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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › Jacob’s Region

Subregion 2: Whitetail Park Ranger Station

Overview

Aside from the mountainous scree slopes north of Cedar Lake, this sliver of parkland is much more forgiving for the amateur hiker; the hills are less steep, and areas of woodland, forest, lakes, and trails crisscross the land. Cedar Lake dominates the northern part of the subregion, with major cult activity occurring at the east and western ends of this once-pristine wilderness. Farther south are low mountains and wooded lakes with cabins and other interesting locations to find.

Collectibles (8)

The following table details the available collectibles in this subregion:

#TypeNearest LocationNotes

2

Magazine

Whitetail Park Ranger Station

Plants: Mustard

3

Magazine

Grand View Hotel

Hunting: Pronghorn

2

Cheeseburger Bobblehead

Whitetail Park Ranger Station

Mission: Mint Condition

3

Cheeseburger Bobblehead

Cedar Lake Island

Mission: Mint Condition

3

Cougars Baseball Card

Cooper Cabin

Mission: Grand Slam

4

Cougars Baseball Card

Northeast Cedar Lake: Cult Cabin

Mission: Grand Slam

2

Vinyl Crate

North Park Entrance

Mission: Turn the Tables

3

Vinyl Crate

Red Tail Cabin

Mission: Turn the Tables

Missions (2)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type#Mission NameAssociated CharacterAssociated Location*

Side

4

Shooting Gallery

Resistance Member

Whitetail Park Ranger Station

Side

5

Nature Provides

Bo Adams

Bo’s Cave

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Base Jumps: 1

Fishing: Arctic Grayling Salmon, Kokanee Salmon (Hard, 2)

Hunting: Caribou (4), Grizzly Bear (2), Turkey Vulture, Wolverine (2)

Plants: Jimson Weed, Lupine

Cult Outpost (1)

[2] Whitetail Park Ranger Station

+RP, Ammo (Haul!), Barrels (Explosive), Bliss (Barrels), Climbing Spots, Collectible (Cheeseburger Bobblehead), Enemies (Animal, Cultist), Far Cry Arcade (Poster), Gas Canister (Tube: Explosive), Item of Note (Documents; Map; Magazine: Plants: Mustard; Ranger Station Shed Key), Items (Safe), Lock and Key, Shop (General), Warning! Alarms! Mortar! Mounted MG!, Zip Lines

Difficulty: ★★

Missions: Cult Outpost, Side: Shooting Gallery

Rewards: Cowhand (Outfit), Money, Resistance Points (400; Whitetail Mountains)

Eden’s Gate has taken over the ranger station and is using it as a place to train and supply their soldiers. The topography makes this a relatively easy place to liberate. Don’t forget to unlock the armory shed near the firing range; collect the key from the ranger station cabin with the gas pumps outside.

Cult Properties (2)

[3] Wolf Beacon: Northeast of Cedar Lake

+RP, Ammo (Few), Enemies (Animal, Cultist), Landmark, Propane Tank (Small: Explosive)

Expect wolves and cultists fighting you and each other halfway up this remote ravine, northeast of Cedar Lake.

[4] Wolf Beacon: Rock Promontory South of Cedar Lake

+RP, Ammo (Few), Bliss (Barrel), Enemies (Animal, Cultist), Landmark, Propane Tank (Small: Explosive), Vehicle (Quad)

A small cult contingent is caging wolves for experimentation between two rock outcrops on the rugged hills south of Cedar Lake, due west of North Park Entrance.

[5] Wolf Beacon: Central-West Lakes

+RP, Ammo (Few), Enemies (Animal, Cultist), Landmark, Propane Tank (Small: Explosive)

Farther south, just southwest of Cooper Cabin, is a clearing with a hunting hide and the usual amplification speakers, cluster of foes, and wolves to tackle.

Primary Locations (7)

[8] McKinley Dam

Climbing Spots, Enemies (Cultist), Fishing Location, Grapple Spots, Landmark, Vehicle (Car/Truck, Quad), Vista

Use this dam on the eastern side of Cedar Lake to practice your grappling and base jumping. There is no dam interior in this area.

[9] Jacob’s Armory

Ammo (Few), Character of Note (Jacob Seed, Deputy Pratt), Climbing Spots, Enemies (Cultist), Landmark, Underground, Vehicle (Car/Truck, Quad), Warning! Mounted MG!

Mission: Story—Casualties of War

* Many of these missions don’t begin here, but the culmination of the Resistance missions takes place at this location.

Jacob Seed
Deputy Pratt

Technically part of the McKinley Dam, this vast underground bunker complex is only accessible during the latter Resistance missions involving Jacob Seed (in fact, Jacob is faced elsewhere, but this is his compound). Investigate the front entrance during the story mission to uncover a great deal more ammunition and items, and rescue Deputy Pratt, but only during the mission. Expect a light enemy presence at this gate at all other times.

[10] Grand View Hotel

Ammo (Haul!), Barrels and Gas Canister (Explosive), Climbing Spots, Enemies (Animal, Cultist), Far Cry Arcade (Poster, Editor), Fishing Location, Landmark, Gun for Hire, Item of Note (Documents; Magazine: Hunting: Pronghorn; Hotel Laundry Room Key), Items (Plenty), Lock and Key, Shop (Boat, General), Underground (Interior), Vehicle (Boat, Plane), Warning! Mortar! Mounted MG!, Vista

Missions: Story: The World Is Weak; We Must Be Strong; Sacrifice the Weak; Only You

Eden’s Gate has turned this once-grand and historic hotel into a reprogramming center for civilians who won’t follow orders. The grounds have squalid cages for both animals and people. The interior of the hotel is three floors of horror. Don’t forget to unlock the laundry room near the southeast office where the hunting magazine is located. The key is on the center table in the main hall. Note that any missions listed are Bliss-induced and not started at this location.

