MISSION Commencement
- Prerequisites: None (Wingsuit is optional)
- Rewards: Zebra Skin for the SMG-11 (Weapon Skin), $2,000
- Details: Help Special Agent Willis Huntley and he’ll help you.
MISSION Commencement
Locate Special Agent Willis Huntley at the lookout close to Howard Cabin, southwest of Rae-Rae’s Pumpkin Farm. Willis has special orders from the “Big Man” and needs your help to accomplish the plan. Your reward is help from the U.S. government. Sounds like a deal.
FOLLOW Willis to the Lincoln Lookout Tower
Enter Willis’s vehicle, and ride with him as he explains the plan. Get out and follow him to the perimeter of the Lincoln Lookout Tower.
SECURE the Lookout Tower
Your first task is to make short work of around eight “doomsday hippies” (including two snipers) who are guarding the place. After that, the surveillance can start.
OPTIMAL Path
Crouch and remain hidden until you’re close enough to the tower. This is a good way to swarm this location without getting bogged down in combat where the enemy has the height advantage. From your starting point
, crouch and enter the first drain, turn left, head through the second drain under the road, and climb a metal lookout platform attached to a tree by the drain exit
. This allows you to tag all foes with your binoculars.
Creep around the perimeter’s far eastern side, darting out to strangle a foe and dragging his body behind the rocks. Move to the hut at the tower’s base
. At this point, you can mow down the foes at the tower’s base, as well as the snipers on the deck. Use the scaffold ladder to reach the deck, as it’s quicker. Tag any stragglers from this elevated position
, and Willis heads in to rendezvous.
OTHER Paths
Produce a sniper rifle at the metal tree platform
, and start tagging foes from this relatively safe position.
Head through the first drain, then creep up the low rocks to the wooden stairs
. Strangle or avoid foes before you reach the steps; then head up to the snipers. Remove all foes when you reach this elevated position with protective walls.
You can circumvent all foes by creeping around the western perimeter, then up the switchback trail to the southwest
. Go up to the tower’s base. You still need to cull foes at this point, though.
Remember you can cause distractions by shooting the explosive barrels at the tower’s base, though these are best detonated at range to avoid being caught and burned.
REGROUP with Willis Inside the Tower
STAND BY Until Willis Enacts His Plan
With the Lincoln Lookout Tower devoid of enemies, Willis heads to the radio and starts the mission. While he explains your orders, look roughly south down the trail.
TAIL the Helicopter to the VIP Location
You have a chopper to follow, and there are two ways to tail it: either use a wingsuit, base-jumping at the windsock close to
, or locate a quad, which is usually at the start of the trail
heading downhill and south. The quad is preferred, as you can stay on this vehicle while the tailing continues.
Veer off the trail to the right to reach the Boyd residence (due south of your location), where the chopper lands. A VIP target appears from the residence and enters the craft. Stop when you reach the rock outcrop and undergrowth on the dwelling’s north side. Watch the VIP head to the chopper, and begin the second part of your tailing.
Competence is required here! If the chopper carrying the VIP gets more than 350 to 400 meters away, the mission fails (though you can retry).
TAIL the VIP to His Safe House
The second part of the tailing involves more nimble off-road maneuvering. Optimally, you should have parked your quad to face south-southeast, with the Boyd residence on your right. Remain on the vehicle. This way you can quickly tail the chopper.
If the quad is stuck, or you came here by wingsuit or other means, simply rush to the Boyd residence and secure a quad from there. An off-road vehicle is also possible to appropriate, but it’s much more difficult to squeeze through the woods and rough terrain to come.
You’re heading to the safe house, which is the Sawyer residence to the southeast. Drive just east of due south through the wooded meadows. Optionally use the wooden lean-to as a ramp, and aim for a wooden ramp above a rock outcrop farther south. Make a sharp left at the tarmac road.
From here you can take a shortcut through the woods, or if you’re in a truck, take an immediate right down a tarmac side road and turn left at the “Sunrise Farm” sign.
Bail from your vehicle before you reach the safe house, as it’s well guarded and a professional takedown of the remaining foes is necessary.
SECURE the Safe House
There are usually five foes to dispatch before the objective is complete.
OPTIMAL Path
If you make enough noise in the woods to the north
as you park your quad, the foes usually are distracted and move along the dirt road to investigate. Either way, move in a wide, clockwise route from the woods
, tagging foes with binoculars; then creep around to the side fence
before climbing onto the cottage roof
. This allows you to take cover and easily drop the foes from this elevated position, using the roof apex as cover to duck down below.
OTHER Paths
Need a bigger distraction? Blow up the chopper, then run in and mow down foes in the ensuing mayhem.
Want some quiet time to take down foes? You can always reach the dwelling via the dock to the south, then up to the cottage fence
to throttle foes until you’re discovered.
Snipe from the woods to the north
to thin out the enemies before racing in to finish off stragglers.
If you came here in a truck, you can handbrake turn and park it with your driver’s door pointing north. Use the vehicle as cover on the dirt road near the chopper landing point, and remove foes in a vicious firefight from here.
FIND the VHS Tape in the Bunker
Taped evidence is somewhere on this property—or more specifically, under it. The cottage isn’t accessible, but the woodshed
has a hatch inside. Open it, descend to the bunker, and grab the tape on the metal shelving.
GIVE the VHS Tape to Willis
Emerge from the bunker as Willis arrives. Give him the tape. If you’re expecting help from the U.S. government after this, you’re in for a rude awakening. The mission concludes, though you can revisit Howard Cabin and listen to Willis’s amusing anecdotes once you part ways.