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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › Faith’s Region

Subregion 3: Sacred Skies Youth Camp

Overview

This subregion is dominated by Joseph’s Word, a giant basalt effigy of Joseph Seed that stands atop Angel’s Peak. Surrounding this landmark (which you should use for navigation no matter where you are in Hope County) are various trails, shrines, and dotted cabins marking a pilgrimage route the Peggies are forcing the civilians to take before they are judged. Also of note are two cult outposts (though only one has the subregion map) and a series of geothermal pools where the cult, and the good doctor Charles Lindsay, require your attention.

Collectibles (6)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

2

Magazine

Eden’s Convent

Hunting: Turkey Vulture

3

Magazine

Sacred Skies Youth Camp

Plants: Prickly Lettuce

4

Collectible Comic Book (Vietnam)

Chan Residence

Mission: Golden Age Nostalgia

5

Collectible Comic Book (Mars)

Boshaw Manor

Mission: Golden Age Nostalgia

3

Vietnam Lighter

Counselor’s Cabin

Mission: What They Carried

5

Prepper Stash

Dead Man’s Mill

Mission: Dead Man’s Treasure

Missions (3)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Side

9

Broken Path

Resistance Member

Eden Convent

Side

10

The Judge Cougar

Resistance Member

Sacred Skies Youth Camp

Story

11

Doctor’s Orders

Dr. Charles Lindsay

Mastodon Geothermal Park

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Base Jumps: 3

Fishing: Rainbow Trout, Smallmouth Bass (Hard)

Hunting: Cougar (2), Pronghorn, White-Tail Deer, Wild Boar

Plants: Prickly Lettuce

Cult Outposts (2)

[2] Eden’s Convent

+RP, Ammo (Plenty), Barrels (Explosive), Bliss (Barrels, Effect), Climbing Spots, Enemies (Animal, Cultist), Grapple Spots, Guns for Hire, Item of Note (Documents; Magazine: Hunting: Turkey Vulture), Items ($, Safe), Shop (General, Helicopter, Car/Truck), Vista, Warning! Alarms! Mounted MG!, Zip Lines

Difficulty: ★★

Rewards: Money, Resistance Points (400; Henbane River)

Missions: Cult Outpost; Side: Broken Path

The devoted can rest here during their pilgrimages as they walk the Path to Eden’s Gate. Clear the main church room balcony (via the outside upper window on the north side) and the barracks of all salvageable items. The main church interior also has a bird magazine to grab.

[3] Sacred Skies Youth Camp

+RP; Ammo (Plenty); Barrels, Gas Canister, Propane Tank (Explosive); Climbing Spots; Enemies (Cultist); Far Cry Arcade (Poster); Grapple Spots; Guns for Hire; Item of Note (Documents; Magazine: Plants: Prickly Lettuce; Map), Items (Safe), Shop (General, Helicopter); Vehicle (Car/Truck); Warning! Alarms! Mounted MG!; Zip Lines

Difficulty: ★★

Rewards: Money, Resistance Points (400; Henbane River)

Missions: Cult Outpost; Side: The Judge Cougar

Eden’s Gate has transformed this old camp into a field of flowers that will eventually become Bliss. Check the main lodge kitchen for a magazine and the main interior room for the subregion map.

Cult Properties (4)

[6] Shrine: Pilgrim Path (West)

+RP, Bliss (Effect), Enemies (Cultist), Hostage (Liberate), Landmark, Propane Tank (Large: Explosive), Vehicle (Quad)

This shrine sits on a rocky bluff above the winding pilgrim’s trail that snakes to the top of Angel’s Peak and Joseph’s Word statue.

[7] Shrine: Low Water Lake

+RP, Bliss (Effect), Enemies (Cultist), Hostage (Liberate), Landmark, Propane Tank (Large: Explosive)

This shrine is on a low, flat island surrounded by shallow lake water, due west of Dead Man’s Mill and the main road.

[8] Shrine: Eden’s Convent Bluffs

+RP, Bliss (Effect), Landmark, Propane Tank (Large: Explosive), Vehicle (Quad), Vista

This shrine is perched atop a rock bluff by the Bliss fields south of Eden’s Convent.

[9] Shrine: Throne of Mercy

+RP, Bliss (Effect), Enemies (Cultist), Hostage (Liberate), Landmark, Propane Tank (Large: Explosive)

Close to the Wild Boar hunting grounds, this shrine is atop a hill surrounded by trees, west of Throne of Mercy Church.

Primary Locations (10)

[21] Joseph’s Word

Ammo (Haul!), Bliss (Effect), Climbing Spots, Enemies (Cultist), Grapple Spots, Hostage (Liberate), Landmark, Items (Plenty), Vista, Zip Lines

This landmark atop Angel’s Peak is dominated by a huge statue of Joseph Seed, which is visible from anywhere in the county. Pilgrimages end here (literally; many foes are cast over the cliff to the north). Dutch recommends you find a way to blow up this hollow statue in part of Tracey Lader’s Story Missions. Have you tried RPGs or chopper gunfire?

[22] Purpletop Antenna

Barrel (Explosive), Climbing Spots, Enemies (Cultist), Grapple Spots, Item of Note (Documents), Vehicle (Quad), Vista, Zip Lines

This radio tower is under cult control, though defenses are minimal. The antenna is small and can’t be climbed.

[23] Dead Man’s Mill

Ammo (Haul!), Bliss (Barrels, Effect), Climbing Spots, Enemies (Animal, Cultist), Far Cry Arcade (Poster), Fishing Location, Grapple Spots, Item of Note (Magazine: Perk x3, Waterfall Wheel), Items ($), Lock and Key, Prepper Stash, Underground, Vehicle (Quad), Vista, Zip Line

Mission: Prepper Stash—Dead Man’s Treasure

A rickety old mill structure has a Prepper Stash once you crawl up under the floor and grab the waterfall wheel to dam the water. Only then can you venture into Dead Man’s Falls (Secondary Location #27) and secure the stash.

