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Far Cry 5 eGuide
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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › John’s Region: Holland Valley

Story Mission: Wingman (Part 1)

  • Prerequisites: None
  • Rewards: Nick Rye (Guns for Hire), Medium Resistance (Holland Valley)
  • Details: Nick’s plane was taken by cultists before he and his wife could disappear for good. Pregnant and expecting, they need help to get out of Dodge.

MISSION Commencement (1)

Nick Rye

Locate Nick at Rye & Sons Aviation, in the southwest part of Holland Valley. It appears Nick is having more than a bit of trouble with some incoming cultists, who are attacking his hangar. Before you have a chance to speak with Nick, help him rid the vicinity of Peggies.

You’ll be back and defending this airstrip later in this mission, so check out the map and tactics there for more options. For now, ensure you attempt one or more of the following plans:

POSSIBLE Paths

Grapple or climb the ladder to reach the roof of the hangar and good takedown opportunities thanks to the height advantage you have.

Lob grenades at incoming pickup trucks, and create further explosions by shooting the scattered explosive barrels, especially as foes move and hide near them.

The secondary hangars on the airstrip’s west side are another location for you (or an ally) to climb onto and secure, creating good cross-fire opportunities across the airfield.

Or, you can skulk in the underground and rocks on either side of the dirt airstrip and hangar, and pick off foes from cover.

MISSION Commencement (2)

You can also ignore Nick Rye’s airfield entirely and stumble upon the plane inside the hangar at John Seed’s Ranch and steal it. Nick radios once you’ve taken off, and the mission starts.

GO TO John Seed’s Ranch

Once you remove all foes in the vicinity, Nick explains that his pride and joy—a plane his granddaddy built—has been stolen. He asks to find and steal it back. This sounds tricky, but there are ways to circumvent the Cult Outpost enemies you’re about to face.

Head roughly west, toward the Cult Outpost: Seed Ranch. There are a good number of foes in and around this complex, so it’s worth studying the adjacent cult locations (such as the Project at Eden’s Gate Greenhouse) to avoid being overwhelmed.

Your task here is to access the hangar , on the compound’s western side. All other locations, including the alarms, are unnecessary distractions, as are any foes you encounter. If you’re here to liberate the cult outpost, consult the appropriate part of this guide for this location. The following paths indicate a more clandestine approach.

OPTIMAL Path

Approach from the cliff-side gardens to the south . Crouch on the threshold of the Seed Ranch, throttling enemies if they get too close. Then move through the woods to the hangar’s south side, and push open the blue door at the left corner, allowing access inside.

OTHER Paths

Stealthily grapple up the radio mast and use your binoculars to find most (if not all) of the enemies. Then zip-line down to the bushes by one of the alarms (ignoring them and any foes), crouching and sneaking around to the hangar.

Or, approach from the southern gardens, but climb the main compound building, then leap across to the wooden deck and head inside. Or stay at ground level and sneak through the unlocked door at ground level.

Or, you can drive a heavy-duty vehicle down the airstrip, park it outside the hangar (without blocking the garage door), and head through the door to the hangar’s left, near the tower.

Or, you can parachute onto the hangar’s roof, then drop through the skylight.

A less ludicrous plan involves using one of the multiple ladders: on the tower’s north side, attached to the hangar; the east wall with the deck ; or the south wall, near .

Should you wish to completely clear the cult outpost of foes and complete this without any alarms being raised, consult the Cult Outposts section of this guide.

GET INSIDE Nick’s Plane

DRIVE the Plane out of the Hangar

You can’t miss the plane; it’s bright yellow and takes up most of the hangar’s interior. Simply situate yourself inside the cockpit by entering the plane, and the garage door automatically opens. If foes haven’t spotted you by now, they hear this noise; accelerate quickly but without making any sharp turns.

FLY Nick’s Plane

Nick radios in to talk you through the more nuanced flying practices as you take off. As you ascend, feel free to optionally rake any silos you see with machine-gun fire or bombs.

Follow Nick’s instructions, flying the plane along the river. You don’t need to fly through the center of the smoke rings, just under the top perimeter of them. This allows you to stay above the tree line and the river. Make deliberate turns and don’t oversteer.

DESTROY the Project at Eden’s Gate Sites

The objective changes once you fly over a road bridge (or under it if you’re feeling daring). Nick requests you destroy some additional cultist sites (as indicated), and you’re also able to optionally blast some more, like the additional silo at Red’s Farm Supply. Be sure to destroy the following:

  • A silo in the field just after the bridge.
  • A tanker truck parked by a lake, just after flying over Red’s Farm Supply.
  • Two planes in the fields near Davenport Farm. Feel free to test out your bombing prowess on these, so you have familiarity with both types of airborne offense.

LAND the Plane

With the last target displayed, use the smoke rings to line yourself up with Nick’s runway. This is close to the Seed Ranch runway, so don’t get the two confused! Decelerate and trundle the plane to the main hangar, where Nick enthusiastically inspects his pride and joy.

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