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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › John’s Region

Subregion 8: Kellett Cattle Co.

Overview

Though the cult has commandeered the Kellett Cattle Company and is slaughtering cows for their meat, you’ll be spending much more time at Fall’s End, in the northwestern part of this subregion. Here, two of the main Resistance fighters require your assistance (and the Spread Eagle cook). Elsewhere, expect a mixture of agricultural land, scorched dwellings (thanks to cult insanity), and toughened folks like Wendell Redler, who haven’t been kowtowed by John’s goons. Also check the southeastern wild lands for evidence of cult activity; the more remote you get, the more odd the activities become…

Collectibles (6)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

8

Magazine

Fall’s End

Fishing: Bull Trout

9

Magazine

Old Silo

Hunting: Duck

10

Magazine

Miller Residence

Plants: Jimson Weed

4

Vietnam Lighter

Miller Residence

Mission: What They Carried

10

Prepper Stash

Sunrise Threshing

Mission: Man Cave

11

Prepper Stash

Wellington Residence

Mission: Fire in the Hole

Missions (10)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

25

The Widowmaker

Mary May Fairgrave

Fall’s End

Story

26

Hit the Gas

Mary May Fairgrave

Fall’s End

Story

27

The Revelator

Mary May Fairgrave

Fall’s End

Story

28

Good Samaritan

Pastor Jerome Jeffries

Fall’s End

Story

29

The Scattered Flock

Pastor Jerome Jeffries

Fall’s End

Story

30

Jumping Ship

Pastor Jerome Jeffries

Fall’s End

Story

31

Testy Festy

Casey Fixman

Fall’s End

Story

32

Prairie Oyster Harvest

Casey Fixman

Fall’s End

Story

33

What They Carried

Wendell Redler

Redler Residence

Side

34

Cow Punching

Resistance Member

Kellett Cattle Co.

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Fishing: Bull Trout, Paddlefish Sturgeon, Paddlefish Sturgeon (Hard)

Hunting: Gray Wolf, Turkey Vulture, White-Tail Deer (3)

Plants: Lupine, Mustard

Cult Outposts (1)

[7] Kellett Cattle Co

Ammo (Haul!), Barrels and Gas Canister (Explosive), Enemies (Animal, Cultist), Hostage (Liberate), Item of Note (Documents; Map; Kellett Residence Key), Items ($, Safe), Lock and Key, Shop (General), Warning! Alarm! Mounted MG!, Zip Lines

Difficulty:★★

Rewards: “The Reaper” (Vehicle), Money, Resistance Points: 400 (Holland Valley)

Missions: Cult Outpost; Side: Cow Punching

Eden’s Gate has taken over this cattle farm and is slaughtering the cows for their meat. Expect a hostage situation with civilians outside and in the farmhouse. Otherwise, clear these structures to obtain a subregion map and a special vehicle, and find the key in the bedroom to open a weapons stash near the arcade machine.

Cult Properties (3)

[12] Silo: Fall’s End Fields

Enemies (Cultist), Propane Tank (Large: Explosive)

The semicircular fields to the northwest of Fall’s End house a hay barn and silo. Expect a light cult presence.

[13] Silo: Sunrise Threshing Fields

Enemies (Cultist), Propane Tank (Large: Explosive), Vehicle (Quad)

South of Sunrise Farm (in Subregion 5) and north of Sunrise Threshing is a silo in the irrigated fields. Not for long!

[14] Silo: Kellett Cattle Co. Fields

Enemies (Cultist), Propane Tank (Large: Explosive), Vehicle (Quad)

Find this towering explosive cylinder at the east end of the Kellett Cattle Co. field, near a pond.

Primary Locations (8)

[52] Fall’s End

Ammo (Haul!), Climbing Spots, Character of Note (Casey Fixman, Mary May Fairgrave, Pastor Jerome Jeffries), Enemies (Cultist), Far Cry Arcade (Editor), Guns for Hire, Hostages (Liberate), Item of Note (Documents; Magazine: Fishing: Bull Trout; Clutch Nixon Stunt Map), Items ($, Safe x2), Propane Tank (Large: Explosive), Shop (Garage, General), Vehicle (Car/Truck, Quad), Warning! Mounted MG!, Zip Lines

Missions: Story: The Widowmaker, Hit the Gas, The Revelator, Good Samaritan, The Scattered Flock, Jumping Ship; Side: Testy Festy, Prairie Oyster Harvest

Mary May Fairgrave
Pastor Jerome Jeffries
Casey Fixman

Fall’s End contains the largest concentration of Resistance fighters in Holland Valley and should be one of the first locations you liberate. Afterward, expect several missions to complete. Other liberated folk (such as Nick Rye and Merle Briggs) are hanging out in the Spread Eagle, the town’s bar.

Note that despite this being a primary location, you can (and should) still liberate it for the Undetected bonus. There are new weapons available to purchase once the liberation has occurred, too.

