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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › John’s Region: Holland Valley

Story Mission: Death Wish

  • Prerequisites: Rescue Merle Briggs
  • Rewards: Death Wish (Vehicle), Medium Resistance (Holland Valley)
  • Details: Merle knew the cult was up to no good from the start. Retrieve his truck and tag-team the cultists at the construction yard to the north.

MISSION Commencement (1)

Merle Briggs

The easiest location to find Merle Briggs is the Silver Lake Trailer Park (north of the orchards). He’s hanging around the south entrance and may need to be rescued from three to four cult members. This is straightforward as long as you don’t use projectiles and can tell the difference between a kneeling civilian and a bare-chested zealot.

Afterward, he tells you about his truck, “Death Wish.” He needs it back, and the cultists at U.S. Auto know where it is.

MISSION Commencement (2)

Another way to begin this mission is by clearing the U.S. Auto Cult Outpost without ever talking to Merle Briggs. Merle arrives in his car once you liberate the outpost and tells you about his truck.

RAID U.S. Auto to Find Merle’s Truck

Head west to this remote warehouse and junkyard along the main east-west road north of Fall’s End, and survey the location. This is one of many cult outposts, and liberating it satisfies the Cult Outposts missions for this location too. Check the Training section to refresh your memory about alarms and enemies inhabiting these locations. Then consult Cult Outpost Mission: U.S. Auto for advice on liberating it.

TALK to Merle

After you liberate U.S. Auto, Merle turns up, but his prized truck doesn’t; the cult has taken it. However, as it’s a thirsty beast, the cult might be refilling it at a nearby gas station. Check the nearest one. At this point, Side Mission: Uncrate is available. It’s worth doing now or before the final objectives, unless you want to return here later.

GO TO Golden Valley Gas

TAKE CONTROL of Merle’s Truck

CHASE AND RETRIEVE Merle’s Truck

Drive west in a chase vehicle of your choosing, something that is nimble, reasonably heavy, and can navigate dirt tracks. As you reach the gas station, you’ll spot Merle’s truck at the pump. It’s being driven by a heavily armored foe. There are around five other enemies and a dog, and the truck leaves the gas station after around 20 seconds, or once you’re discovered. A rapid respond is needed:

OPTIMAL Path

Remain in your vehicle so you’re seen, and the heavy weapons enemy starts the truck. Then give chase, down along Redler Creek and up to Red’s Farm Supply. Then the foe heads north up the dirt road, passing St. Isidore School and usually heading left, and then south along the main road to the gas station again. If you haven’t apprehended the vehicle by this point, you’re doing something wrong.

Cut off the truck. The first real opportunity is when the foe makes a sharp left turn at Red’s Farm Supply. Shunt and block the vehicle, then aim all your rapid-fire weaponry at the helmet of this heavily armored foe, using any nearby vehicles as cover. Keep going until he drops.

If he gets out of the truck, it’s usually better to run him over, then e-brake and run him over again until he’s dead. This dude is tough! After that, simply drive the truck back to U.S. Auto.

OTHER Paths

Here’s what doesn’t work: Shooting the driver at the gas station; you’re usually swarmed by foes and a dog before you can fire enough bullets into the head of the heavy. His armor means he takes at least five to six high-powered sniper rifle shots to the head before he keels over, so slaying the foe at the gas station is possible but incredibly difficult (ease this difficulty by having a second player firing, too, catching the heavy in cross fire).

In addition, don’t use RPGs, explosives, or other projectiles, as you want the truck in one piece. Firing through windows is okay, though.

Be sure you’re accelerating hard and fast, and shunt the truck into a spin or off the road as quickly as possible. Ignore other enemies for the most part (they tend to arrive in pickups to thwart you); only Merle’s truck should be your focus, unless you have a second player to shoot at these secondary foes or cause a distraction.

Got an ally? Have them fire at the heavy driving Merle’s truck so he’s wounded and stops more quickly.

Want to relive a 1980s action flick? Crouch at the rocks to the west of the gas station, then move to the forecourt. Sprint and jump onto the truck’s hood just as the vehicle accelerates away! Don’t leap or move about or you may fly off; just stand on the hood, firing through the windshield until one of you dies.

RETURN to U.S. Auto with Merle’s Truck

PICK UP Merle at U.S. Auto

Return to U.S. Auto, ideally avoiding enemy confrontation along the way so the truck remains roadworthy (the Auto-Repair perk helps automatically repair the vehicle along the way). Speak to Merle, waiting for him to join you in his vehicle.

DRIVE Merle to the Construction Yard SMASH through the Cult Supplies (9)

Merle is ready for some Peggie payback, and the plan is rudimentary and violent. Head to the Reservoir Construction Yard (Merle rides shotgun, and you should have an ally on the mounted M60), and drive to the north section, where the warehouses are. Remain driving and at speed, and start to circle the warehouses, smashing into the light-green bliss crates. There are nine total. Keep your speed up, and circle around to locate any you missed. Ram into the cult members as you go. Keep this up until you destroy all nine crates, before bringing some vehicular hurting to any cult stragglers. Hop out if you want to end the massacre on foot. Either way, you’ve a great new ride, a firm friend, a possible Perk Point from “Hit and Run” kills, and a completed mission.

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