Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Atlas Of Hope County

Map Legend

Each location has a particular icon, value, and information assigned to it. Here’s what it all means:

Locations: Legend

Cult Outpost: This is a large-scale cult operation, and easily spotted from the air or distance as a plume of black smoke is visible from each one. There are 21 Cult Outposts across all regions.

Cult Property: These are small, lightly-guarded and destructible structures that the cult is using, and crippling them increases your resistance. There are 42 to find: Seek them out when you can; each is related to a side mission, as follows:

Region Cult Property Type Number Related Side Mission (and Character)

Dutch’s Island

Shrine

2

None

Holland Valley

Silo

14

Light ‘Em Up (Kim Rye)

Whitetail Mountains

Wolf Beacon

10

Call of the Wild (Tammy Barnes)

Henbane River

Shrine

16

False Idols (Tracey Lader)

Primary Location: These are the majority of the locations to find (and then Fast-Travel back to) across the county. They range in size from small cabins to large compounds, and all have an abundance of interesting assets to find. The guide atlas tracks all 172 of them!

Primary Location (Dock or Helipad): Some locations, particularly large cult outposts, may have a dock or helipad that also can be fast-traveled to once they are discovered. This atlas shows you where they are; expect to purchase Boats and Helicopters at these locations.

Secondary Location: These are not shown at any point on your in-game map; they are hidden locations; usually small, and sometimes have items of note to find (such as Perk Magazines). The guide shows you where all 144 of these are, too.

Tertiary Location: All of the Sub-Region maps in this guide also show you Tertiary locations. This is basically a spot in the road, a trail, or in the wilderness where “something” can be looted or scavenged, or studied. Expect these tiny locations to contain an abandoned campsite, a strange cult totem, immolated bodies, a bonfire, or other areas of minor interest.

Tertiary Location (Climbing): If you want to know where the major grapple spots are in Whitetail Mountains and Henbane River, then look for these dots; this can show you where you can grapple, thus saving you time taking longer trails.

Activities: Legend

Need to take a break from breathing in the Bliss and slapping around Peggies? Then make time to take in the country, stumbling upon clues to various activities; either by reading a road or trail sign that indicates a nearby activity, finding a magazine that reveals most (but not all) of the hunting, fishing, and foraging opportunities, or stumble into an activity as you explore. There are four main types:

Base Jumping: Purchase a Wing Suit (or your flying turns into more of a plummet), and then search out Base Jump locations across Hope County. Each official (marked) base jump has a wind-sock by it.

Hunting: You have a vast number of wild animals to hunt for sport, and the skins you can craft and sell. These are divided into animals and birds, and most (but not all) of an animal’s hunting grounds can be revealed by finding a magazine; there are 32 scattered across the county. However, there are hundreds of hunting locations to find. Check the World Map and Sub-Region maps for all of these.

Fishing: Take a stroll or a boat down a river, or wade into a lake, and you may uncover a fishing spot. Clues to where fish are abundant are easily spotted; look for ripples in the water, and even fish jumping!

Hunting: American Black Bear

Hunting: Bald Eagle

Hunting: Bison

Hunting: Caribou

Hunting: Cougar

Hunting: Duck

Hunting: Elk

Hunting: Grey Wolf

Hunting: Grizzly Bear

Hunting: Hare

Hunting: Moose

Hunting: Pronghorn

Hunting: Ruffled Grouse

Hunting: Turkey

Hunting: Turkey Vulture

Hunting: White Tailed Deer

Hunting: Wild Boar

Hunting: Wolverine

Learn the ropes of fishing by speaking to Skylar Kohrs over in Whitetail Mountains. Note that any fishing location marked with an asterisk (*) indicates the fish are more difficult to catch here (and usually bigger).

Fishing: Largemouth Bass

Fishing: Rock Bass

Fishing: Smallmouth Bass

Fishing: Arctic Grayling Salmon

Fishing: Chinook Salmon

Fishing: Kokanee Salmon

Fishing: Paddlefish Sturgeon

Fishing: Pallid Sturgeon

Fishing: Bull Trout

Fishing: Golden Trout

Fishing: Lake Trout

Fishing: Rainbow Trout

Plant Foraging: Need to add to your holistics? Then there’s a variety of wild plant life to pick. This atlas shows you the largest concentrations of these, but you can also find smaller crops or individual plants too (these are not tracked).

Plant: Blue Lupine

Plant: Prairie Fire

Plant: Jimson Weed

Plant: Mustard

Plant: Prickly Lettuce

Elements of Interest: Legend

+RP: +Resistance Points: This location usually requires destruction or liberation, resulting in a boost to your RPs; useful if you’re attempting to overthrow the Seed family member in the region.

