Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Atlas Of Hope County John’s Region

Subregion 8: Kellett Cattle Co.

Overview

Though the cult has commandeered the Kellett Cattle Company and is slaughtering cows for their meat, you’ll be spending much more time at Fall’s End, in the northwestern part of this subregion. Here, two of the main Resistance fighters require your assistance (and the Spread Eagle cook). Elsewhere, expect a mixture of agricultural land, scorched dwellings (thanks to cult insanity), and toughened folks like Wendell Redler, who haven’t been kowtowed by John’s goons. Also check the southeastern wild lands for evidence of cult activity; the more remote you get, the more odd the activities become…

Collectibles (6)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

8

Magazine

Fall’s End

Fishing: Bull Trout

9

Magazine

Old Silo

Hunting: Duck

10

Magazine

Miller Residence

Plants: Jimson Weed

4

Vietnam Lighter

Miller Residence

Mission: What They Carried

10

Prepper Stash

Sunrise Threshing

Mission: Man Cave

11

Prepper Stash

Wellington Residence

Mission: Fire in the Hole

Missions (10)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

25

The Widowmaker

Mary May Fairgrave

Fall’s End

Story

26

Hit the Gas

Mary May Fairgrave

Fall’s End

Story

27

The Revelator

Mary May Fairgrave

Fall’s End

Story

28

Good Samaritan

Pastor Jerome Jeffries

Fall’s End

Story

29

The Scattered Flock

Pastor Jerome Jeffries

Fall’s End

Story

30

Jumping Ship

Pastor Jerome Jeffries

Fall’s End

Story

31

Testy Festy

Casey Fixman

Fall’s End

Story

32

Prairie Oyster Harvest

Casey Fixman

Fall’s End

Story

33

What They Carried

Wendell Redler

Redler Residence

Side

34

Cow Punching

Resistance Member

Kellett Cattle Co.

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Fishing: Bull Trout, Paddlefish Sturgeon, Paddlefish Sturgeon (Hard)

Hunting: Gray Wolf, Turkey Vulture, White-Tail Deer (3)

Plants: Lupine, Mustard

Cult Outposts (1)

[7] Kellett Cattle Co

Ammo (Haul!), Barrels and Gas Canister (Explosive), Enemies (Animal, Cultist), Hostage (Liberate), Item of Note (Documents; Map; Kellett Residence Key), Items ($, Safe), Lock and Key, Shop (General), Warning! Alarm! Mounted MG!, Zip Lines

Difficulty:★★

Rewards: “The Reaper” (Vehicle), Money, Resistance Points: 400 (Holland Valley)

Missions: Cult Outpost; Side: Cow Punching

Eden’s Gate has taken over this cattle farm and is slaughtering the cows for their meat. Expect a hostage situation with civilians outside and in the farmhouse. Otherwise, clear these structures to obtain a subregion map and a special vehicle, and find the key in the bedroom to open a weapons stash near the arcade machine.

Cult Properties (3)

[12] Silo: Fall’s End Fields

Enemies (Cultist), Propane Tank (Large: Explosive)

The semicircular fields to the northwest of Fall’s End house a hay barn and silo. Expect a light cult presence.

[13] Silo: Sunrise Threshing Fields

Enemies (Cultist), Propane Tank (Large: Explosive), Vehicle (Quad)

South of Sunrise Farm (in Subregion 5) and north of Sunrise Threshing is a silo in the irrigated fields. Not for long!

[14] Silo: Kellett Cattle Co. Fields

Enemies (Cultist), Propane Tank (Large: Explosive), Vehicle (Quad)

Find this towering explosive cylinder at the east end of the Kellett Cattle Co. field, near a pond.

Primary Locations (8)

[52] Fall’s End

Ammo (Haul!), Climbing Spots, Character of Note (Casey Fixman, Mary May Fairgrave, Pastor Jerome Jeffries), Enemies (Cultist), Far Cry Arcade (Editor), Guns for Hire, Hostages (Liberate), Item of Note (Documents; Magazine: Fishing: Bull Trout; Clutch Nixon Stunt Map), Items ($, Safe x2), Propane Tank (Large: Explosive), Shop (Garage, General), Vehicle (Car/Truck, Quad), Warning! Mounted MG!, Zip Lines

Missions: Story: The Widowmaker, Hit the Gas, The Revelator, Good Samaritan, The Scattered Flock, Jumping Ship; Side: Testy Festy, Prairie Oyster Harvest

Mary May Fairgrave
Pastor Jerome Jeffries
Casey Fixman

Fall’s End contains the largest concentration of Resistance fighters in Holland Valley and should be one of the first locations you liberate. Afterward, expect several missions to complete. Other liberated folk (such as Nick Rye and Merle Briggs) are hanging out in the Spread Eagle, the town’s bar.

Note that despite this being a primary location, you can (and should) still liberate it for the Undetected bonus. There are new weapons available to purchase once the liberation has occurred, too.