After liberation, search the Spread Eagle for a Clutch Nixon map, the general store for shopping and a fishing magazine, the blue house at the crossroads for a safe and ammo, the garage, the water tower, and the church. All these structures are accessible.

[53] Old Silo

Ammo (Plenty), Climbing Spots, Enemies (Animal, Cultist), Gas Canister and Propane Tank (Explosive), Item of Note (Documents; Magazine: Hunting: Duck; Magazine: Perk), Items ($), Vehicle (Tractor)

This old silo in the middle of nowhere was once a hideout. Shoot the lock to lower the outside ladder, which allows access into the “dome.” Check above for a stash and a Perk Magazine, then look around for a hunting magazine, more loot, and spaces to drop down and exit.

[54] Kay-Nine Kennels

Ammo (Few), Climbing Spots, Enemies (Cultist), Far Cry Arcade (Poster), Hostage (Liberate), Gas Canister (Explosive), Item of Note (Documents), Zip Line

The situation at this dog-boarding location is grim. There’s very little to scavenge, and a good deal of mess.

[55] Sunrise Threshing

Ammo (Haul!), Climbing Spots, Enemies (Cultist), Gas Canister (Explosive), Item of Note (Magazine: Perk x3), Items ($), Prepper Stash, Underground, Vehicle (Car/Truck)

Prepper Stash Mission: Man Cave

A small band of cultists have taken over this hay barn and the outbuildings. Clear the area before finding a way into the garage to secure some Perk Magazines and a good deal of loot. The trailer over the hatch in the fenced-off exterior part of the garage is where you need to be.

[56] Redler Residence

Ammo (Haul!), Character of Note (Wendell Redler), Item of Note (Documents, Redler Residence Key), Lock and Key, Propane Tanks (Explosive)

Side Mission: What They Carried

Wendell Redler

Meet the Vietnam vet Wendell Redler inside his modest home. If you’re wondering how to obtain the stash inside the shed, complete the mission; Wendell gives you the keycard to open it.

[57] Adams Ranch

Ammo (Plenty), Barrel (Explosive), Climbing Spots, Enemies (Cultist), Propane Tank (Small: Explosive), Warning! Mounted MG!, Zip Lines

Expect a fight between Peggies and Resistance members as you arrive at this small ranch. Watch for a foe with an RPG. Clear the area, using a flamethrower found on the upper balcony inside the red barn.

[58] Miller Residence

Ammo (Few), Climbable Spots, Collectible (Vietnam Lighter), Gas Canister (Explosive), Item of Note (Documents; Magazine: Perk; Magazine: Plants: Jimson Weed), Items (Safe), Propane Tank (Large: Explosive), Underground

Though the Millers aren’t home and their house is inaccessible, there’s a white (and bloody) shed in one corner of the property that houses a safe. Outside is a hatch to a bunker. Explore down there to obtain a Vietnam Lighter, a Perk Magazine, a magazine all about Jimson Weed, and evidence that the Millers can take care of themselves.

[59] Wellington Residence

Ammo (Haul!), Bliss (Barrel, Effect), Enemies (Animal, Cultist), Gas Canister (Explosive), Item of Note (Documents, Magazine: Perk x3), Items ($), Prepper Stash, Propane Tank (Small: Explosive), Underground

Mission: Prepper Stash—Fire in the Hole

Follow Orville Creek south, or the trail from near the Miller residence, and you come across this remote cabin by a beautiful waterfall. This leads to a frightening and abandoned mine tunnel, now teeming with cultist Angels. Fill in the underground pool to access the prepper stash.

Secondary Locations (4)

[23] Sewer Inlet Pond

Ammo (Few), Enemies (Animal), Item of Note (Sewer Pipe Stash Key)

This is marked due to the key you may need (it’s by the corpse being mauled by a bear), when searching for the Prepper Stash in the sewer drain as part of the Prepper Stash Mission: Playing with Fire (Hope County Jail Bus).

[24] Tractor Shed

Ammo (Few), Enemies (Cultist), Gas Canister (Tube, Explosive), Vehicle (Tractor)

Check this shed for possible cult activity, a small amount of ammo, and the possibility of a tractor. Have you minced anyone with it yet?

[25] River Inlets

Bliss (Barrel, Effect)

The southernmost part of the Henbane River features inlets, and the ground is steaming with Bliss gases. This is the last known location of the infamous Judge Moose. Find out more about him at the Green-Busch Fertilizer Co. (side mission).

[26] Adams Ranch Wood Shed

Ammo (Few), Enemies (Cultist), Item of Note (Documents, Magazine: Perk), Propane Tank (Small: Explosive), Vehicle (Helicopter, Quad)

Sneak around to the top of the hill south and above the Adams Ranch to secure ammo, items, and a Perk Magazine. Then attack using the height advantage via either path that leads here.

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