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Far Cry 5 eGuide
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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Perks

Leader

The Leader upgrade path is straightforward. These perks help reduce the time required for specialists and fighters to return to duty after they’ve been injured. If you hate being alone or need your favorite gun for hire with you as much as possible, this is the upgrade path for you.

Boomer

Perk Point Cost

4

Prerequisite

Requires the Man’s Best Friend mission to be completed in Holland Valley.

Available in Arcade

No

Details

Boomer returns faster after being injured.

Boomer is an excellent scout who does not arouse suspicion from cultists. So, if you don’t want to spend time tagging enemies around an entire area with your binoculars, and Boomer is one of your favorite fangs for hire, this perk is an excellent choice to take early.

Sharky

Perk Point Cost

4

Prerequisite

Requires the Burn, Baby, Burn mission to be completed in Henbane River.

Available in Arcade

No

Details

Sharky returns faster after being injured.

Sharky is great for keeping melee attackers away since he just lights them on fire; this comes in handy when fighting Angels. Just be careful, as terrain that catches on fire can also hurt you. If you are fighting in the Henbane River region or just like Sharky’s winning personality, you should grab this perk after unlocking this gun for hire.

Peaches

Perk Point Cost

4

Prerequisite

Requires the Here Kitty, Kitty mission to be completed in Henbane River.

Available in Arcade

No

Details

Peaches returns faster after being injured.

Peaches is an excellent assassin if you tend to stick to the wilderness instead of the roads. So, if you enjoy the stealthy approach, or you just think a murderous mountain lion as a pet is awesome, grab this perk after unlocking this fang for hire.

Jess

Perk Point Cost

4

Prerequisite

Requires the A Dish Served Cold mission to be completed in Whitetail Mountains.

Available in Arcade

No

Details

Jess returns faster after being injured.

Jess is an excellent huntress but is far more powerful in the wilderness, since animals are not aggressive toward her. If you need a silent assassin on your team that is extremely difficult to detect, or if you prefer the wildlands to the road, grab this perk after unlocking this gun for hire.

Grace

Perk Point Cost

4

Prerequisite

Requires the Grace Under Fire mission to be completed in Holland Valley.

Available in Arcade

No

Details

Grace returns faster after being injured.

Grace is an amazing sniper who instills terror in her enemies. Commanding her to immediately take out the most dangerous opponents from a safe distance is quite powerful. So, if you need someone to pull off the perfect shot or just enjoy Grace’s company, grab this perk after unlocking this gun for hire.

Hurk

Perk Point Cost

4

Prerequisite

Requires The Prodigal Son quest to be completed in Whitetail Mountains.

Available in Arcade

No

Details

Hurk returns faster after being injured.

Hurk may not be firing on all cylinders, but he can sure make things go boom. Laying waste to tightly packed enemies or vehicles with his RPG makes Hurk a very powerful companion. So, if you don’t want to bother with explosive weapons, or if you like seeing massive explosions everywhere, grab this perk after unlocking this gun for hire.

Nick Rye

Perk Point Cost

4

Prerequisite

Requires the Wingman quest to be completed in Holland Valley.

Available in Arcade

No

Details

Nick Rye returns faster after being injured.

Nick is a great asset to have when fighting fortified enemies or heavy-weapons vehicles. However, he is no match for the Chosen cultist pilots. So, if you like calling in air support and don’t plan on spending much time in the woods, this is a great perk to get after unlocking this gun for hire.

Adelaide

Perk Point Cost

4

Prerequisite

Requires the Friendly Skies quest to be completed in Henbane River.

Available in Arcade

No

Details

Adelaide returns faster after being injured.

Adelaide is extremely useful since she brings a fully armed helicopter once she is called upon. Whether you want her to use it or have her land so you can take over, the extra firepower is always useful. If you like unleashing fire and fury upon your enemies from above, or need a helicopter to avoid difficult terrain, grab this perk after unlocking this gun for hire.

Cheeseburger

Perk Point Cost

4

Prerequisite

Requires the A Right to Bear Arms quest to be completed in Whitetail Mountains.

Available in Arcade

No

Details

Cheeseburger returns faster after being injured.

Cheeseburger is an excellent distraction and damage dealer. This bear diverts enemy fire from you to him, while making short work of nearby cultists. If you always dreamed of having a bear for a friend, or simply want to watch cultists get mauled for their atrocities, grab this perk after unlocking this fang for hire.

Leadership

Perk Point Cost

6

Prerequisite

Must hire three unique specialists.

Available in Arcade

No

Details

Unlock an additional slot in your squad to let you play with two guns for hire in the campaign.

At the start of the campaign, you may have only one active specialist or fighter. Unlocking this perk grants you an additional active gun for hire. You must unlock this perk first; it is quite easy to get since unique fighters count toward the requirement. Having two companions fighting with you is extremely powerful, so get this perk as early as possible to considerably increase your firepower.

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