Overview
This subregion covers most of the southeastern part of Holland Valley, following the Henbane River. It bisects Dead Man’s River to the east, adjacent to Faith’s Region. There’s plenty to explore here; the more south you travel, the more remote and unforgiving the terrain becomes. The cult’s main focus in these parts is transforming fertilizer into explosives at the facility this subregion is named after.
Collectibles (5)
The following table details the available collectibles in this subregion:
| # | Type | Nearest Location | Notes |
|---|---|---|---|
|
3 |
|
Roberts Cabin |
Hunting: Caribou |
|
4 |
|
Ravine Hunting Tower |
Hunting: Caribou |
|
1 |
|
St. Isidore School |
Mission: Mint Condition |
|
3 |
|
Fillmore Residence |
Mission: What They Carried |
|
5 |
|
Grain Elevator |
Mission: Vespiary |
Missions (2)
The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).
| Type | # | Mission Name | Associated Character | Associated Location* |
|---|---|---|---|---|
|
|
10 |
The Judge Moose |
Resistance Member |
Green-Busch Fertilizer Co. |
|
|
11 |
Golden Age Nostalgia |
Nadine Abercrombie |
Dodd Residence |
Activities
The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:
Base Jumps: 2
Fishing: Lake Trout, Paddlefish Sturgeon
Hunting: Bald Eagle, Cougar, Gray Wolf, Grouse, Turkey Vulture
Plants: Prickly Lettuce
Cult Outpost (1)
[4] Green-Busch Fertilizer Co.
+RP; Ammo (Plenty); Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Enemies (Cultist); Far Cry Arcade (Editor); Far Cry Arcade (Poster); Grapple Spots; Gun for Hire; Item of Note (Map); Items (Plenty); Shop (General); Vehicle (Car/Truck); Warning! Alarm!; Zip Lines
Difficulty: ★★★
Missions: Cult Outpost; Side: The Judge Moose
Rewards: Ultimate Survivor—Enhanced (Craftable Item), Money, Resistance Points: 400 (Holland Valley)
Eden’s Gate is transforming the factory’s fertilizer into dangerous explosives. After using the antenna tower to gain height and knowledge of this base, clear it and set yourself up here while you tackle the remaining locations in the vicinity.
Cult Properties (2)
[5] Silo: Hay Barn
+RP, Items (Few), Landmark, Propane Tank (Large: Explosive)
Just south of the railroad station and east of the grain elevator is a silo close to a hay barn with minimal items to scavenge.
[6] Silo: Flatiron Stockyards
+RP, Ammo (Plenty), Barrels (Bliss), Bliss (Effect), Climbing Spots, Gas Canister and Propane Tank (Explosive), Enemies (Animal, Cultist), Items (Safe), Vehicle (Car/Truck), Zip Lines
Just north of the Flatiron Stockyards in a field near the woods is another silo to destroy. Approximately five cultists from the livestock pens become hostile once they see you.
Primary Locations (11)
[19] St. Isidore School
Ammo (Few), Barrel and Gas Canister (Explosive), Climbing Spots, Collectible (Cheeseburger Bobblehead), Enemies (Animal, Cultist), Hostage (Liberate), Item of Note (Documents; Magazine: Perk; St. Isidore School Key), Items ($), Lock and Key, Zip Line
This rural school is now abandoned and has a possible hostage situation to solve (through use of headshots). If you want the Perk Magazine and Cheeseburger Bobblehead, unlock the door using the key found inside the top of the chimney.
[20] Dodd Residence
Ammo (Few), Barrels and Propane Tank (Explosive), Character of Note (Nadine Abercrombie), Climbing Spots, Item of Note (Documents), Items (Plenty), Lock and No Key
Mission: Side—Golden Age Nostalgia
Find Nadine Abercrombie rummaging around in this hoarder’s paradise. Speak to her to begin gathering the collectible Comic Books for her side mission. Pick the lock of the small hut behind the cottage for additional items. Also, check the wood shed in the woods to the south (the secondary location).
[21] Roberts Cabin
Ammo (Few), Enemies (Animal), Gas Canister and Propane Tank (Explosive), Item of Note (Magazine: Hunting: Caribou; Magazine: Perk), Items (Few)
A once-quaint cabin with rudimentary toilet facilities is now beginning to stink and may be attracting bears. Check the pellet stove for a magazine and a small hole in the back area near the outhouse; shoot the wood slats, which hide some goodies, including a Perk Magazine.
[22] Hope County Clinic
Enemies (Cultist), Hostages (Liberate), Item of Note (Documents), Items (Plenty), Shop (Garage), Vehicle (Car/Truck)
Expect cultist activity around the clinic, which is now abandoned but still is a great source of medkits. Come here for the healing and leave with a vehicle thanks to the garage shop.