Ammo: (Few), (Plenty), (Haul!): There’s a small, medium, or large amount of weaponry (including melee weapons as well as ammunition) at this location.

Barrels (Bliss): The enemy is storing one or more bliss barrels at this location. Expect Bliss effects and explosions if these are destroyed.

Bliss (Effect): This area may have fields, mist, or other Bliss-related effects that can cause hallucinations. This is more prevalent in the Henbane River region.

Character of Note: This location has a named person of importance who almost always has one or more missions for you to undertake. Need to start a mission? Look for locations with these good folks.

Climbing Spots, Grapple Spots, Ziplines: If you’re wanting a workout, or a more cunning method of infiltrating an area, you can use Climbing Spots (ladders, stepped rock areas), Grapple Spots (the hooks you hoist yourself up at), or Ziplines (the blue rope lines allowing quick descents into or out of areas).

Collectible: This location has one of the six collectible items to find. These can be seen in the environment before or after you speak to the appropriate person and gather all collectibles for a particular mission. The collectibles are:

Collectible # Character Location Mission

Cheeseburger Bobblehead

10

Dave Fowler

Fowler’s Retreat (Whitetail Mountains)

Side Mission: Mint Condition

Collectible Comic Book (Mars, Vietnam, Zombie)

12

Nadine Abercrombie

Dodd Residence (Holland Valley)

Side Mission: Golden Age Nostalgia

Cougars Collectible Baseball Cards

9

George Wilson

Oberlin Picnic Area (Whitetail Mountains)

Side Mission: Grand Slam

Vietnam Lighters

12

Wendel Redler

Redler Residence (Holland Valley)

Side Mission: What They Carried

Vinyl Crates

10

Wheaty

Wolf’s Den (Whitetail Mountains)

Side Mission: Turn the Tables

Whiskey Casks

15

Sherri Woodhouse

Can of Worms Fishing Store (Henbane River)

Side Mission: Whiskey River

Enemy (Animal), (Cultist): Expect one or more dangerous animals, or well-armed cultists, to be at this location. Bring enough firepower to even the score.

Fangs for Hire: A trained animal is available at this location that you can add to your Roster. A dog named Boomer (Rae-Rae’s Pumpkin Farm in Holland Valley); a bear named Cheeseburger (Linero Building Supplies in Whitetail Mountain with the mission active); and a cougar named Peaches (near Peaches Taxidermy in Henbane River).

Far Cry Arcade (Editor), (Poster): This location has access to the Far Cry Editor (if you interact with the arcade cabinet), or online activities (if you interact with the poster).

Fishing Location: This location is by a body of water, and fish can be caught, though an actual fishing location where specific fish types are caught, is a better location to reach.

(Explosive); Barrels, Gas Canisters, Gas Canisters (Tube), Propane Tanks (Large), Propane Tanks (Small): If a location has any of these environmental hazards, expect them to explode, may noise, inflict damage on property and people, and possible start a fire. This is good for taking down foes, but bad if attempting stealth approaches, or if innocents are in the vicinity: React accordingly.

Gun for Hire: A member of the militia is usually at this location, and able to be hired to help you (usually after you liberate them, or the location itself).

Specialist: Adelaide

Specialist: Boomer

Specialist: Cheeseburger

Specialist: Grace

Specialist: Hurk

Specialist: Jess

Specialist: Nick

Specialist: Peaches

Specialist: Sharky

Hostage (Liberate): There is a possibility of an innocent civilian, or militia member, being held against their will at this location.

Item of Note (Documents), (Key), (Magazine: Perk), (Map): This location has an item to keep a look out for:

Documents: Paperwork, hints, or lore on pieces of paper, or recorded telephone messages, giving you a flavor of the ongoing horrors, and sometimes a hint at a location of a cult property or mission.

Key: A gold key, or keycard, is available at this location, after which a locked door to items and equipment can be opened (if you don’t have the Locksmith perk).

Magazine: Perk: A magazine that instantly grants you a Perk point is at this location. Note that every Prepper Stash has three of these. Grab them!

Map: This location has a Sub-Region map of the area, revealing some (but not all) of the Primary Locations within the Sub-Region, on your in-game map. These are usually found at Cult Outpwsts. There are also two Clutch Nixon Stunt maps to find; each shows where all of these Side Missions begin. All the available maps are listed here:

Region Location Map Available

Dutch’s Island

Ranger Station

Map: Dutch’s Island Region

Holland Valley

Silver Lake Trailer Park

Map: Gardenview Sub-Region

Holland Valley

Copperhead Rail Yard

Map: Copperhead Rail Yard Sub-Region

Holland Valley

US Auto

Map: US Auto Sub-Region

Holland Valley

Green-Busch Fertilizer Co.

