- Difficulty: ★★
- Alarms: 2
- Enemies: 8 (5 Cultists, 1 Heavy, 1 VIP, 1 Animal)
- Rewards: “The Reaper” (Vehicle), Low Resistance (Holland Valley)
- Items of Note: Region Map (Kellett Cattle Co. Subregion)
- Details: Eden’s Gate has taken over this cattle farm and is slaughtering the cows for their meat.
Despite having a subregion named after it, this is a relatively tight cult outpost, with most foes in and around the main farmhouse residence, between
and
. However, the heavy foe is a particular concern; it’s best to strangle him instead of battling him at range.
If you want to rescue hostages and grab the region map, check inside both floors of the farmhouse. You can hop through broken windows, or zip-line in from the water tower
. Have an ally stationed here so the enemies don’t start wasting friendlies.
Reinforcements arrive via the main road to the west, which is quite open; creep up to the low rocks in the southwest corner
for some cover and height.
The cow barn
is another location you can assault from, ideally by climbing either of the ladders and using the roof for height and cover. The zip line to the green stall barn is also a bonus.
The cow pen
offers little cover, though you can creep up and into the green stall barn, east of
, more easily, allowing good cover options.
Undetected/NoAlarms: Start by tagging enemies at
and climbing the water tower for a better look around. Wait for the heavy foe to patrol, then follow him around the main house’s north side and strangle him from behind. Deactivate the north alarm if you wish. Head around the outbuilding
, and strangle the foe cutting up meat. Then quickly get behind and melee-strike the VIP near the horse barn. Follow another foe around the barn
and tackle him; then mop up remaining enemies with silenced weaponry and melee strikes, using the trailer and barn as cover.