- Prerequisites: Liberate Hope County Jail
- Rewards: Medium Resistance (Henbane River)
- Details: Rumors swirl about a place called the Misery where Resistance fighters are tortured and killed. You must kill the leadership and shut down the place for good.
MISSION Commencement
Your friend the sheriff and the majority of the Resistance in Henbane River have a base of operations in the old Hope County Jail. Once you’ve liberated it, speak to the sheriff, who’s received information about a place where folk are getting tortured by one of Faith’s favorites. Head west along the river to reach this dredging vessel, the aptly named Misery.
SAVE the Hostages (4)
SECURE the Area
The large rusting barge is moored on the river and has several small, interior floors linked by ladders and steps. It is bristling with defenses (three MG nests and a sniper on the cabin roof), and there are eight foes—the sniper, four enemies, and three additional foes who can summon reinforcements.
Make any loud noises or make yourself known to these enemies, and they will summon those reinforcements and start shooting the four tied hostages (
1–
4) within 10 seconds. Though the minimum mission completion requirement is saving one surviving hostage, let’s try to save them all, shall we?
OPTIMAL Path
Park your vehicle away from the combat zone and crouch on the northwest rock outcrop
, tagging all foes with your binoculars. Use the zip line from here to the boat’s northwest corner. Silently crouch and head inside to the waterlogged lowest floor. Strangle the foe next to the hostage. Don’t free any hostage until the area is secured. Grab proximity explosives if you need them from the south entrance at the water’s edge.
Climb the stairs to the east, turning 180 degrees right and cracking the neck of the next enemy near a window. Ignore any gunfire; it’s the cultists letting off steam. Head around to the interior wooden steps and ascend them; then go to the outside deck near the three hanging cages. Melee-kill the foe here. Sneak across to the north deck, then head east and drop two foes near the third hostage using silenced weaponry (or patient wait-and-melee attacks).
Ascend the exterior steps to the roof, where the last hostage is; execute the cultist with a silenced headshot, turn left quickly, and climb the rusting mesh cabinet to the cabin roof
. Strangle the sniper. Then shoot the last foe, down at the drawbridge
. Use the zip line from here, and zip north, to the rock outcrop right of
and the dirt road, readying yourself for the priestess takedown.
OTHER Paths
- There are dozens of exceptionally cool ways you can secure this dredger, but most may lead to one or more hostage deaths. The drawbridge
, east docks
, and south river
are all porous entry points, but foes can easily spot you moving from these areas. Start a rapid ascent, slaying folks quickly if you’re spotted, or camp out near a single hostage you want to save. - The path to victory gets a lot trickier if reinforcements arrive, so quickly deal with foes who can call reinforcements; tag them so their icon appears and you can easily drop them.
- You can remain at
, and fire a (very) well-aimed series of arrows at foes, starting with the sniper; then focus on any reinforcement foes. Clear the boat of almost all enemies without even moving from your initial position. - Otherwise, the dredging chute
is the other cunning pathway onto this vessel, either through the covered chute or by climbing atop it. - Liberate the hostages once no foes are nearby. The foe in the cage hanging over the water is freed at the lever on the south deck. Others are simply untied.
BACKUP Paths
Did the enemy call for reinforcements? Then quickly slay any remaining foes while staying on the barge (ideally high up, facing north). Expect three waves of enemies, four heading downhill to the drawbridge
from the north, three foes, and a heavy. Then two sets of four more enemies from the northeast, two of whom are heavies). Your height advantage and the boat give you all the protection you need; snipe from a distance after tagging the foes with binoculars. Utilize the proximity explosives and drop them in the path of heavies; they can’t be thrown as far as dynamite or grenades, so wait for the heavies to come to you after you defeat all other foes. Two attack dinghies then appear from the river to the south. Control either of the machine guns mounted on the boat’s south side to make short work of these enemies.
KILL the Cult Priestess
Assuming you didn’t need backup paths to victory and you secured the area, the sheriff radios in to warn you of an incoming SUV with a cult priestess. The vehicle drives down the north trail, parks at
, and the priestess (VIP) gets out with a heavy and two other enemies. Well, she does if you don’t zip-line down to
, plant a proximity explosive somewhere along the route, and watch the vehicle explode!
Other options? Lob in dynamite or a grenade as the vehicle slows to park. Or wait for the vehicle to park, then mow down the enemy from the MG nest on the boat’s northwest deck. Normal combat is unnecessary but can be attempted (e.g., stealth takedowns as the enemies split up), but nothing is as proficient as an explosive ambush! If reinforcements were called earlier, the priestess arrives by boat. Complete the mission by blasting this vessel with a machine gun mounted along the south deck. Or an RPG as the boat slows.
With the priestess defeated, the mission concludes.