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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › John’s Region

Subregion 4: Green-Busch Fertilizer Co.

Overview

This subregion covers most of the southeastern part of Holland Valley, following the Henbane River. It bisects Dead Man’s River to the east, adjacent to Faith’s Region. There’s plenty to explore here; the more south you travel, the more remote and unforgiving the terrain becomes. The cult’s main focus in these parts is transforming fertilizer into explosives at the facility this subregion is named after.

Collectibles (5)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

3

Magazine

Roberts Cabin

Hunting: Caribou

4

Magazine

Ravine Hunting Tower

Hunting: Caribou

1

Cheeseburger Bobblehead

St. Isidore School

Mission: Mint Condition

3

Vietnam Lighter

Fillmore Residence

Mission: What They Carried

5

Prepper Stash

Grain Elevator

Mission: Vespiary

Missions (2)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Side

10

The Judge Moose

Resistance Member

Green-Busch Fertilizer Co.

Side

11

Golden Age Nostalgia

Nadine Abercrombie

Dodd Residence

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Base Jumps: 2

Fishing: Lake Trout, Paddlefish Sturgeon

Hunting: Bald Eagle, Cougar, Gray Wolf, Grouse, Turkey Vulture

Plants: Prickly Lettuce

Cult Outpost (1)

[4] Green-Busch Fertilizer Co.

+RP; Ammo (Plenty); Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Enemies (Cultist); Far Cry Arcade (Editor); Far Cry Arcade (Poster); Grapple Spots; Gun for Hire; Item of Note (Map); Items (Plenty); Shop (General); Vehicle (Car/Truck); Warning! Alarm!; Zip Lines

Difficulty: ★★★

Missions: Cult Outpost; Side: The Judge Moose

Rewards: Ultimate Survivor—Enhanced (Craftable Item), Money, Resistance Points: 400 (Holland Valley)

Eden’s Gate is transforming the factory’s fertilizer into dangerous explosives. After using the antenna tower to gain height and knowledge of this base, clear it and set yourself up here while you tackle the remaining locations in the vicinity.

Cult Properties (2)

[5] Silo: Hay Barn

+RP, Items (Few), Landmark, Propane Tank (Large: Explosive)

Just south of the railroad station and east of the grain elevator is a silo close to a hay barn with minimal items to scavenge.

[6] Silo: Flatiron Stockyards

+RP, Ammo (Plenty), Barrels (Bliss), Bliss (Effect), Climbing Spots, Gas Canister and Propane Tank (Explosive), Enemies (Animal, Cultist), Items (Safe), Vehicle (Car/Truck), Zip Lines

Just north of the Flatiron Stockyards in a field near the woods is another silo to destroy. Approximately five cultists from the livestock pens become hostile once they see you.

Primary Locations (11)

[19] St. Isidore School

Ammo (Few), Barrel and Gas Canister (Explosive), Climbing Spots, Collectible (Cheeseburger Bobblehead), Enemies (Animal, Cultist), Hostage (Liberate), Item of Note (Documents; Magazine: Perk; St. Isidore School Key), Items ($), Lock and Key, Zip Line

This rural school is now abandoned and has a possible hostage situation to solve (through use of headshots). If you want the Perk Magazine and Cheeseburger Bobblehead, unlock the door using the key found inside the top of the chimney.

[20] Dodd Residence

Ammo (Few), Barrels and Propane Tank (Explosive), Character of Note (Nadine Abercrombie), Climbing Spots, Item of Note (Documents), Items (Plenty), Lock and No Key

Mission: Side—Golden Age Nostalgia

Nadine Abercrombie

Find Nadine Abercrombie rummaging around in this hoarder’s paradise. Speak to her to begin gathering the collectible Comic Books for her side mission. Pick the lock of the small hut behind the cottage for additional items. Also, check the wood shed in the woods to the south (the secondary location).

[21] Roberts Cabin

Ammo (Few), Enemies (Animal), Gas Canister and Propane Tank (Explosive), Item of Note (Magazine: Hunting: Caribou; Magazine: Perk), Items (Few)

A once-quaint cabin with rudimentary toilet facilities is now beginning to stink and may be attracting bears. Check the pellet stove for a magazine and a small hole in the back area near the outhouse; shoot the wood slats, which hide some goodies, including a Perk Magazine.

[22] Hope County Clinic

Enemies (Cultist), Hostages (Liberate), Item of Note (Documents), Items (Plenty), Shop (Garage), Vehicle (Car/Truck)

Expect cultist activity around the clinic, which is now abandoned but still is a great source of medkits. Come here for the healing and leave with a vehicle thanks to the garage shop.

