Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Jacob’s Region: Whitetail Mountains

Story Mission: Make Hope Great Again

  • Prerequisites: Complete Story Mission: The Prodigal Son
  • Rewards: “Nancy” (Truck) added to stores, 600 Resistance Points (Whitetail Mountains)
  • Details: Hurk Sr. wants you to do some extreme voter suppression and eliminate as many cult as you can from his district.

MISSION Commencement

REACH the Crossroads

Speak to Hurk Sr. over at Fort Drubman, and agree to this novel style of campaign management. Drive to the crossroads indicated (west of Fort Drubman), but not before you’ve attempted the following plan:

SECURE the Crossroads

This is a protracted fight, where heavy weapons, overwhelming firepower, and continuous takedowns against multiple foes (from multiple directions) are needed. Pack accordingly. Gather projectiles (consider an RPG), and bring a weapon that will let you drop foes from medium to long range. Taking a friend is also advisable.

Expect a group of enemies milling around the burned-out diner as you arrive and a chopper attacking from above. Note the heavy and sniper among the eight or so foes; snipers usually carry an RPG, so be more evasive than normal.

Then expect around six more trucks to arrive, three with a mounted machine gun (around two to three foes in each truck, some armed with RPGs), and another couple of helicopters. Then a couple of stragglers (a sniper and heavy) are available to mop up. Note the machine-gun emplacement southwest of the crossroads ; fortunately it isn’t really used unless you’re planning on attacking from the west .

OPTIMAL Path

A great starting point is the northeast ridge , which offers good protection and great views over most of the combat zone. Look for foes coming in from the south , the north , and the west . Use sniping, long-range projectiles, and RPG rounds (grab an RPG from an enemy sniper if you didn’t bring one).

Destroy the vehicles and the foes from here; note that the enemy can drive or move up and around to the railroad tracks behind you, so check you’re not being outflanked. Drop down to ground level when you need more ammunition or more cover.

When helicopters attack, either aim at the pilot with a ranged rifle, or shoot an RPG to destroy the helicopter if the rocket connects. Ensure it does by waiting until the chopper starts to hover and is about to fire on you.

Continue this takedown from a vantage point, moving into the burned building if you must to whittle down remaining foes.

OTHER Paths

Bring an ally with you and have one cover the other from . While the sniper is shooting from range, the close-combat specialist is lurking in and around .

You can make a reasonable go of it from the lower rocks by the roadside to the south , as they offer you protection and you can see incoming vehicles. Either set proximity mines or shoot the driver from a distance.

The forest to the northwest is also an option to hide in, especially away from chopper fire, but offensively posturing here is usually reserved for sniper rifles.

You can prep both the north and south entrances into the combat area with proximity explosives if you’re quick enough, before hiding in the burned building . This location has reasonable cover, though you risk being outflanked.

A more novel approach is to bring a machine-gun truck and a friend, and lay waste to this area. Or, fly in using a chopper with an appropriately heavy machine gun.

REACH Fort Drubman

When the crossroads have been made great again, head back to Fort Drubman, speak to Hurk Sr., and claim your prize.