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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › Jacob’s Region

Subregion 5: Elk Jaw Lodge

Overview

The largest concentration of locations is nestled in the southern part of this subregion, which has a bit of everything: To the west are some remote mountains and a winding trail leading south to Holland Valley. The main road loop runs around Langford Lake and a cult compound named Stone Ridge Chalet. The water empties out into Widow’s Creek, then into Clagett Bay and finally Silver Lake. North are some smaller lakes and low hills, while the lush grassland to the south reveals the topography of Holland Valley. Finally, though this region is named for the Elk Jaw Lodge cult outpost, the more important location is Wolf’s Den (in the northern climbs), where the Whitetail Militia finally reveal themselves to you.

Collectibles (14)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

9

Magazine

Elk Jaw Lodge

Fishing: Arctic Grayling Salmon

10

Magazine

Dansky Cabin

Fishing: Chinook Salmon

6

Cheeseburger Bobblehead

South Park Entrance

Mission: Mint Condition

9

Cougars Baseball Card

Golden Valley Gas (Park Loop)

Mission: Grand Slam

4

Vietnam Lighter

Whitetail Militia Bunker (Langford Hills)

Mission: What They Carried

8

Vinyl Crate

Osprey Cabin

Mission: Turn the Tables

9

Vinyl Crate

Dansky Cabin

Mission: Turn the Tables

10

Vinyl Crate

South Park Entrance

Mission: Turn the Tables

4

Whiskey Cask

Red Metal Cross (East of Elk Jaw Lodge)

Mission: Whiskey River

5

Whiskey Cask

Red Metal Cross (Clagett Bay)

Mission: Whiskey River

6

Whiskey Cask

Red Metal Cross (Two Tree Island)

Mission: Whiskey River

5

Prepper Stash

Frank’s Cabin

Mission: Unwelcome Guest

6

Prepper Stash

Dansky Cabin

Mission: Gone Squatchin’

7

Prepper Stash

Salvage Camp

Mission: Salvage Rites

Missions (12)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

17

Missing in Action

Eli Palmer

Wolf’s Den

Story

18

Get Free

Eli Palmer

Wolf’s Den

Story

19

Search and Rescue

Eli Palmer

Wolf’s Den

Story

20

Radio Silence

Tammy Barnes

Wolf’s Den

Story

21

Eviction Notice

Tammy Barnes

Wolf’s Den

Story

22

Call of the Wild

Tammy Barnes

Wolf’s Den

Story

23

Gearing Up

Wheaty

Wolf’s Den

Side

24

Turn the Tables

Wheaty

Wolf’s Den

Side

25

Grand Slam

George Wilson

Oberlin Picnic Area

Side

26

Tools of the Trade

Skylar Kohrs

Dylan’s Master Bait Shop

Side

27

Gone Fishin’

Skylar Kohrs

Widow’s Creek

Side

28

The Admiral

Skylar Kohrs

Clagett Bay

Side

29

Mint Condition

Dave Fowler

Fowler’s Retreat

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Base Jumps: 3

Fishing: Arctic Grayling Salmon, Chinook Salmon (Hard), Kokanee Salmon, Bull Trout (Hard), Lake Trout, Rainbow Trout

Hunting: Caribou (2), Cougar, Gray Wolf, Grouse, Pronghorn (2), White-Tail Deer

Plants: Mustard, Prairie Fire, Prickly Lettuce

Cult Outposts (1)

[5] Elk Jaw Lodge

+RP, Ammo (Haul!), Barrels and Gas Canister (Explosive), Bliss (Barrels), Climbing Spots, Enemies (Animal, Cultist), Far Cry Arcade (Poster), Grapple Spots, Fishing Location, Guns for Hire, Item of Note (Documents; Map; Elk Jaw Lodge Key; Magazine: Fishing: Arctic Grayling Salmon), Items (Safe x2), Lock and Key, Vehicle (Boat, Quad), Warning! Alarms! Mortar! Mounted MG!, Zip Lines

Difficulty: ★★

Missions: Cult Outpost

Rewards: Money, Resistance Points (400; Whitetail Mountains)

Eden’s Gate is using this park lodge to perform experiments that can change wolves into monstrosities called “Judges.” To unlock the upstairs lodge room with the magazine, find the key in the metal counter kitchen area on the ground floor with the microscope and “only you” poster, by the rear exit.

