Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Faith’s Region: Henbane River

Story Mission: Liberate Hope County Jail

  • Prerequisites: None
  • Rewards: Medium Resistance (Henbane River)
  • Details: Several Resistance members are holed up in the Hope County Jail. Go see how they are holding up against Eden’s Gate.

MISSION Commencement

The largest number of Resistance fighters are defending Hope County Jail, in the region’s southeastern area. Head there as a matter of urgency, approaching from the north, or , and removing a few cultists hiding behind mangled vehicle defenses in the parking lot north of the jail’s main gate and wall . After reuniting with Sheriff Whitehorse, there’s little time to lose; the enemies cannot be allowed to breach these defenses!

Check the guide map; it shows you the locations of major weapons stashes (including explosives) and three locations where you can grab an RPG. As there’s general chaos and waves of foes to fight, there’s only one real path to victory:.

DEFEND the Gate

Climb the ladder. Take a defensive posture along the wall, ideally picking up an RPG to use with a fast-firing weapon you usually use for headshots. Then pick off around five or six cultists below you, behind concrete barriers and the remains of vehicles. A pickup arrives with a driver and “sniper;” he’s armed with an RPG and can really damage the gate if he fires. Drop him immediately; ideally destroy the pickup with projectiles or RPG fire before it parks. Otherwise, hit the explosive barrels near the parked pickup and neutralize!

They’re at the west wall! When you hear this, sprint to the location and watch two pickups drive through the fence at and park at . Cultists climb out and scale the walls on the west perimeter. Stop this as early as possible; an RPG round into the pickup with the mounted machine gun removes the main threat; then a second can destroy the other truck before any foes disembark. If that can’t be completed, continue dropping grenades from and shoot foes as they exit their vehicles.

Dash back to the parapet above the gate , and launch RPG fire at another pickup and more foes arriving via the road at . They are hammering the gate. Foes breach the walls at ; don’t freak out. Remain on the wall, ignore the infantry foes, and fire an RPG at two pickups approaching from the north . One carries a sniper with an RPG who can destroy the wall in seconds. He is a priority target.

Then fire down at two or three foes dashing about the interior courtyard. Execute them quick with headshots or area-of-effect explosives.

It takes the sniper three or four RPG strikes to destroy the gate. If this happens, the rest of the battle is somewhat different.

HOLD the Gate

Remain on the wall if the gate is still intact, and listen for a yell about an incoming fuel truck. A pickup and the fuel truck drive up the road from the north . Shoot both with an RPG, neutralizing the fuel truck first. The mission then concludes. If the truck is allowed to ram into the gate, it can destroy the defenses and the gate falls.

THE GATE FALLS

DESTROY the Speaker Trucks Luring the Angels (3)

ELIMINATE all Remaining Enemies

Was the gate breached by a sniper using an RPG or the fuel truck? Then three speaker trucks are summoned, blaring music to attract a horde of Angels! Destroy the trucks with RPG fire immediately!

No rockets? Then explosive projectiles work. With all three trucks set ablaze, spend the remaining time defeating Angels; around 10 appear. More continue to arrive from and the woods north of until the music is shut down. Remain away from a parapet ladder or insertion point (so Angels don’t attack you from behind), and prowl the wall, dropping Angels until you clear the last threat.

With the jail liberated, head inside and speak to Sheriff Earl Whitehorse, Virgil Minkler, and Tracey Lader for a variety of missions. You’ll also find Doctor Charles Lindsey here once you rescue him during his mission.