Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Faith’s Region: Henbane River

Side Mission: Broken Path

  • Prerequisites: Liberate Eden’s Convent (Cult Outpost)
  • Rewards: $800
  • Details: Help the Resistance defend against a cult counterattack.

MISSION Commencement

REACH the Front of the Convent

Resistance Member

When Eden’s Convent (cult outpost) falls back into the hands of the citizens, talk to one of the Resistance members, who has an urgent mission for you: A Peggie force is on its way to return this location to the cult. Before talking to the Resistance member, it’s worth being completely familiar with the compound’s layout and gathering the abundant equipment supplies on tables.

Prepare Your Defenses (00:25)

DEFEND the North, West, South Sides

Quickly head to the front of the compound, and spend the next 25 seconds preparing the area for an enemy onslaught. As you are defending this location rather than attacking it, your tactics are somewhat different. Make the following plans as this mission plays out:

  • Study the plans you used when infiltrating this outpost, including the areas of the roof you climbed onto; this way you can quickly scramble on top of buildings (giving you elevation and speed to access areas of the compound) and maneuver through them.
  • Look at the dirt roads and paths; these are where the majority of the enemies appear from. Prep these high-traffic areas by placing proximity explosives there.
  • Check the zip lines; unlike your outpost attack, where these were utilized, these may be used by the enemy: Drop a proximity explosive at the lower post to dissuade this.
  • The enemy attacks on foot from the north and west sides, so ensure these areas are prepped. You have fellow Resistance members to help you as well. Consider an ally for the battle, and don’t feel too bad if any friendlies fall in battle; save them if this doesn’t put you in danger. Usually, it’s worth covering them from a vantage point.
  • You can defend from the ground level and from the main church structure. This isn’t wise, as you have limited visibility to see incoming foes. Instead, use the top of the pergola and the church roof, using the roof apex and pergola fencing as cover.
  • There are three mounted machine guns (north, west, and south). This is the center of the action, but don’t feel obliged to utilize the gun unless you’re low on ammo. The machine guns cut through foes like butter, but watch for snipers (and their RPGs) or foes outflanking to slay you from the sides. The MG’s biggest issue is only being able to pivot. Use it intermittently, and usually when an ally is covering you.
  • Tagging foes with your binoculars is helpful, but the number of enemies makes this battle more frantic; use your compass to discern enemy movement more quickly.
  • There are explosive barrels scattered around, particularly on the north side. Use them first. Don’t drop proximity explosives and blow up a barrel with them; this just wastes the explosive properties of the barrel. Instead, shoot the barrel to damage nearby foes, then follow up with another explosive, as the situation calls for it.
  • Cultists (even Angels) can climb onto the roof anywhere you’ve managed to scramble up from, so don’t become transfixed on firing at a foe dug in at range; instead keep sweeping the entire horizon and check your flanks.

There are around 12 cultists from the north; they are usually soldiers and angels. When the cultists attack from the west, expect a similar number, augmented by a few snipers who fire RPGs that can seriously damage you and your crew. Make them priority targets; snipe them rather than running up to the rock outcrops to engage them. Use the apex of the main church roof as cover when removing them from the southwest rocks.

The last direction the enemies attack from is to the south, though they appear in three attack helicopters. A light machine gun, sniper rifle, or even an RPG (fired as the chopper hovers) can easily remove the pilots. With all three choppers destroyed, the mission concludes.