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Far Cry 5 eGuide
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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Faith’s Region: Henbane River

Side Mission: Whiskey River

  • Prerequisites: None
  • Rewards: $800
  • Details: Find the missing McHelen’s Whiskey Casks submerged in the lake and bring them to Sherri. Remember, look for the red cross that marks the spot, and then follow the direction written near it.

MISSION Commencement (1)

Sherri Woodhouse

Locate Sherri Woodhouse minding her place of business at the Can of Worms Fishing Store, on Silver Lake’s south shore, west of Dutch’s Island. She’s certain there’s some well-aged whiskey casks placed underwater around Silver Lake.

MISSION Commencement (2)

Or, you can simply find one of the 15 Whiskey Casks at the locations detailed below and then talk to Sherri. The mission begins when you grab your first cask, or speak to Sherri.

Whiskey Casks Collected (15)

Whiskey Casks: Your world map (and the Atlas) now features a new icon. This appears when you’re close to a Whiskey Cask at a specific location. There are no randomly located barrels. They are all in Silver Lake, either in Whitetail Mountains or Henbane River. The rest of this mission details where all of them are. Seek them out in any order you like. There is a two-stage process here: Each Whiskey Cask is always near a small red metal cross, usually on a rock outcrop. By the cross is a red letter indicating the compass direction to the barrel. Swim and peer into the water; locate a floating buoy marker (usually under the surface), and follow a rope to the cask.

You can purchase a map showing the location of all these items at a shop, though this is unnecessary with the guide in your hands!

Whiskey CaskS: Silver Lake

You will collect the 15 Whiskey Casks in a clockwise direction, starting at north and working your way around Silver Lake.

#1: North—Cult Docks (Whitetail Mountains)

Find the small island with a cult dock and sentry tower, southeast of Old Sun Outfitters. The red cross shows “S,” obscured by a wasp nest.

The rope leads to a small rock fissure; the barrel is among the weeds in this fissure.

#2: Northeast—Tanami Residence (Henbane River)

Find the cross on the west shore across from the island, just northwest of the Whitetail Mountains Rail Bridge. The cross shows “W.”

The rope leads to a dredging carriage, partially attached to the moored dredging boat. Swim into this rusting carriage; the barrel is at the base of it, inside.

#3: East—Two-Tree Island (Henbane River)

The small promontory adjacent to Silver Lake Campgrounds, with two trees, has an outcrop with a cross showing “W.”

The barrel is at the end of the rope is among some grass, boulders, and leaking Bliss barrels.

#4: East—Tiny Camp Island (Henbane River)

In the eastern part of Silver Lake, due west of Drubman Marina, is a small island with a dock and camp. The cross shows “W.”

Follow the rope past a submerged canoe and log, to a boulder and barrel.

#5: Southeast—Fishing Store Rocks (Henbane River)

East of Can of Worms Fishing Store is an easy-to-find cross near a place of cult activity. The mark shows “N.”

The rope stops short of the barrel, which is hidden in the weeds further north, near a boulder.

#6: Southeast—Sunken Carriage (Henbane River)

Head west from the Can of Worms Fishing Store to the southern end of the Whitetail Mountains Rail Bridge. A cross here is marked “N.”

Swim to the second submerged freight carriage and head through the wider of the two gaps. Swim immediately left, down into a narrow gap to the barrel, and retrace your steps. Don’t go through the narrower opening or you could drown!

#7: South—Burned Island (Henbane River)

East of Joseph’s Region (cult compound) is an island promontory with a burned-out cabin. On the north shore is a cross marked “N.”

Follow the rope to a concrete drainage pipe, approaching it from the other end to access the barrel inside.

#8: South—Road Bridge (Henbane River)

Check the water to the west of the road bridge, on the southern perimeter of Joseph’s Region. Drop down by the “Welcome to Henbane River” sign. The marker says “E.”

Enter the snaking metal tube and swim through the two metal gaps to the barrel at the deepest end, then retrace your steps.

#9: Southwest—Road Bridge (Henbane River)

South of Dutch’s Island is the road bridge from Gardenview Orchards to the McClain Residence. Check the cross below the bridge, on the north side. It is marked “W”.

Shoot the underwater cage so the door opens, allowing you to swim in and grab the barrel.

#10: Southwest—River Bank (Whitetail Mountains)

Look for a rock with a cross marked “W” on the western grassy riverbank.

Swim out and follow the rope. The barrel is easily spotted in the weeds.

#11: Southwest—Dutch’s Tiny Island (Whitetail Mountains)

North of the Forest Research Station is a tiny island with a cross on it, marked “S.”

Dive and follow the rope through the submerged logs to the barrel, among the pile of logs in the deeper water.

#12: West—Big Tree Little Tree Island (Whitetail Mountains)

North of Dutch’s Island is a tiny island with two differently sized trees and a cross marked “W.”

After a deep dive, the barrel is among the ruins of a sunken cabin.

#13: West: Clagett Bay (Whitetail Mountains)

There’s a tiny rock island among the others dotted around Clagett Bay. This one is marked with an “E.”

Follow the rope to the remains of a destroyed helicopter; the barrel is inside the craft.

#14: Northwest—Elk Jaw Inlet (Whitetail Mountains)

The smattering of rocks just northeast of Elk Jaw Lodge (cult outpost) has one rock with a cross on it, marked with “S.”

The barrel is actually atop the largest rock formation, above the water level. Watch for snakes!

#15: Northwest—Three Finger Islands (Whitetail Mountains)

Search for the three small, narrow islands at the mouth of the Moccasin River. The cross here has an “S” marked by it.

Dive into a rocky hole, with the barrel just under the lip of the hole.

RETURN the Whiskey Casks to Sherri

After you gather all 15 Whiskey Casks, head back to the Can of Worms Fishing Store. Let Sherri know she can break open the family spirits. She rewards you and the mission concludes.

Check the Atlas for more information about Whiskey Cask locations!

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