Prima Games eGuides
primagames.com Browse Redeem a code Help
Far Cry 5 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › John’s Region

Subregion 3: U.S. Auto

Overview

This area features the beauty of the untapped wilderness to the northwest (marred only by the gigantic “YES” sign erected by John Seed’s cultists), as well as the built-up areas and main east-west road bisecting this subregion. Focus should be on the U.S. Auto garage, where Eden’s Gate maintains their convoys. Elsewhere, you’ll find remote cabins dotted about, rougher terrain the farther northwest you venture, and more pastoral land along the southern edge, by Davenport Farm.

Collectibles (3)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

3

Prepper Stash

Doverspike Compound

Mission: D.I.Y. and D.O.A.

4

Prepper Stash

Dodd’s Dumps

Mission: Dumpster Diving

2

Vietnam Lighter

Harris Residence

Mission: What They Carried

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Hunting: Elk, White Tail Deer, Wolverine

Missions (4)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

6*

Death Wish

Merle Briggs

U.S. Auto

Side

7

No Means No

Dutch

“YES” Sign

Side

8

Uncrate

Resistance Member

U.S. Auto

Side

9

Baptism of Fire

Clutch Nixon

Reservoir Construction Yard

* Death Wish mission could also start at Silver Lake Trailer Park.

Cult Outpost (1)

[3] U.S. Auto

+RP, Ammo (Haul!), Barrels and Gas Canister (Explosive), Character of Note (Merle Briggs), Climbing Spots, Far Cry Arcade (Editor), Grapple Spots, Gun for Hire, Enemies (Animal, Cultist), Hostage (Liberate), Item of Note (Map, Documents, U.S. Auto Washroom Key), Lock and Key (Side Mission), Shop (General, Garage), Vehicle (Car/Truck), Warning! Alarm!, Warning! Mounted MG!, Zip Lines

Difficulty: ★★

Missions: Cult Outpost; Story: Death Wish; Side: Uncrate

Rewards: Money, Resistance Points: 400 (Holland Valley)

Eden’s Gate has taken the local garage in order to create and maintain its many convoys. This is where you’ll meet Merle Briggs, whether or not you first spotted him at the Silver Lake Trailer Park (Subregion 1). Remember to grab the map of this subregion from the couch in the warehouse.

Cult Property (1)

[4] Silo: Davenport Farm

+RP, Ammo (Plenty), Climbable Spots, Gas Canister and Propane Tank (Explosive), Item of Note (Magazine: Perk), Items ($, Safe), Zip Lines

Part of Davenport Farm, this silo is positioned between the water tower and the turbine windmill. Come for the explosions. Stay for the items inside the barn.

Primary Locations (7)

[12] Doverspike Compound

Ammo (Haul!), Gas Canister (Explosive), Enemies (Cultist), Item of Note (Documents, Magazine: Perk x3, Doverspike Key), Items ($), Lock and Key, Prepper Stash, Underground, Zip Lines

Mission: Prepper Stash: D.I.Y. and D.O.A.

The inhabitants of this remote cabin did their best to stop the cult, as evidenced by the carnage you see as you uncover a key and a hidden stash in the bunker below (after you restore the electricity).

[13] Harris Residence

Ammo (Few), Collectible (Vietnam Lighter), Enemies (Cultist), Item of Note (Documents, Magazine: Perk), Items (Few), Propane Tank (Large: Explosive), Underground

A small cabin and the outbuildings nestled in the idyllic mountains are still part of the cult’s culling. Expect a possible Peggie presence. Though the cabin is inaccessible, you can access the bunker below the wood shed.

[14] Reservoir Construction Yard

Ammo (Few), Enemies (Animal, Cultist), Far Cry Arcade (Poster), Gas Canister (Explosive), Items (Few), Shop (Garage), Zip Lines

Mission: Side: Clutch Nixon—Baptism of Fire

Large pipes, containers, and two warehouses (one accessible) are carved out of the low hills just north of the reservoir. The cult uses this to drop off cargo, and there’s a race course once used by the infamous Clutch Nixon to check out too.

[15] Dodd’s Dumps

Ammo (Haul!), Barrels (Explosive), Climbable Spots, Enemies (Cultist), Grapple Spots, Item of Note (Magazine: Perk x3), Items (Haul!), Prepper Stash

Mission: Prepper Stash—Dumpster Diving

Expect a possible light enemy presence at this half-built dump. This doubles as a dangerous playground when accessing an electrified door to a cabin containing the Prepper Stash. Note the shortcut doorway on the south exterior wall.

[16] Davenport Farm

+RP, Ammo (Plenty), Climbable Spots, Gas Canister and Propane Tank (Explosive), Item of Note (Magazine: Perk), Items ($, Safe), Vehicle (Tractor), Zip Lines

This deserted farm has a cow pasture and fields to the southeast. Climb the water tower, jump across to the barn ledge, and head into the barn to collect the majority of the items, including a Perk Magazine.

[17] Hilgard Electric Power Station

Ammo (Few), Climbing Spots, Items (Few), Shop (Helicopter), Zip Lines

There’s little here to scavenge, save a shop where you can immediately buy and customize helicopters. The flip switches at this location become active during Larry Parker’s missions.

[18] Golden Valley Gas

Barrel, Gas Canister, Propane Tank (Explosive); Enemies (Cultist); Far Cry Arcade (Poster); Item of Note (Documents); Items ($); Vehicle (Truck)

With gas supplies siphoned by Eden’s Gate, this location serves as a meeting spot for the cult. It’s at a well-used crossroads, north of Fall’s End, so get to know this area. Check the roof for more items.

Secondary Locations (3)

[10] “YES” Sign

Items (Few), Landmark, Vista

Mission: Side—No Means No

Head north along the ridgeline from Doverspike Compound, and you’ll eventually reach the huge “YES” sign, which you can destroy. Note the graffiti on the back of the sign.

[11] Clutch Nixon Shrine (Reservoir Construction Yard)

Mission: Side—Baptism of Fire

A sparking shrine to the Emperor of Vehicular Excess, Clutch Nixon. Inspect this location to begin the side mission.

[12] Davenport Farm Field Shed

Ammo (Few), Barrel (Explosive), Enemies (Animal, Cultist), Vehicle (Tractor)

There may be both cultist and bovine activity across this huge field, with a small maintenance shed and hut in the middle of it.

Keep reading with a free account

The first 3 sections of Far Cry 5 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSubregion 2: Copperhead Rail Yard NextSubregion 4: Green-Busch Fertilizer Co.