[23] Holland Valley Station

Ammo (Few), Barrels (Explosive), Item of Note (Documents; Magazine: Perk), Items (Few), Vehicle (Car/Truck)

This railroad station now sits abandoned, with a broken rail car blocking the way. Climb inside for a stash with a Perk Magazine. Cult vehicles pass by from the Copperhead Rail Yard outpost to the north.

[24] Grain Elevator

Ammo (Haul!), Barrels (Explosive), Climbing Spots, Enemies (Animal, Cultist), Item of Note (Documents; Magazine: Perk x3; Grain Elevator Warehouse Key [Story Mission Only]), Items ($, Safe), Prepper Stash, Vehicle (Car/Truck), Warning! Mounted MG!, Zip Lines

Mission: Prepper Stash—Vespiary

A Resistance sniper is in the grain tower, outgunned by cultists. Help him if you wish; you can’t save him but you can access his sizable Prepper Stash. You can unlock the warehouse doors (by a key on a metal table at the “Welcome” cult tent), but only during Story Mission: The Widowmaker. Under normal circumstances, zip-line from the tower to the warehouse roof and drop through a skylight.

[25] Henbane River Rail Bridge

Bliss (Effect), Climbing Spots, Fishing Location, Enemies (Cultist), Grapple Spots, Landmark, Vehicle (Car/Truck; Quad; Tractor), Vista

The south border into Henbane River is marked by this long, steel bridge, offering easy access, a light cult presence, and some fine fishing.

[26] Flatiron Stockyards

Ammo (Plenty), Barrels (Bliss), Bliss (Effect), Climbing Spots, Gas Canister and Propane Tank (Explosive), Enemies (Animal, Cultist), Items (Safe), Vehicle (Car/Truck), Zip Lines

Expect a small group of foes abusing livestock at this holding area for animals, which is now part of the cult’s revolting experimentations. Find the safe inside the small entrance hut.

[27] Fillmore Residence

Climbing Spots, Collectible (Vietnam Lighter), Enemies (Cultist), Gas Canister (Explosive), Item of Note (Documents; Magazine: Perk), Items ($), Underground

This location is currently being torched by the cult, ensuring combat with a flamethrower foe and other reprobates. With the coast clear, investigate the bunker below the wood shed for a Vietnam Lighter and Perk Magazine.

[28] Dupree Residence

Ammo (Few), Climbing Spots, Enemies (Cultist), Hostage (Liberate), Item of Note (Documents; Magazine: Perk), Items ($), Propane Tank (Small: Explosive), Underground

Currently on the market, this dwelling usually has minor cult activity to neutralize, before you can begin searching the property. The woodshed is empty, save for some plants to harvest. The bunker (its hatch is visible in the backyard) leads to a small haul of items and a magazine.

[29] Catamount Mines

Ammo (Few); Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Enemies (Animal, Cultist); Grapple Spots; Item of Note (Documents); Items ($, Safe), Lock and No Key; Shop (Helicopter); Underground; Vehicle (Car/Truck); Zip Lines

This gold mine was left to rot before the cult came and began using it for storage purposes. Expect a small contingent of enemies (including one who can summon reinforcements). The main structure is a multilevel warehouse, with an outside helipad. Note the small metal hut to the northeast. Pick the lock to access a safe and stash inside. For a detailed look at this place, check out Story Mission: Blow Their Mine.

Secondary Locations (4)

[13] Dodd Residence Woodshed

Gas Canister (Explosive), Item of Note (Magazine: Perk), Items (Safe)

South of Nadine Abercrombie and the Dodd Residence junkyard is a wooded path to an open shed. Grab the stash and Perk Magazine inside.

[14] Ravine Hunting Tower

Ammo (Few), Climbing Spots, Item of Note (Magazine: Hunting: Caribou), Items (Few)

Find this elevated hunting tower in a ravine; unlike most of these structures, this one features a magazine you can grab. Then stay for the grouse hunting.

[15] Road Drain

Ammo (Few), Item of Note (Magazine: Perk), Items (Few), Underground

The drainage duct beneath the main road by the small trout lake, west of the Green-Busch Fertilizer Co., has a small alcove and a Perk Magazine to grab.

[16] Fillmore Cabin

Ammo (Few), Enemies (Cultist), Items (Few)

Southwest of the Fillmore Residence, a flamethrower foe and cohorts are ensuring all Fillmore property burns to the ground. Check the ashes and ruined structure for a boarded hole in the ground; grab the stash below it.

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