Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Jacob’s Region: Whitetail Mountains Jacob’s Region: Cult Outposts

Elk Jaw Lodge

  • Difficulty: ★★
  • Alarms: 2
  • Enemies: 10 (4 Cultists, 1 Sniper, 1 Flamethrower, 2 VIPs, 2 Animals)
  • Rewards: 400 Resistance Points (Whitetail Mountains)
  • Items of Note: Region Map (Elk Jaw Lodge Subregion). Magazine (Fishing: Arctic Grayling)
  • Details: Eden’s Gate is using this park lodge to perform experiments that can change wolves into monstrosities called “Judges.”

Two VIPs, a sniper, and a flamethrower foe are your biggest concerns when infiltrating this place and hoping for a silent victory. If it all goes horribly wrong, expect the mortar on the south (lake) side to be used.

Aside from the optimal, “undetected” path, you could approach from the woods to the northeast . Silently shoot the lock to the wolf pens and strangle the first VIP. Grapple onto the lodge roof near the east alarm, drop through the open skylight, and crush the second VIP inside the lodge. Conduct a sweep of remaining foes, starting with the sniper and flamethrower.

The docks to the south are also a good way to easily sneak in and neutralize guards and the flamethrower. Head into the lodge for the VIP, go up to remove the sniper, and then out to remove the remaining stragglers and VIP. In all cases, it’s not worth killing the caged wolves.

However, you can shoot open either cage to cause havoc. Whether you intend to cause a ruckus or not, the lodge interior is the best place to hold out; there’s plenty of cover, a skylight to grapple and escape up, and two floors with a mostly open interior.

Undetected/No Alarms: Approach from the main gate at either the rocks or the woods . Make a precise shot at the sniper on the west balcony, near . Creep down to the machine-gun nest and strangle a guard, then into the lodge and crack a VIP neck. Head out and remove the cultist just south of , near the flamethrower foe. Creep up to the flamethrower, but shoot the guard near the mortar first, then strangle the flamethrower. This just leaves the remaining cultist and VIP in the animal pens. Easy pickings.