All resistance fighters are different. Experiment with each until you find one that matches your play style. The following table lists all abilities that a recruited fighter can potentially have. The first ability is unlocked once a fighter kills (5) enemies, and the second is unlocked at (12) kills. These abilities never change, so if a fighter doesn’t possess the skills you need, feel free to hire and use another. Once your three available recruitment slots are full, it is possible to dismiss a recruited fighter to make room for a new recruit; feel free to experiment on your travels.
Resistance Fighter Abilities
| Abilities | ||
|---|---|---|
|
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Veterinarian |
Will revive fangs for hire. |
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Back Up |
Will revive themselves when downed. |
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Quick Recovery |
Will take less time to recover health. |
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Field Surgeon |
Will fully revive your health when downed. |
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|
Mechanic |
Will repair the vehicle you drive. |
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|
Hoarder |
Will allow you to carry more ammo. |
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|
Fortitude |
Will draw attention and take more damage. |
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Herbalist |
Will grab plant life when not in combat. |
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Vulture |
Will find extra stuff when looting a body. |
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Intimidator |
Will lay down fire that scares the enemy. |
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Power Hitter |
Melee attacks might send enemies flying. |
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Hot Buckshot |
Shotgun blasts might start a fire. |
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Spotter |
Will tag enemies at the start of combat. |
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Thick Skin |
Will be more resilient to damage. |
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No Tracks |
Will make you untrackable in tall grass. |
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Sharpshooter |
Will snipe less often but be deadlier. |
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Recycler |
Will hand over recovered ammo after some kills. |