- Prerequisites: Complete Story Mission: Missing in Action
- Rewards: 900 Resistance Points
- Details: Go to the Grand View Hotel and use Wheaty’s tape to deconvert the Whitetail hostage.
MISSION Commencement
Receive a briefing from Eli at Wolf’s Den. You need to reach to the Grand View Hotel, clear it of foes before reaching a trapped militia member, play a deconversion tape, and defend the position while the tape plays. Prepare for a protracted firefight, so pack silenced weaponry, as well as your favored “fire-and-forget” armaments and a whole lot of projectile explosives. A long-range sniper rifle is also a must.
REACH the Grand View Hotel
Take a quad and park it outside the entrance. Arriving without a fanfare is recommended; it’s worth having the element of surprise.
SEARCH for the Militia Held in Hotel
This sprawling compound has numerous locations to infiltrate from. There’s a completely “porous” three-floor hotel building with easy access (via boarded windows, open doors, or open windows) from all four sides.
The majority of the first eight enemies are clustered on the south side of the exterior yard, east of
, and toward the north side of the structure’s interior, between
,
, and
. Though there’s no map of the interior, the layout is relatively straightforward; it is a main hall area surrounded by rooms with a stairwell on the west
and east
. The hostage is in the southeast corner room (#306) on the top floor.
OPTIMAL Path
This path enables you to kill all the cult guards before reaching the hostage, which helps your safety during future objectives. For this, use a silenced weapon. Head onto the grass and into the copse of trees along the left side of the tarmac drive to
, tagging a guard patrolling the pens north of
. Drop into the pens and head through them, looking for a foe near the building ladder at
and a sniper on the main front deck near
. Dispatch them. There’s a fourth foe patrolling the east grounds near the play area, east of
. Track and kill him, or save him for last.
Remember, the enemy should still be unaware of your presence. Assuming you’ve scanned the interior and spotted all remaining foe-heat signatures, enter via any open window or unlocked door along the south side of the building after climbing the ladder at
. Creep along the U-shaped landing to the three enemies (one a sniper), north of the interior. Kill them quickly, as they will see their brethren die. Then head up either staircase (
or
) and dispatch the foe on the upper floor. Kill the outside foe if you haven’t, then head to the hostage room.
OTHER Paths
There are limitless variations on the previous plan, from sneaking around to the north side and entering that way, to entering the hotel via entrances on the side walls.
You could also move counterclockwise around to the east, enter near the playpen, climb the stairwell at
, and reach the hostage without being seen by foes. This means you’d have to slay them during the next objective instead.
Feel the need to relive a 1980s action movie? Then take a chopper to the hotel, land on the west parking lot (or better yet, the roof!), and then wade in with automatic weaponry and a bad attitude.
PLAY Eli’s Deprogramming Tape
Ideally with no immediate threats present, move to the hotel’s top floor, to the southeast corner room along the landing, and enter room 306. Slot in the tape at the playback equipment.
DEFEND the Militia Prisoner
From this point until the mission’s end, you need to keep the hostage safe. You’re mainly attacked from two directions: the main driveway and woods to the south
and from the lake to the north
and
. While Eli radios in encouragement, you must successfully repel enemies appearing in the following order:
1. Any foes you didn’t kill during your infiltration.
2. Two Peggies, each driving a quad, from the road.
3. Two pickups, each with two Peggies, from the road.
4. Two Peggies, each driving a Jet Ski, from the lake.
5. Two dinghies, each with a mounted weapon, with two Peggies in each, from the lake.
6. A pickup with two Peggies, from the road.
7. An attack helicopter with three foes, from the air above the lake.
8. Two snipers, from the woods on either side of the road.
9. Two pickups, each with a mounted weapon, with a Peggie and a heavy in each, from the road.
10. Possible additional enemies, including more pick-ups, and a helicopter piloted by a Heavy. If this airborne menace arrives, use a mounted machine-gun or RPG to disable it.
RECOMMENDED Paths
The following are all recommended responses to the Peggie threat:
Sit at the open window at the hallway’s end, just north of
. Face the driveway and snipe foes as they arrive. Use the wall below the window as cover. Focus on the driver of each vehicle, so quads crash and pickups stop, making it take longer for the drivers to reach you. Also make helicopter pilots lose control and crash the craft.
When lakeside foes present themselves, simply sprint from the interior window to the balcony roof at the back of the hotel, just east of
. Snipe the incoming foes in the same manner.
To soften up foes, augment this technique by lobbing grenades as boats land or pickups park. This is particularly important when the pickups with two heavies arrive.
Eli reckons you can use the hotel’s defenses to your advantage, and he’s correct: There are five machine-gun emplacements on the north and south decks and a mortar at the front of the driveway. With allies, it’s worth using the mortar, but under normal circumstances, you can be outflanked while aiming. Machine guns are excellent for cutting down foes, especially the heavies. Just watch out for the snipers, as they can easily drop you before you disengage from the turret.
You can remain at or around the hostage room if you wish, moving outside, around the upper deck, and down to the north deck area. You can also drop behind any of the deck defenses.
Use of proximity mines is also encouraged, both at the driveway just in front of the mortar and at the deck stairs just east of
, so foes are caught in a blast when they try to enter. However, you can’t rig every entrance, so tagging foes with your binoculars is a better use of your time.
When the reinforcements are all defeated, Eli radios in to congratulate you, and the militia take over the hotel as this mission concludes.