- Difficulty: ★★★
- Alarms: 2
- Enemies: 10 (5 Cultists, 1 Sniper, 1 Heavy, plus usually 3 foes on water craft)
- Rewards: Money, Resistance Points: 400 (Henbane River)
- Items of Note: Region Map (Drubman Marina Subregion)
- Details: Eden’s Gate has taken over this marina and is using it as a launch spot for their water convoys.
This is a relatively small cult outpost and is relatively easy to win, though you need to remove enemies in boats as well. Only the north warehouse, between
and
, has an accessible interior. Watch for the sniper on this roof; he can easily spot you.
Though the southern rocks
are optimal, you can also approach from the north
, crouch under a gap in the north fence, grapple onto the warehouse roof, and strangle the sniper. Then sit up here and drop foes if you don’t care about alarms (or if your ally is dealing with enemies elsewhere).
The docks to the west, near Silver Lake
are tricky to remain hidden at, due to patrol boats intermittently moving in from
. Use crates as cover. Note the mortar here; it starts bombarding you if the alarm is raised and foes are there to man it. You could attack from the water in a boat, though you won’t be undetected. You can easily snipe the alarms from a distance before pulling your boat up to attack (or moor it away from the structure and then hike in to attack).
The shed near the junk area
has a wooden boarded window to smash, so you can gather masses of ammo inside. There’s also ammo in the northern warehouse and numerous hiding spots.
Rooftops are also helpful; the green cabin
has solar panels to hide behind; otherwise you’re too easily spotted in the area to the east between here and
. The roof of the central marina structure near
is a better place; climb up and use the apex as cover.
Undetected/No Alarms: Begin on the rock outcrop to the south
, tagging foes with your binoculars. Creep down to the junk area near the shed with the equipment
, watching a foe patrolling from
to
. Sneak up and crack a neck. Silently snipe the sniper atop the roof of the north warehouse (keep firing so he falls backward, not down near the mounted machine gun).
Sneak north around the main building, and clear the main courtyard of regular foes (use ranged silent weaponry and stealth takedowns as opportunities arise). Watch for boats patrolling near
; take out a foe from cover so they become suspicious and disembark, making them easy to hunt down with stealth.
Remain in cover at
, tagging foes with your binoculars; then follow them and silently shoot or strangle them (assuming they are suspicious but haven’t detected you). Now sneak east and stealth-strangle the heavy at the entrance road. Alarms are unnecessary to switch off, though you can do this along your stealth path.