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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › Jacob’s Region

Subregion 3: F.A.N.G. Center

Overview

A huge vertical north-south slice of Whitetail Mountains is dominated by the F.A.N.G. Center, where the eponymous Cheeseburger was once the star attraction. This follows the winding banks of the Moccasin River south to Silver Lake, with the flood-plain hunting opportunities and locations pointed out along the way. Don’t venture too far north or you reach the strange and forbidding St. Francis Veterans Center—a place that’ll have you feeling faint with terror!

Collectibles (11)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

4

Magazine

Landsdowne Airstrip

Hunting: Hare

5

Magazine

Breakthrough Camp

Fishing: Rock Bass

4

Cheeseburger Bobblehead

Landsdowne Airstrip

Mission: Mint Condition

2

Comic Book (Zombie)

Elliot Residence

Mission: Golden Age Nostalgia

5

Cougars Baseball Card

F.A.N.G. Center

Mission: Grand Slam

3

Vietnam Lighter

Elliot Residence

Mission: What They Carried

4

Vinyl Crate

The Grill Streak

Mission: Turn the Tables

5

Vinyl Crate

Breakthrough Camp

Mission: Turn the Tables

1

Whiskey Cask

Red Metal Cross (Moccasin River Mouth)

Mission: Whiskey River

3

Prepper Stash

Landsdowne Airstrip

Mission: Hangar Pains

4

Prepper Stash

Elliot Residence

Mission: The Holdouts

Missions (3)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

6

A Right to Bear Arms

Wade Fowler

F.A.N.G. Center

Side

7

Flavor Country

Chad Wolanski

The Grill Streak

Side

8

Grill Streak

Chad Wolanski

The Grill Streak

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Fishing: Bull Trout, Chinook Salmon (2; Hard)

Hunting: Bison, Caribou (2), Grey Wolf

Plants: Mustard

Cult Outpost (1)

[3] F.A.N.G. Center

+RP, Ammo (Plenty), Barrels and Gas Canister (Explosive), Bliss (Barrels), Character of Note (Wade Fowler), Climbing Spots, Collectible (Cougars Baseball Card), Enemies (Animal, Cultist), Grapple Spots, Gun for Hire, Item of Note (Documents, Map), Items ($, Safe), Landmark, Shop (General), Underground, Warning! Alarms!, Mounted MG!, Zip Lines

Difficulty: ★★★★★

Missions: Cult Outpost, Side: A Right to Bear Arms

Rewards: Essentials (Outfit), Money, Resistance Points (400; Whitetail Mountains)

Wade Fowler

Eden’s Gate has taken over the animal sanctuary and is using it to keep captured wolves before sending them off to Elk Jaw Lodge. Though this is the home of Cheeseburger the bear, the animal isn’t at this location. However, a good number of competent cultists are, and the tight confines of the cage paths make this oversized climbing frame a tricky place to liberate with stealth. Don’t forget to grab the region map and Cougars Baseball Card from the shop.

Cult Properties (2)

[6] Wolf Beacon: F.A.N.G. Center Hills

+RP, Ammo (Few), Climbing Spots, Enemies (Animal, Cultist), Grapple Spots, Landmark, Propane Tank (Small: Explosive)

A small cult and Judge Wolf presence is guarding this beacon, located in the foothills just northeast of the F.A.N.G. Center. Note the nearby helicopter shop!

[7] Wolf Beacon: Moccasin River Basin

+RP, Ammo (Few), Climbing Spots, Enemies (Animal, Cultist), Landmark, Propane Tank (Small: Explosive), Vehicle (Boat, Quad)

On the winding banks of the Moccasin River, this beacon is easily tackled from land, water, or air. Though the ground is flat, the trees make useful cover.

Primary Locations (6)

[15] St. Francis Veterans Center

Ammo (Few), Bliss (Barrel, Effect), Climbing Spots, Enemies (Animal, Cultist), Landmark, Vehicle (Car/Truck), Vista

Technically not a primary location (you can’t Fast-Travel here), this mysterious mansion serves as a center for moving prisoners and a place of horror and torture. Although this location appears during Jacob’s missions, you can’t physically reach this area (your blood boils and you faint before you can reach the grounds).

[16] Lansdowne Airstrip

Ammo (Plenty), Climbing Spots, Collectible (Cheeseburger Bobblehead), Far Cry Arcade (Editor), Fishing Location, Item of Note (Magazine: Hunting: Hare; Magazine: Perk x3), Items ($), Prepper Stash, Shop (General, Hangar), Vehicle (Plane)

Mission: Prepper Stash—Hangar Pains

This is the main runway for landing a plane in these parts. Furthermore, there’s a great aircraft (the Pack Hunter) inside this hangar if you solve the Prepper Stash mission to get inside.