Cult Properties (2)

[9] Wolf Beacon: West Mountains

+RP, Ammo (Few), Enemies (Animal, Cultist), Landmark, Propane Tank (Large: Explosive)

In the remote western mountains, north along the trail from Mansfield Lookout Tower, is a large marsh lake with a Wolf Beacon to destroy.

[10] Wolf Beacon: Southwest Mountains

+RP, Ammo (Few), Enemies (Animal, Cultist), Landmark, Propane Tank (Large: Explosive), Vehicle (Quad)

Find a lightly guarded beacon up the ravine trail due west of Langford Lake, close to a scattering of cabins under cult control.

Primary Locations (17)

[28] Wolf’s Den

Ammo (Plenty), Character of Note (Eli Palmer, Tammy Barnes, Wheaty), Climbing Spots, Far Cry Arcade (Editor), Grapple Spots, Guns for Hire, Item of Note (Documents), Landmark, Shop (Helicopter, General), Underground, Vehicle (Helicopter, Quad), Vista

Missions: Story: Missing in Action; Get Free; Radio Silence; Eviction Notice; Call of the Wild; Gearing Up; Side: Turn the Tables

The Whitetail Militia’s main base is under the wolf’s head-shaped rock formation. There are two bunker hatches, one near the helipad and one by the main entrance a little farther east. The main bunker is entirely underground; head down here after Eli and his crew rescue you (this is inaccessible before then; check Jacob Seeds missions for more details).

Eli Palmer
Tammy Barnes
Wheaty

[29] Oberlin Picnic Area

Ammo (Few), Character of Note (George Wilson), Climbing Spots, Vehicle (Car/Truck)

Mission: Side—Grand Slam

George Wilson

This misty picnic park and baseball field is run by George Wilson, a militia member who likes to reminisce about old times when the Cougars were a team to be reckoned with.

[30] Osprey Cabin

Ammo (Few), Climbing Spots, Collectible (Vinyl Crate), Enemies (Animal, Cultist), Gas Canister (Explosive), Item of Note (Documents), Items (Safe), Vehicle (Quad)

This out-of-the-way cabin is downstream from Ozhigwan Falls. Watch for wild animals. The cabin is mostly deserted and in better shape than some you’ve discovered. Check inside for some vinyl.

[31] Kestrel Cabin

Ammo (Few), Item of Note (Documents)

This cabin has a root cellar across the trail, where canned goods and ammo are stored. The cabin interior is inaccessible.

[32] Mansfield Lookout Tower

Ammo (Few), Barrels (Explosive), Climbing Spots, Enemies (Animal, Cultist), Shop (Helicopter), Vehicle (Helicopter, Quad), Vista

Over on this region’s mountainous western side is a lone lookout tower; this is a great place to shop for helicopters. The nearby helipad is also a great place to land your own craft. Check the tower balcony for ammo. The interior is inaccessible.

[33] Frank’s Cabin

Ammo (Plenty), Climbing Spots, Enemies (Animal), Gas Canister (Explosive), Grapple Spots, Item of Note (Frank’s Cabin Keycard; Magazine: Perk x3), Items ($), Lock and Key, Prepper Stash, Vehicle (Quad), Zip Lines

Mission: Prepper Stash—Unwelcome Guest

This remote cabin is up a mountain. Learning its secrets involves completing the Prepper Stash mission. Note the keycard you need is in the cave to the east of the cabin.