After liberation, search the Spread Eagle for a Clutch Nixon map, the general store for shopping and a fishing magazine, the blue house at the crossroads for a safe and ammo, the garage, the water tower, and the church. All these structures are accessible.

[53] Old Silo

Ammo (Plenty), Climbing Spots, Enemies (Animal, Cultist), Gas Canister and Propane Tank (Explosive), Item of Note (Documents; Magazine: Hunting: Duck; Magazine: Perk), Items ($), Vehicle (Tractor)

This old silo in the middle of nowhere was once a hideout. Shoot the lock to lower the outside ladder, which allows access into the “dome.” Check above for a stash and a Perk Magazine, then look around for a hunting magazine, more loot, and spaces to drop down and exit.

[54] Kay-Nine Kennels

Ammo (Few), Climbing Spots, Enemies (Cultist), Far Cry Arcade (Poster), Hostage (Liberate), Gas Canister (Explosive), Item of Note (Documents), Zip Line

The situation at this dog-boarding location is grim. There’s very little to scavenge, and a good deal of mess.

[55] Sunrise Threshing

Ammo (Haul!), Climbing Spots, Enemies (Cultist), Gas Canister (Explosive), Item of Note (Magazine: Perk x3), Items ($), Prepper Stash, Underground, Vehicle (Car/Truck)

Prepper Stash Mission: Man Cave

A small band of cultists have taken over this hay barn and the outbuildings. Clear the area before finding a way into the garage to secure some Perk Magazines and a good deal of loot. The trailer over the hatch in the fenced-off exterior part of the garage is where you need to be.

[56] Redler Residence

Ammo (Haul!), Character of Note (Wendell Redler), Item of Note (Documents, Redler Residence Key), Lock and Key, Propane Tanks (Explosive)

Side Mission: What They Carried

Wendell Redler

Meet the Vietnam vet Wendell Redler inside his modest home. If you’re wondering how to obtain the stash inside the shed, complete the mission; Wendell gives you the keycard to open it.

[57] Adams Ranch

Ammo (Plenty), Barrel (Explosive), Climbing Spots, Enemies (Cultist), Propane Tank (Small: Explosive), Warning! Mounted MG!, Zip Lines

Expect a fight between Peggies and Resistance members as you arrive at this small ranch. Watch for a foe with an RPG. Clear the area, using a flamethrower found on the upper balcony inside the red barn.

[58] Miller Residence

Ammo (Few), Climbable Spots, Collectible (Vietnam Lighter), Gas Canister (Explosive), Item of Note (Documents; Magazine: Perk; Magazine: Plants: Jimson Weed), Items (Safe), Propane Tank (Large: Explosive), Underground

Though the Millers aren’t home and their house is inaccessible, there’s a white (and bloody) shed in one corner of the property that houses a safe. Outside is a hatch to a bunker. Explore down there to obtain a Vietnam Lighter, a Perk Magazine, a magazine all about Jimson Weed, and evidence that the Millers can take care of themselves.

[59] Wellington Residence

Ammo (Haul!), Bliss (Barrel, Effect), Enemies (Animal, Cultist), Gas Canister (Explosive), Item of Note (Documents, Magazine: Perk x3), Items ($), Prepper Stash, Propane Tank (Small: Explosive), Underground

Mission: Prepper Stash—Fire in the Hole

Follow Orville Creek south, or the trail from near the Miller residence, and you come across this remote cabin by a beautiful waterfall. This leads to a frightening and abandoned mine tunnel, now teeming with cultist Angels. Fill in the underground pool to access the prepper stash.

Secondary Locations (4)

[23] Sewer Inlet Pond

Ammo (Few), Enemies (Animal), Item of Note (Sewer Pipe Stash Key)

This is marked due to the key you may need (it’s by the corpse being mauled by a bear), when searching for the Prepper Stash in the sewer drain as part of the Prepper Stash Mission: Playing with Fire (Hope County Jail Bus).

[24] Tractor Shed

Ammo (Few), Enemies (Cultist), Gas Canister (Tube, Explosive), Vehicle (Tractor)

Check this shed for possible cult activity, a small amount of ammo, and the possibility of a tractor. Have you minced anyone with it yet?

[25] River Inlets

Bliss (Barrel, Effect)

The southernmost part of the Henbane River features inlets, and the ground is steaming with Bliss gases. This is the last known location of the infamous Judge Moose. Find out more about him at the Green-Busch Fertilizer Co. (side mission).

[26] Adams Ranch Wood Shed

Ammo (Few), Enemies (Cultist), Item of Note (Documents, Magazine: Perk), Propane Tank (Small: Explosive), Vehicle (Helicopter, Quad)

Sneak around to the top of the hill south and above the Adams Ranch to secure ammo, items, and a Perk Magazine. Then attack using the height advantage via either path that leads here.