Don’t delay; there’s a magazine, Perk Magazines, and a Cheeseburger Bobblehead to add to your haul.

[17] Elliot Residence

Ammo (Haul!), Climbing Spots, Collectible (Comic Book: Zombie), Collectible (Vietnam Lighter), Enemies (Cultist), Item of Note (Magazine: Perk x3; Elliot’s Bunker Key Card), Lock and Key, Prepper Stash, Underground, Vehicle (Car/Truck), Warning! Mounted MG!

Mission: Prepper Stash—The Holdouts

The Elliots aren’t taking any guff from the Peggies, though they’re seriously outgunned at this compound. Wade through the carnage, checking a bedroom for a comic, then claiming the keycard from the kitchen; this allows access into a bunker (under the woodshed) for your Prepper prize and a Vietnam Lighter.

[18] The Grill Streak

Ammo (Few), Character of Note (Chad Wolanski), Collectible (Vinyl Crate)

Mission: Side: Flavor Country; Side: Grill Streak

The Elliots aren’t taking any guff from the Peggies, though they’re seriously outgunned at this compound. Wade through the carnage, checking a bedroom for a comic, then claiming the keycard from the kitchen; this allows access into a bunker (under the woodshed) for your Prepper prize and a Vietnam Lighter.

Chad Wolanski

The almost-incomprehensible Chad Wolanski is cooking up a storm at this woodland respite location. He has quite the record collection too.

[19] Breakthrough Camp

Ammo (Plenty), Climbing Spots, Collectible (Vinyl Crate), Enemies (Animal, Cultist), Far Cry Arcade (Poster), Fishing Location, Gas Canister (Explosive), Item of Note (Documents, Magazine: Fishing: Rock Bass), Vehicle (Boat, Car/Truck, Helicopter, Plane, Quad), Warning! Mounted MG!, Zip Lines

This wooded camp on a long island at the mouth of the Moccasin River is now a cult compound where Judge Wolves are trained. The place is lightly guarded unless Dr. Sarah Perkins’s mission is active. Explore this area first to get the lay of the land. Grab a fishing magazine from a table outside one of the cabins and a vinyl crate from the Gookooko’oo Lodge (the cabin on the camp’s south side).

[20] Old Sun Outfitters

Bliss (Barrels), Climbing Spots, Gas Canister (Explosive), Shop (Garage), Vehicle (Car/Truck, Quad)

This is a relatively quiet, boarded-up general store that you can’t access, though there’s a garage where you can buy or spawn vehicles. Note the nearby bison hunting (to the west).

Secondary Locations (7)

[33] Lansdowne Dock and Cabin

Fishing Location, Enemies (Cultist), Shop (Boatshed), Vehicle (Boat)

This Fast-Travel dock location offers Chinook salmon fishing, a few scattered foes (usually near the road up to Jacob’s Armory), and a cabin to check for minor items.

[34] Cult Training Tent (Moccasin River)

Ammo (Few), Barrel (Explosive), Bliss (Barrel), Enemies (Animal, Cultist), Fishing Location, Vehicle (Boat, Jet Ski)

South of the North Park Entrance is a river shore tent, target range, and prowling animals to contend with. Expect some ammo to scavenge.

[35] Ringing Rocks

Ammo (Few), Climbing Spots, Fishing Location, Item of Note (Magazine: Perk), Landmark

This peninsula of rocks on the Moccasin River has a boulder cluster named “Ringing Rocks.” Check the sign for a magazine.

[36] Ringing Rocks Cabin

Ammo (Few), Enemies (Animal, Cultist), Fishing Location, Gas Canister (Explosive), Vehicle (Jet Ski, Quad), Vista

On the eastern banks of the Moccasin River lies a sealed cabin, with scattered items to scavenge and evidence of cult atrocities.

[37] Golden Valley Gas (Whitetail Road)

Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Enemies (Cultist); Warning! Mounted MG!

Golden Valley Gas is open for business, if you’re a cult member. Expect a few foes, but with the ability to rake you with mounted machine-gun fire. Check the roof for the majority of the supplies.

[38] Cult Defense Post

Ammo (Few), Barrels (Explosive), Climbing Spots, Enemies (Animal, Cultist), Warning! Mounted MG!, Vista, Zip Line

Just southeast of the Wolf Beacon, atop the mountain and due east of the F.A.N.G. Center, is a small trailer with two machine guns and a few foes to cull.

[39] Red wooden Cross (Moccasin River Mouth)

Collectible (Whiskey Cask), Fishing Location

Mission: Side—Whiskey River

Find the red wooden cross with an “S” (south) at the south end of an island sliver, where the Moccasin River empties into Silver Lake. Swim to an underwater rock depression to snag a cask.

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