Map: Green-Busch Fertilizer Co. Sub-Region

Holland Valley

Sunrise Farm

Map: Sunrise Farm Sub-Region

Holland Valley

Lamb of God Church

Map: Lamb of God Church Sub-Region

Holland Valley

Seed Ranch

Map: Seed Ranch Sub-Region

Holland Valley

Kellett Cattle Co.

Map: Kellett Cattle Co. Sub-Region

Holland Valley

Fall’s End

Map: Clutch Nixon Stunts

Whitetail Mountains

PIN-K0 Radar Station

Map: PIN-K0 Radar Station Sub-Region

Whitetail Mountains

Whitetail Park Ranger Station

Map: Whitetail Park Ranger Station Sub-Region

Whitetail Mountains

F.A.N.G. Center

Map: F.A.N.G. Center Sub-Region

Whitetail Mountains

Baron Lumber Mill

Map: Baron Lumber Mill Sub-Region

Whitetail Mountains

Elk Jaw Lodge

Map: Elk Jaw Lodge Sub-Region

Henbane River

Water Treatment Plant

Map: Water Treatment Plant Sub-Region

Henbane River

Drubman Marina

Map: Drubman Marina Sub-Region

Henbane River

Sacred Skies Youth Camp

Map: Sacred Skies Youth Camp Sub-Region

Henbane River

King’s Hot Springs Hotel

Map: King’s Hot Springs Hotel Sub-Region

Henbane River

Moonflower Trailer Park

Map: Clutch Nixon Stunts

Henbane River

Whistling Beaver Brewery

Map: Whistling Beaver Brewery Sub-Region

Henbane River

Lorna’s Truck Stop

Map: Lorna’s Truck Stop Sub-Region

Henbane River

Nolan’s Fly Shop

Map: Nolan’s Fly Shop Sub-Region

Henbane River

Jessop Conservatory

Map: Jessop Conservatory Sub-Region

(There is no map available for Joseph’s Region)

Item of Note (Magazine: Fishing, Hunting, Plants): If a location is showing one of these magazines is here, grab it! Each magazine is related to a specific type of animal you can hunt, fish you can catch, or plant you can pick: And locations to find them now appear on your World Map. Find all 32 magazines, and all foraging spots are found!

Items ($), (Few, Plenty, Haul!), (Safe): Like the Ammo note, this informs you whether the location as a small, medium, or large amount of medkits, crafting objects, or other none-weapon-based equipment to gather. “$” indicates a good amount of cash is available. “Safe” indicates a safe (unlocked using the Locksmith Perk) is at this location.

Landmark: This indicates whether the location is an imposing structure, or one you can see from a distance; useful if you’re navigating an unexplored area, or by air.

Lock and (no) Key: This indicates if the area has a locked door, requiring either a key (always found at the same location), or a Locksmith Perk to open. Occasionally, locked doors are opened as part of a mission.

Prepper Stash: This location has a clue to a Prepper Stash in the vicinity (usually, but not always at the location). There are 28 to find throughout Hope County.

Shop (Boatshed), (Garage), (General), (Hangar), (Helicopter): If you’re wanting to sell or trade items for equipment or Boats, Cars, Planes, or Helicopters, then look for these icons or flags. Note that there are a number of wandering hunters that act as a General Shop; usually found at a Hunting location. These are not tracked on the guide map, but appear on your in-game map.

Boat Shop

Car Shop

General Shop

Helicopter Shop

Plane Shop

Underground: The location in question has an underground component. These are usually bunkers, but extensive mining or tunnels are also found. Each Seed family member’s base also has a large-scale underground area to navigate (mission only).

Vehicle (Boat), (Car/Truck), (Jetski), (Plane), (Tractor), (Trailer), (Quad): Expect a high possibility of one or more of the previously-listed vehicles to be at this location.

Vista: Stop a moment. Let out a few deep breaths. Look around at the majesty of the wilderness: This location is particularly breathtaking.

Warning! (Alarm!), (Mortar!), (Mounted MG!): Cult defenses are active at this location; expect alarm poles (which cult members can activate to receive reinforcements at Cult Outposts); Mortars (causing havoc as projectiles drop on you over a wide area); or Mounted machine-gun nests (which can rake you with hard-hitting gunfire in seconds). Note you can destroy alarms, or commandeer mortars or nests to even the score!