[34] Dansky Cabin

Ammo (Plenty), Climbing Spots, Collectible (Vinyl Crate), Enemies (Animals, Cultist), Gas Canister (Explosive), Grapple Spots, Item of Note (Dansky’s Cabin Keycard; Fishing: Chinook Salmon; Magazine: Perk x3), Lock and Key, Prepper Stash

Mission: Prepper Stash—Gone Squatchin

Dansky is a keen Sasquatch hunter, and the Prepper Stash mission has you locating his keycard. Return with it to open either door into the cabin for the magazines (three Perk magazines and one fishing magazine). The Vinyl Crate is outside the front door.

[35] Valley View Overlook

Climbing Spots, Grapple Spots, Vehicle (Car/Truck), Vista

You can do more than take in the scenery from here; grapple and repel down to the trails by the river, or use binoculars to check out the Stone Ridge Chalet from a safe distance.

[36] Stone Ridge Chalet

Ammo (Few), Climbing Spots, Enemies (Cultist), Grapple Spots, Items (Safe), Vehicle (Car/Truck, Helicopter, Quad), Zip Lines

You can do more than take in the scenery from here; grapple and repel down to the trails by the river, or use binoculars to check out the Stone Ridge Chalet from a safe distance.

Eli Palmer wants this cult compound destroyed during his mission. Head here at other times, and the large chalet, training grounds, and outbuildings still have a cult presence, both inside the compound and on the wooded hill the chalet sits on.

[37] Silver Lake Parking Lot

Ammo (Few), Enemies (Cultist), Far Cry Arcade (Poster), Fishing Location, Vehicle (Boat, Car/Truck)

On the shore of Clagett Bay, this rest stop is partly ruined, with a scattering of items.

[38] Clagett Boathouse

Fishing Location, Gas Canister and Propane Tank (Explosive), Item of Note (Documents), Shop (Boatshed), Vehicle (Boat)

This marina is home to the legendary “Admiral,” a fish to catch during Skylar’s missions. There’s a nearby dock you can Fast-Travel to as well. Only the boatshed interior is accessible.

[39] Salvage Camp

Ammo (Plenty), Enemies (Cultist), Fishing Location, Item of Note (Magazine: Perk x3; Fred Tanner’s Lockbox Key), Lock and Key, Prepper Stash

Mission: Prepper Stash—Salvage Rites

The northeastern shore of the small island off Clagett Bay has the remains of a crashed plane and a Prepper Stash mystery to solve. The majority of the loot is underwater.

[40] Dylan’s Master Bait Shop

Ammo (Few), Character of Note (Skylar Kohrs)

Missions: Side—Tools of the Trade, Gone Fishin’, The Admiral

Skylar Kohrs

Meet Skylar Kohrs at this ramshackle trailer, where her no-good brother Dylan sometimes sells fishing equipment (but not to you).

[41] Langford Falls Parking Lot

Ammo (Few), Climbing Spots

There’s slim pickings at this rest stop, but check the wooden deck and steps to claim everything. Note the execution posts on the opposite side of the creek.

[42] Widow’s Creek

Fishing Location

Despite the trash, this is a good spot to learn to fish, as long as Skylar Kohrs is accompanying you.

[43] Fowler’s Retreat

Vista

Mission: Side—Mint Condition

Dave Fowler

This small cabin is full of salvaged items from the F.A.N.G. Center. Dave Fowler (Wade’s brother) is hoping you can collect all the Cheeseburger Bobbleheads so he can sell them after all of this blows over. The bobblehead at this location does not count toward your total (and you can’t take it).

[44] South Park Entrance

Ammo (Plenty), Collectible (Cheeseburger Bobblehead, Vinyl Crate), Enemies (Cultist), Far Cry Arcade (Poster), Item of Note (Documents), Items (Safe), Warning! Mounted MG!

This region’s southern entrance is usually guarded by cultists, and the roadblock is strengthened as your Resistance in this region improves. Don’t forget the Bobblehead on the blood-soaked ground by the fence, and the Vinyl Crate inside the office cabin.

Secondary Locations (14)

[57] Roger’s Bunker

Ammo (Few), Climbing Spot, Item of Note (Documents, Magazine: Perk), Underground

This hatch is on a rock outcrop close to Wolf’s Den, with a hide tarp near it. Check below for some loot and a magazine.