[24] Mastodon Geothermal Park

+RP, Ammo (Plenty), Character of Note (Dr. Charles Lindsey), Climbing Spots, Enemies (Cultist), Guns for Hire, Hostage (Liberate), Landmark, Vehicle (Quad), Warning! Mounted MG!

Mission: Story—Doctor’s Orders

Dr. Charles Lindse

These thermal springs were discovered in 1836 and were believed to be a mastodon watering hole. Currently, a sizable cult presence (including a passing helicopter) is holding hostages (use stealth or this can turn ugly fast). One is Dr. Charles Lindsey, who moves to Hope County Jail once you begin his Story mission.

[25] Chan Residence

Ammo (Few), Collectible (Comic Book: Vietnam), Gas Canisters and Propane Tank (Explosive), Grapple Spots, Item of Note (Documents, Magazine: Perk), Items ($), Vehicle (Car/Truck), Vista

This cabin on the steep mountainside of Angel’s Peak has cult activity nearby due to its proximity to Joseph’s Word. Check the cabin for a comic, and search the loose boards behind the small shed outside for a small haul, including a magazine.

[26] Counselor’s Cabin

Ammo (Few), Climbing Spots, Collectible (Vietnam Lighter), Enemies (Cultist), Guns for Hire, Items (Safe), Underground, Zip Lines

Part of the Sacred Skies compound, this cabin is close to the rocky river and may have militia to hire once you liberate the cult outpost. Check the bunker hatch behind the cabin (which is inaccessible). There’s a lighter inside the bunker.

[27] Nature Cabin

Enemies (Cultist), Gas Canisters (Explosive), Item of Note (Magazine: Perk), Vista, Zip Line

This cabin is on the upper hillside slopes east of the Sacred Skies Youth Camp cult outpost. Check inside for a Perk Magazine on the stove.

[28] Throne of Mercy Church

Ammo (Plenty), Bliss (Barrels), Enemies (Animal, Cultist), Item of Note (Documents; Magazine: Perk; Throne of Mercy Key), Items ($, Safe), Lock and Key, Propane Tank (Small: Explosive), Vista, Warning! Mounted MG!

This abandoned church sits atop a lonely rock bluff. To get inside the shed and claim some cash and a magazine, look for the key on the shoulders of the crucifix half hidden by the cardboard box, at the back of the church.

[29] Administrator’s Cabin

Ammo (Plenty), Enemies (Cultist), Gas Canister and Propane Tank (Explosive)

This cabin’s interior is inaccessible, but there’s an old phone to check inside the shed (shoot out the boards across the windows or doorway), along with some ammo.

[30] Boshaw Manor

Ammo (Plenty), Climbing Spots, Collectible (Comic Book: Mars), Gas Canisters and Propane Tank (Explosive), Far Cry Arcade (Editor), Item of Note (Documents), Items (Safe), Underground, Warning! Mounted MG!, Zip Line

Though this is stretching the description of the word manor, this property has a bunker to explore, as well as a main dwelling littered with flammable canisters and a bedroom with a comic book to grab.

Secondary Locations (10)

[19] Cult Comms Tower

Bliss (Barrels), Enemies (Animal, Cultist), Gas Canister (Explosive), Grapple Spots, Warning! Mounted MG!

This small antenna tower, close to the bass pond area, was appropriated by the cult.

[20] Bass Pond Cave

Grapple Spot, Item of Note (Magazine: Perk), Underground

South of the rock bass fishing spot at the pond is a rocky crag with grapple spots up to a small cave entrance. Check inside for a magazine.

[21] Good Tidings Chapel

Ammo (Few), Enemies (Cultist), Item of Note (Magazine: Perk), Vehicle (Quad)

This small chapel in the low fields west of Eden’s Convent is now a processing area and barracks. Bliss crops are drying here. Check inside for a magazine.

[22] Pronghorn Hunting Platform (Antenna Slope)

Ammo (Few), Item of Note (Magazine: Perk), Zip Line

Unlike the majority of the hunters’ platforms across Hope County, this one has a magazine to gather, once you zip-line down from Purpletop Antenna.

[23] Abandoned Mine Entrance

Grapple Spots

Along the steep southern lower slopes of Angel’s Peak is an old mine entrance, now completely blocked.

[24] Twin Cabins and Footbridge

Ammo (Few), Enemies (Cultist), Hostage (Liberate), Item of Note (Documents), Propane Tank (Large: Explosive), Vista

Two small cabins are used as sleeping quarters along the pilgrimage path to the south of Angel’s Peak.

[25] Rocky River Bear Cave

Ammo (Few), Item of Note (Magazine: Perk), Underground

A small, alcove-sized cave in the rock wall along the river’s southern side has a small stash and a magazine inside.

[26] Dead Man’s Bridge

Ammo (Few), Item of Note (Magazine: Perk)

Under the road bridge, just west of Dead Man’s Mill, is an expired civilian near a tent. Check the area for a magazine.

[27] Dead Man’s Waterfall

Ammo (Plenty), Grapple Spots, Prepper Stash, Underground

Mission: Prepper Stash—Dead Man’s Treasure

There’s a sizable haul here, including three magazines in this cave, halfway up the waterfall rock cliff. Check Dead Man’s Mill for details on acquiring this stash.

[28] Hillside Tunnel

Landmark, Underground

Though you can cross the hills from Throne of Mercy Church, you can also move north to south through a tunnel, allowing access to and from Boshaw Manor (south) and Mastodon Geothermal Park (north).

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