[11] North Park Entrance

Ammo (Plenty), Collectible (Vinyl Crate), Enemies (Animal, Cultist), Guns for Hire

The west side of Moccasin River houses a ranger station entrance. The main road runs all the way to the south entrance. The place is ransacked. Check the office for some choice vinyl.

[12] Bo’s Cave

Ammo (Few), Character of Note (Bo Adams), Underground, Vista

Mission: Side—Nature Provides

An outdoorsman named Bo Adams has set up camp here. The place is safe, and the mission tests your foraging skills. Find this cave by heading east from the tunnel to the west.

[13] Cooper Cabin

Ammo (Plenty), Climbing Spots, Enemies (Animal, Cultist) Collectible (Cougars Baseball Card), Far Cry Arcade (Poster), Fishing Location, Gas Canister (Explosive), Item of Note (Documents), Vehicle (Boat)

A once-picturesque cabin by the lake is now the scene of a grim massacre. Look in the bedroom for the baseball card. Check the root cellar (outside) for more ammo.

[14] Red Tail Cabin

Ammo (Few), Climbing Spots, Collectible (Vinyl Crate), Enemies (Animal, Cultist), Far Cry Arcade (Poster), Gas Canister (Tube: Explosive), Item of Note (Documents), Underground

This modest cabin has a small bunker hatch outside, just east of the main dwelling. The bunker is empty unless Wheaty’s mission (Gearing Up) is active. Check the kitchen counter for a vinyl crate.

Secondary Locations (16)

[17] Northeast Cedar Lake: Cult Cabin

Ammo (Few), Collectible (Cougars Baseball Card), Enemies (Animal, Cultist), Item of Note (Documents), Vehicle (Boat, Plane)

This lightly guarded cabin once belonged to a militia member. Grab the baseball memorabilia before you go.

[18] Armory Exit

Ammo (Few), Enemies (Cultist)

There’s a small back entrance to Jacob’s Armory, but the interior isn’t accessible from here. Come here to scavenge ammo and kill cultists.

[19] West Cedar Lake: Fishing Cabin

Ammo (Few), Climbing Spots, Enemies (Cultist), Fishing Location, Vista

This small cabin is perched on rocks near an excellent Kokanee Salmon fishing spot.

[20] Cedar Lake Island

Ammo (Few), Collectible (Cheeseburger Bobblehead), Enemies (Cultist), Fishing Location, Item of Note (Magazine: Perk), Vehicle (Boat), Vista

Explore the cabin on this tiny island and fish from the dock. The cabin houses a couple of choice items.

[21] West Cedar Lake: Cult Flag Cabin

Fishing Location, Vehicle (Boat), Vista

Along the lakeside path is a boarded-up cabin with a cult flag flying outside. The place is impenetrable.

[22] Cedar Lake: Wolf Capture Camp

Ammo (Few), Bliss (Barrel), Climbing Spots, Enemies (Cultist), Item of Note (Magazine: Perk), Vista

Wolves caught by the beacons in the vicinity are taken here, ready for transport. Check the tent area for some light reading.

[23] Cedar Lake Groceries

Ammo (Few), Enemies (Cultist), Fishing Location, Shop (Boat), Vehicle (Boat), Vista

The Fast-Travel dock on the peninsula’s northeast side has a boat shop and launch, but the store itself is boarded up.

[24] Vista Point Picnic Area

Ammo (Few), Grapple Spots, Item of Note (Magazine: Perk), Vista

The climb to the top of the peninsula south of Cedar Lake is worth it; there’s a magazine to grab (under the vista information sign).

[25] Cedar Lake Peninsula: Cult Checkpoint

Ammo (Few), Climbing Spots, Enemies (Animal, Cultist), Vehicle (Quad)

Close to a small transformer station, the cult has erected a watchtower and checkpoint.

[26] Armory: Footbridge

Climbing Spots, Grapple Spots

Access the armory by foot or ATV, using this bridge to cross the Moccasin River.

[27] Trailhead Restrooms

Ammo (Few), Enemies (Cultist), Hostage (Liberate), Warning! Mounted MG!

The cult has recently committed atrocities at this riverbank trailhead area.

[28] Survivalist’s Cave

Ammo (Few), Item of Note (Documents), Underground

South of Bo’s Cave, but much closer to river level, is a cave in the mountain. Check the area for goods. Shoot the pallet to get into the back of the cave.

[29] Whitetail Militia Woodland Outpost

Ammo (Few), Climbing Spots, Guns for Hire, Item of Note (Magazine: Perk), Vehicle (Quad)

In the woods due east of Bo’s Cave lies a ramshackle but impressive militia outpost. Grapple up to both tree platforms to secure more loot, including a magazine.

[30] Cooper’s Island

Ammo (Few), Enemies (Cultist), Item of Note (Magazine: Perk)

The island in the lake just east of Cooper’s Cabin has signs of burned victims and a militia camp bench with a magazine on it.

[31] Hanged Man’s Bunker

Ammo (Plenty), Climbing Spot, Item of Note (Magazine: Perk), Items ($), Underground

Under the grotesque corpse of a cult victim is a bunker. Head down here for a magazine and some ammo.

[32] Mortar Training Grounds

Ammo (Few), Enemies (Cultist), Barrels (Explosive), Warning! Mortar!

This is a great place to practice firing a mortar at the barrels. Just watch for the explosions—and the cult members you’re likely to summon!

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