Prima Games eGuides
primagames.com Browse Redeem a code Help
Far Cry 5 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Perks

Survivalist

The Survivalist upgrade path has a variety of perks that are beneficial while traveling, hunting, fishing, and fighting. Even though these perks don’t directly help you defeat the Eden’s Gate cultists, they indirectly help you survive longer and perform better in this relatively untamed land.

Human Fish

Perk Point Cost

1

Prerequisite

None

Available in Arcade

Yes

Details

You can swim faster and hold your breath underwater longer.

This perk may not seem like much, but it is essential for completing some missions and finding Prepper Stash locations. Human Fish is also useful for sneaking up on cultists near the shore. The longer you can hold your breath, the better your odds are of finding the perfect opportunity to strike. Due to its cheap cost, wait to purchase this perk until the situation actually calls for it.

Fisher King

Perk Point Cost

4

Prerequisite

None

Available in Arcade

No

Details

Fish tire more quickly. Also unlocks new types of flies in the Fishing Rod slot of the Utility Wheel; use them for catching heavier fish.

Fishing in Hope County is a great way to earn Perk Points by completing challenges for catching each type of fish. Some areas are designated as (hard), meaning the fish are much larger here and require specific lures to catch them effectively. Until you are ready to beat the record for the largest fish caught in each category, you should reserve spending points on this perk.

Repair Torch

Perk Point Cost

5

Prerequisite

None

Available in Arcade

Map maker’s choice

Details

The Repair Torch is added to your Utility Wheel. Use it to stealthily open safes or to repair vehicles.

If you need a vehicle or if your favorite vehicle is about to fall apart, this is a great perk to have. The Repair Torch can quickly bring any damaged vehicle back to near pristine condition. Just don’t try to do this while you’re under fire since it must be equipped, and you must remain near the vehicle. In a pinch, you can use this perk to open locked safes if you don’t already possess

the Locksmith perk. Pick up Repair Torch relatively early, so you’re never stranded in the wild or frustrated while staring at a locked safe.

Harvest Master

Perk Point Cost

8

Prerequisite

None

Available in Arcade

No

Details

Double your loot reward from plants and animals.

Gaining double the rewards from plants and animals has a very limited use, as the cap on these items is relatively low. However, using this perk is a great way to quickly max out your skins from animals or ingredients for crafting. Skins sell for a good amount of money, and if you are looking to make fast

cash, this perk helps facilitate that. This perk is recommended only if you find yourself constantly out of ingredients or extremely low on funds.

King of the Jungle

Perk Point Cost

6

Prerequisite

None

Available in Arcade

Yes

Details

Reduced animal attack damage. Predators (except Judges) prioritize nearby enemies over you. Prey animals flee less from you.

If you want to hunt and gain money, or if you are just tired of animals ambushing you while fighting cultists, this is the perk for you. Some predators, such as bears or cougars, can inflict massive amounts of damage quickly, and this perk helps you just enough to possibly survive the encounter. In addition, being able to get close enough to prey while hunting gives you a greater chance to kill them before they flee. While useful, this perk should only be obtained after you get a few perks that help boost your preferred playstyle.

Black Market

Perk Point Cost

6

Prerequisite

None

Available in Arcade

No

Details

Craftable remote explosives, proximity explosives, Molotovs, pipe bombs, sticky upgrades, and special ammo are now available to buy at all shops.

Shops are a great place to make money, but they are also essential in preparing for the worst. Taking this perk unlocks new ammo and throwable weapon types, which are typically only available in the store. Being well stocked on explosives is important since the cultists use a lot of heavily weaponized vehicles against you. Even more important, though, is armor-piercing ammo for your weapons. Purchasing these options increases the likelihood that you

will quickly and effectively defeat the toughest cultists. Once you start fighting heavy and flamer cultists, make getting this perk a priority.

Health Boost 1

Perk Point Cost

6

Prerequisite

None

Available in Arcade

No

Details

Your maximum health is increased to 150%.

Having a greater health pool is always a good thing, in case you are taken by surprise or your body armor has been depleted. While the cost to gain this and the following Health Boost perks is high, it is great to pick up if you notice you are being taken down by enemies frequently.

Health Boost 2

Perk Point Cost

7

Prerequisite

Requires the Health Boost 1 perk.

Available in Arcade

No

Details

Your maximum health is increased to 200%.

By the time you have raised the Resistance level to 2 or more, you should have this and the previous Health Boost perk. The enemies you fight become better equipped and more dangerous, so having more health can be the difference between reaching cover or being downed.

Health Boost 3

Perk Point Cost

8

Prerequisite

Requires the Health Boost 2 perk and one Seed family member to be defeated.

Available in Arcade

No

Details

Your maximum health is increased to 250%.

This perk can only be obtained if you have raised the Resistance level in a region to the max and defeated one of the Seed family members. Having this much health gives you a more favorable outcome when hunting large predators or fighting cultist elite enemies.

Health Boost 4

Perk Point Cost

9

Prerequisite

Requires the Health Boost 3 perk and two Seed family members to be defeated.

Available in Arcade

No

Details

Your maximum health is increased to 300%.

This perk can only be obtained if you have raised the Resistance level to the max in two regions and defeated two Seed family members. The final Health Boost perk in this category is quite expensive, but it ensures you are ready for the deadliest fights available in Hope County.

Keep reading with a free account

The first 3 sections of Far Cry 5 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousOverview NextRenegade