- Prerequisites: Complete Story Mission: Good Samaritan
- Rewards: M249 (Weapon), Medium Resistance (Holland Valley)
- Details: A defector of Eden’s Gate has sought refuge at the Silver Lake Trailer Park. Pastor Jerome has requested the defector’s safe extraction.
MISSION Commencement
GO TO the Silver Lake Trailer Park
Return to the church at Fall’s End and speak to the pastor. He needs you to immediately go to the Silver Lake Trailer Park (north of Rae-Rae’s Pumpkin Farm) to help rescue a cult defector before Eden’s Gate removes him.
SECURE the Trailer Park
As you near the trailer park, the pastor radios in to warn you that the cult has the place surrounded. This isn’t technically true, but there are numerous foes already inside the park (initially around eight); you must remove them before meeting the defector. There’s little need (or time) for a clandestine approach; you’re here to spill some blood this time.
There are around eight enemies to take care of and an incoming helicopter. Note that the map shows all the buildings inside the trailer park that have accessible interiors (
-
). This is helpful as you clear the park both now and during later objectives (as you also know which buildings foes might be hiding in).
OPTIMAL Path
Quickly ascertain the closest threats by tagging foes using your binoculars from
or
, and then rushing the south trailer
, where the majority of the foes are moving to. Ignore subtle takedowns in favor of running and gunning. Slay two or three foes as you work your way in a rough, counterclockwise circle between accessible structures (e.g., from
, to
, to
, to
, and then back to
).
At each location, slay any fools attempting to swarm the first trailer. When the chopper arrives, quickly aim at the pilot and kill him, forcing the helicopter to crash. Attempt this from the safety of an interior, such as the shed
.
Use this time to familiarize yourself with the trailer park’s layout, especially the entrances into and out of the first trailer
. Keep one last foe alive long enough for you to prepare for the next objective—learning the ins and outs of trailer
and dropping mines at each entrance for you to trigger later.
MEET the Resistance Leader
PROTECT the Defector
There’s good news and bad news; the latter involves around 24 Peggies (arriving in waves of eight, with overlap) swarming the first trailer
where the resistance leader has trussed up the cult defector
. The good news is that the Peggies are converging on this spot, so you can let the enemy come to you and arrange a violent welcome for them. Plus, you have around four Resistance forces (as well as any allies you’ve brought) to help defend the defector.
The first wave of foes includes Peggies approaching from all directions and a truck crashing into the open area behind the trailer. The second wave has eight more foes attempting to thwart you. The final eight foes include two in a truck with a mounted machine gun and a heavy-weapons foe that usually saunters down from the south hill at
.
If a Peggie manages to enter the trailer
, they start to untie the defector, grab him, and exit with him. Obviously, this isn’t part of your plan, so try not to let the Peggies get this far. A similar run-and-gun approach is called for here:
OPTIMAL Path
First, prep the steps at the front and rear of the trailer (1) with proximity mines or explosives you detonate yourself. This helps you guard both entrances at once without manually looking for incoming foes. Just listen for an enemy being blown up, then replace the explosive at that location.
Secondly, the defector in the kitchen
isn’t going anywhere, so make the interior hallway between the trailer entrances your main traffic area. Pop out, spray the back courtyard (to the north) with gunfire, and lob projectiles (especially if enemies are clustered or in vehicles). Use the bathroom window (facing north) as an additional protective viewing and firing position.
As the fight progresses, make quick runs counterclockwise around the perimeter of the trailer and back to the front porch, neutralizing any foes lurking at the sides of the trailer. There’s no point in leaving the trailer, as foes can easily sneak in and free the defector.
When the last wave of foes arrives—usually a quad, a pickup, and then a heavy-weapons dude, all from the south
—simply stay put and use the rest of your projectiles to blow up the truck. Then aim at the heavy’s head as he takes some pummeling. However, the protective walls of the trailer mean the enemy is cut to shreds trying to reach you.
OTHER Paths
If you have an ally, or a shiny new sniper rifle, you could sit on the hills to the west, just south of
, and drop foes as they try and reach (or enter) the trailer. Back up your sharpshooting with lobbed projectiles.
With an ally, one of you can cover each entrance, either from inside the trailer or from an adjacent building, such as trailers
and
.
If you want a bit more of a vantage point, hop on the trailer’s roof
. There’s enough cover (some tires and metal sheeting) to drop behind, and you have excellent views of incoming foes from greater distances. It can get tricky to see enemies below as they enter the trailer, though.
CARRY the Defector to the Back of the Boat
EXIT the Boat and SECURE the Area
As soon as the objective updates, grab the defector from his location at trailer
, and carry him out of the trailer park, through the wooded area to the east
, and to a boat dock at the trail’s end.
Naturally, the Peggies are out in force. Expect a couple of trucks, around 16 foes, and lots of chaos as you grab the defector and attempt to extricate.
If you have an ally, this is a great time for one of you to do the carrying while the other acts as a bodyguard. Exit out the rear (north) entrance of the trailer (1), as foes are heading in from the south, east of
. Rush into the woods north of the trail, so the Resistance fighters (and any allies of yours) engage the enemy while you concentrate on reaching the riverbank; then work your way south to the dock.
You have the option to use a pistol-style weapon while carrying the defector, which is fine for executing single enemies, but it’s better to dump the defector (ideally behind a tree) away from the main fighting if you want to wade in and cull more cultists.
There are Resistance fighters at the docks. Drop him into the dinghy, then drop any additional cult stragglers until there are no more hostiles. The mission concludes with high praise over the radio from Pastor Jerome.