and head clockwise to loudspeaker (4), which has fallen over.

Get the loudspeakers switched off as quickly as possible, as Angels and pickups keep coming if you don’t. Stay on the south trailer roof platforms until the pickups arrive; then kill any mounted gunners and blow up the trucks from range as you dash around the north perimeter, using trailers as cover.

Finally, secure the area by checking for stragglers and defeating them. Move to back up Sharky; there’s ample cover and low roofs or platforms to climb up, so you can tackle foes from the park’s south area.

OTHER Paths

Shoot all the explosive barrels close to any loudspeakers before the objective to turn the music off becomes active; that way no Peggie can fire on them and kill you in the explosion.

The nested mounted machine gun points directly at the west entrance. It’s useful for destroying the pickups that arrive but little else; better to lob in projectiles or an explosive charge and blast the pickups from cover.

The school bus has ammo and cover, but you’re easily outflanked, and shot at when the Peggie pickup brigade arrives. Stay here only if you have an ally to help.

You can prep entrances, including ladders around the park’s southern side, with proximity explosives, which hinders enemies from climbing up to outflank you. But it’s usually easier to just keep your head on a swivel and gun anyone down that isn’t Sharky.

Sharky’s totally stoked you helped during the disco inferno—so much so that he’s here to help. He is added to your roster as a gun for hire if you need extra firepower…with the emphasis on “fire.”