[58] Gray Wolf Platform

Ammo (Plenty), Climbing Spots, Item of Note (Documents, Magazine: Perk), Vehicle (Quad)

On an outcrop close to the gray wolf hunting grounds is a platform and small camp. Climb the platform to secure a magazine.

[59] Red wooden Cross (East of Elk Jaw Lodge)

Mission: Side—Whiskey River

Farther along the shore of Silver Lake from the cult outpost is a scattering of large rocks, some half submerged. Inspect the red cross and letter “S” and check the Whiskey Cask atop one of the rocks.

[60] Red wooden Cross (Clagett Bay)

Mission: Side—Whiskey River

Just northeast of the boathouse in Clagett Bay is a small rock with a jutting cross (with a letter “E”) cemented to it. Dive into the bay to uncover a cask inside the shell of a sunken helicopter.

[61] Red wooden Cross (Two Tree Island)

Mission: Side—Whiskey River

Far into the waters of Silver Lake is a tiny island with two pine trees and a red wooden cross. The letter “W” indicates a sunken cask in the waters to the west.

[62] Stone Ridge Training Post

Ammo (Few), Climbing Spots, Enemies (Cultist), Grapple Spots, Item of Note (Documents), Items ($), Zip Lines

A hut and watchtower perched on the cliff trail from the north road, up to the Stone Ridge Chalet. Check the hut for scavenging opportunities.

[63] Cult Prison Camp (Target Range)

Ammo (Plenty), Climbing Spots, Enemies (Animal, Cultist), Grapple Spots, Hostage (Liberate), Vehicle (Car/Truck)

There are three areas to check along the north shore of Langford Lake; all may have cultist threats. There’s prison cages, a target range with a load of ammo, and an upper camp with a rocky cliff to climb (up toward Stone Ridge Chalet).

[64] Whitetail Militia Bunker (Langford Hills)

Ammo (Plenty), Collectible (Vietnam Lighter), Item of Note (Documents, Magazine: Perk) Items ($, Safe), Underground

Check this hillside for a rickety wooden shed and nearby hatch. Descend into a large bunker, with a Vietnam Lighter and magazine to snag.

[65] Golden Valley Gas (Park Loop)

Ammo (Few), Collectible (Cougars Baseball Card), Enemies (Cultist), Propane Tank (Large: Explosive), Vehicle (Car/Truck), Warning! Mounted MG!

Just north along the main road from the South Park Entrance is a ransacked gas station. Head inside to look for the baseball card on an interior shelf.

[66] Mountain Gorge Cabin

Ammo (Few), Barrel (Explosive), Enemies (Cultist), Hostage (Liberate), Item of Note (Magazine: Perk), Vehicle (Quad)

This lonely cabin at the end of a trail close to Valley View Overlook (the trail starts at a black cult flag) usually has cultists skulking about. Check the wooden bookcases and trash outside for a Perk Magazine.

[67] Langford Lake Boathouse

Ammo (Few), Barrel (Explosive), Enemies (Cultist), Fishing Location, Vehicle (Quad)

The far western end of Langford Lake has a wilderness cabin and restrooms, along with a small cult and animal presence. The cabin’s interior is inaccessible.

[68] Ranger Cabin and Parking Lot

Enemies (Animal, Cultist), Item of Note (Documents), Underground, Vista

Halfway up the trail from the main road west of Langford Lake are a couple of cult-occupied cabins. The first is above a parking lot. It’s been ransacked. Don’t forget to check the bunker hatch nearby!

[69] Ranger Station (Southwest Mountains)

Enemies (Cultist), Vehicle (Quad), Vista

Farther along the trail from the parking lot is a ranger station that’s sealed up tight. Finish your hike by attacking the nearby Wolf Beacon.

[70] The Lonely Cabin

Ammo (Few), Enemies (Animal, Cultist), Propane Tank (Large: Explosive)

Take a trail from the southwest road around Langford Lake, or the trail to and from the mountainous edge of Holland Valley, to reach this well-kept cult cabin.

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