The Leader upgrade path is straightforward. These perks help reduce the time required for specialists and fighters to return to duty after they’ve been injured. If you hate being alone or need your favorite gun for hire with you as much as possible, this is the upgrade path for you.
Boomer
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the Man’s Best Friend mission to be completed in Holland Valley. |
|
Available in Arcade |
No |
|
Details |
Boomer returns faster after being injured. |
Boomer is an excellent scout who does not arouse suspicion from cultists. So, if you don’t want to spend time tagging enemies around an entire area with your binoculars, and Boomer is one of your favorite fangs for hire, this perk is an excellent choice to take early.
Sharky
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the Burn, Baby, Burn mission to be completed in Henbane River. |
|
Available in Arcade |
No |
|
Details |
Sharky returns faster after being injured. |
Sharky is great for keeping melee attackers away since he just lights them on fire; this comes in handy when fighting Angels. Just be careful, as terrain that catches on fire can also hurt you. If you are fighting in the Henbane River region or just like Sharky’s winning personality, you should grab this perk after unlocking this gun for hire.
Peaches
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the Here Kitty, Kitty mission to be completed in Henbane River. |
|
Available in Arcade |
No |
|
Details |
Peaches returns faster after being injured. |
Peaches is an excellent assassin if you tend to stick to the wilderness instead of the roads. So, if you enjoy the stealthy approach, or you just think a murderous mountain lion as a pet is awesome, grab this perk after unlocking this fang for hire.
Jess
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the A Dish Served Cold mission to be completed in Whitetail Mountains. |
|
Available in Arcade |
No |
|
Details |
Jess returns faster after being injured. |
Jess is an excellent huntress but is far more powerful in the wilderness, since animals are not aggressive toward her. If you need a silent assassin on your team that is extremely difficult to detect, or if you prefer the wildlands to the road, grab this perk after unlocking this gun for hire.
Grace
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the Grace Under Fire mission to be completed in Holland Valley. |
|
Available in Arcade |
No |
|
Details |
Grace returns faster after being injured. |
Grace is an amazing sniper who instills terror in her enemies. Commanding her to immediately take out the most dangerous opponents from a safe distance is quite powerful. So, if you need someone to pull off the perfect shot or just enjoy Grace’s company, grab this perk after unlocking this gun for hire.
Hurk
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires The Prodigal Son quest to be completed in Whitetail Mountains. |
|
Available in Arcade |
No |
|
Details |
Hurk returns faster after being injured. |
Hurk may not be firing on all cylinders, but he can sure make things go boom. Laying waste to tightly packed enemies or vehicles with his RPG makes Hurk a very powerful companion. So, if you don’t want to bother with explosive weapons, or if you like seeing massive explosions everywhere, grab this perk after unlocking this gun for hire.
Nick Rye
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the Wingman quest to be completed in Holland Valley. |
|
Available in Arcade |
No |
|
Details |
Nick Rye returns faster after being injured. |
Nick is a great asset to have when fighting fortified enemies or heavy-weapons vehicles. However, he is no match for the Chosen cultist pilots. So, if you like calling in air support and don’t plan on spending much time in the woods, this is a great perk to get after unlocking this gun for hire.
Adelaide
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the Friendly Skies quest to be completed in Henbane River. |
|
Available in Arcade |
No |
|
Details |
Adelaide returns faster after being injured. |
Adelaide is extremely useful since she brings a fully armed helicopter once she is called upon. Whether you want her to use it or have her land so you can take over, the extra firepower is always useful. If you like unleashing fire and fury upon your enemies from above, or need a helicopter to avoid difficult terrain, grab this perk after unlocking this gun for hire.
Cheeseburger
|
Perk Point Cost |
4 |
|
Prerequisite |
Requires the A Right to Bear Arms quest to be completed in Whitetail Mountains. |
|
Available in Arcade |
No |
|
Details |
Cheeseburger returns faster after being injured. |
Cheeseburger is an excellent distraction and damage dealer. This bear diverts enemy fire from you to him, while making short work of nearby cultists. If you always dreamed of having a bear for a friend, or simply want to watch cultists get mauled for their atrocities, grab this perk after unlocking this fang for hire.
Leadership
|
Perk Point Cost |
6 |
|
Prerequisite |
Must hire three unique specialists. |
|
Available in Arcade |
No |
|
Details |
Unlock an additional slot in your squad to let you play with two guns for hire in the campaign. |
At the start of the campaign, you may have only one active specialist or fighter. Unlocking this perk grants you an additional active gun for hire. You must unlock this perk first; it is quite easy to get since unique fighters count toward the requirement. Having two companions fighting with you is extremely powerful, so get this perk as early as possible to considerably increase your firepower.