[23] Holland Valley Station
Ammo (Few), Barrels (Explosive), Item of Note (Documents; Magazine: Perk), Items (Few), Vehicle (Car/Truck)
This railroad station now sits abandoned, with a broken rail car blocking the way. Climb inside for a stash with a Perk Magazine. Cult vehicles pass by from the Copperhead Rail Yard outpost to the north.
[24] Grain Elevator
Ammo (Haul!), Barrels (Explosive), Climbing Spots, Enemies (Animal, Cultist), Item of Note (Documents; Magazine: Perk x3; Grain Elevator Warehouse Key [Story Mission Only]), Items ($, Safe), Prepper Stash, Vehicle (Car/Truck), Warning! Mounted MG!, Zip Lines
Mission: Prepper Stash—Vespiary
A Resistance sniper is in the grain tower, outgunned by cultists. Help him if you wish; you can’t save him but you can access his sizable Prepper Stash. You can unlock the warehouse doors (by a key on a metal table at the “Welcome” cult tent), but only during Story Mission: The Widowmaker. Under normal circumstances, zip-line from the tower to the warehouse roof and drop through a skylight.
[25] Henbane River Rail Bridge
Bliss (Effect), Climbing Spots, Fishing Location, Enemies (Cultist), Grapple Spots, Landmark, Vehicle (Car/Truck; Quad; Tractor), Vista
The south border into Henbane River is marked by this long, steel bridge, offering easy access, a light cult presence, and some fine fishing.
[26] Flatiron Stockyards
Ammo (Plenty), Barrels (Bliss), Bliss (Effect), Climbing Spots, Gas Canister and Propane Tank (Explosive), Enemies (Animal, Cultist), Items (Safe), Vehicle (Car/Truck), Zip Lines
Expect a small group of foes abusing livestock at this holding area for animals, which is now part of the cult’s revolting experimentations. Find the safe inside the small entrance hut.
[27] Fillmore Residence
Climbing Spots, Collectible (Vietnam Lighter), Enemies (Cultist), Gas Canister (Explosive), Item of Note (Documents; Magazine: Perk), Items ($), Underground
This location is currently being torched by the cult, ensuring combat with a flamethrower foe and other reprobates. With the coast clear, investigate the bunker below the wood shed for a Vietnam Lighter and Perk Magazine.
[28] Dupree Residence
Ammo (Few), Climbing Spots, Enemies (Cultist), Hostage (Liberate), Item of Note (Documents; Magazine: Perk), Items ($), Propane Tank (Small: Explosive), Underground
Currently on the market, this dwelling usually has minor cult activity to neutralize, before you can begin searching the property. The woodshed is empty, save for some plants to harvest. The bunker (its hatch is visible in the backyard) leads to a small haul of items and a magazine.
[29] Catamount Mines
Ammo (Few); Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Enemies (Animal, Cultist); Grapple Spots; Item of Note (Documents); Items ($, Safe), Lock and No Key; Shop (Helicopter); Underground; Vehicle (Car/Truck); Zip Lines
This gold mine was left to rot before the cult came and began using it for storage purposes. Expect a small contingent of enemies (including one who can summon reinforcements). The main structure is a multilevel warehouse, with an outside helipad. Note the small metal hut to the northeast. Pick the lock to access a safe and stash inside. For a detailed look at this place, check out Story Mission: Blow Their Mine.
Secondary Locations (4)
[13] Dodd Residence Woodshed
Gas Canister (Explosive), Item of Note (Magazine: Perk), Items (Safe)
South of Nadine Abercrombie and the Dodd Residence junkyard is a wooded path to an open shed. Grab the stash and Perk Magazine inside.
[14] Ravine Hunting Tower
Ammo (Few), Climbing Spots, Item of Note (Magazine: Hunting: Caribou), Items (Few)
Find this elevated hunting tower in a ravine; unlike most of these structures, this one features a magazine you can grab. Then stay for the grouse hunting.
[15] Road Drain
Ammo (Few), Item of Note (Magazine: Perk), Items (Few), Underground
The drainage duct beneath the main road by the small trout lake, west of the Green-Busch Fertilizer Co., has a small alcove and a Perk Magazine to grab.
[16] Fillmore Cabin
Ammo (Few), Enemies (Cultist), Items (Few)
Southwest of the Fillmore Residence, a flamethrower foe and cohorts are ensuring all Fillmore property burns to the ground. Check the ashes and ruined structure for a boarded hole in the ground; grab the stash below it.
Cheeseburger Bobblehead
Vietnam Lighter
Side