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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › John’s Region

Subregion 6: Lamb of God Church

Overview

A steep and mostly impenetrable mountain wilderness along the western half of this subregion means cult activity is focused mainly on an old, disused missile silo appropriated by John Seed. You must destroy John’s Gate when ridding this region of cultists. Beforehand, it’s wise to visit Grace Armstrong at the Lamb of God Church to help her withstand a cult onslaught. Then you can entertain the ramblings of alien hunter Larry Parker, over at his “laboratory” on the eastern fringe, near Fall’s End.

Please note! This subregion contains no cult outpost or cult properties; if you’re looking for the subregion map, it is located at the Lamb of God Church.

Collectibles (5)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

6

Magazine

Lamb of God Sacristy

Hunting: Wild Boar

2

Cheeseburger Bobblehead

Bradbury Tractor Farm

Mission: Mint Condition

2

Collectible Comic Book (Mars)

Parker Laboratories

Mission: Golden Age Nostalgia

7

Prepper Stash

Armstrong Residence

Mission: Foxhole

8

Prepper Stash

Hope County Jail Bus

Mission: Playing with Fire

Missions* (6)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

15

Grace Under Fire

Grace Armstrong

Lamb of God Church

Side

16

Exodus

Resistance Member

Lamb of God Church

Story

17

Free Larry

Larry Parker

Parker Laboratories

Side

18

The Hero’s Journey

Larry Parker

Parker Laboratories

Side

19

Close Encounters

Larry Parker

Parker Laboratories

Side

20

Out of This World

Larry Parker

Parker Laboratories

* Many of these missions don’t begin here, but the culmination of the Resistance missions takes place at this location.

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Base Jumps: 1

Fishing: Golden Trout, Paddlefish Sturgeon (Hard), Pallid Sturgeon

Hunting: American Black Bear (2), Grouse (2)

Plants: Jimson Weed

Primary Locations (9)

[37] John’s Gate

Ammo (Few), Climbing Spots, Enemies (Cultist), Item of Note (Documents), Landmark, Propane Tank (Large: Explosive), Underground, Vehicle (Car/Truck; Trailer; Quad), Vista

Missions*: Story: The Cleansing, The Confession, The Atonement, Wrath, The Quality of Mercy; Side: John’s Revenge

*These missions don’t begin here, but the culmination of the Resistance missions takes place at this location.

John Seed
Deputy Joey Hudson

The secrets of John Seed’s operation are contained within a disused missile silo up in the steep mountain foothills, in the northwestern part of Holland Valley. Investigate the interior during the story missions only (where you scavenge a great deal more ammo and items). Expect cultists on the exterior at all times. Note the windsock on the compound’s eastern edge; this is good for a quick exit if you’re wearing a wingsuit.

[38] Security Gate

Climbing Spots, Enemies (Animal), Enemies (Cultist), Item of Note (Documents), Zip Lines

This security checkpoint is mainly utilized during John Seed’s resistance story mission. Under normal circumstances, expect a light cult presence and the odd wild animal.

[39] Steele Farm

Ammo (Few), Climbing Spot, Enemies (Cultist), Gas Canister and Propane Tank (Explosive), Item of Note (Documents, Perk Magazine), Shop (Garage)

The main dwelling has been scorched by cultist flamethrowers, but the garage shop still remains. Check the caravan’s roof for a Perk Magazine.

[40] Lamb of God Church

Ammo (Haul!), Climbing Spots, Character of Note (Grace Armstrong), Gas Canister (Explosive), Enemies (Cultist), Gun for Hire, Item of Note (Documents, Map), Items (Safe), Landmark, Vehicle (Car/Truck), Zip Lines

Mission: Story: Grace Under Fire; Side: Exodus

Grace Armstrong

A sharpshooter named Grace Armstrong is sitting atop the bell tower, defending the graves of heroes slain by a cultist wrecking crew. Join her; she’s an impressive specialist. There’s a good amount of ammo to find, as well as the map. Check the bell tower, the white shed (smash the boarded window at the back), and the church interior.

[41] Lamb of God Sacristy

Ammo (Few), Bliss (Barrels, Effect), Enemies (Cultist), Fishing Location, Item of Note (Magazine: Wild Boar), Shop (Boat), Vehicle (Boat), Warning! Mounted MG!, Zip Lines

A small, shrinelike building where cultists have defiled Lamb of God Church vestments sits by a once-picturesque river. Note the nearby dock and boat shop. Expect a cult presence here. Check inside the sacristy for a Hunting Magazine.

[42] Armstrong Residence

Ammo (Haul!), Barrels and Propane Tank (Explosive), Climbing Spots, Enemies (Animal, Cultist), Item of Note (Documents; Magazine: Perk x3), Items ($, Safe), Prepper Stash, Underground, Vehicle (Car/Truck, Quad), Zip Lines

Mission: Prepper Stash—Foxhole

Grace Armstrong’s home is now ablaze, and a tough crew of cultists are usually roaming this area, with more intermittently appearing along the road. Complete the Prepper Stash mission to uncover a bunker with a sizeable haul.

[43] Bradbury Tractor Shed

Ammo (Few), Barrel (Explosive), Collectible (Cheeseburger Bobblehead), Climbing Spots, Enemies (Cultist), Vehicle (Car/Truck, Tractor), Zip Lines

This is part of the Bradbury Farm compound (mostly to the south and west) and the dirt road that bisects this subregion. Expect a light, hostile cult presence. Though there’s minor salvageable items inside the main shed and lean-to, check the smaller shed. Smash the window boards and uncover an ammo stash and bobblehead.

[44] Hope County Jail Bus

Ammo (Haul!), Barrel (Explosive), Climbing Spots, Gas Canister (Explosive), Enemies (Animal, Cultist), Item of Note (Magazine: Perk x3; Molotov Enhanced Recipe), Item (Sewer Pipe Stash Key, $), Lock and Key, Prepper Stash, Underground, Zip Line

Mission: Prepper Stash: Playing with Fire

An old school bus is slowly rusting by a nearby pond and inlet pipe; head there after obtaining a necessary key from a mauled man (on the pond bank in Subregion 7), and uncover a Prepper Stash. Watch for cultists!

[45] Parker Laboratories

Ammo (Few), Climbing Spots, Collectible (Comic Book: Mars), Far Cry Arcade (Editor), Items (Safe), Propane Tank (Large and Small, Explosive)

Missions: Story: Free Larry; Side: The Hero’s Journey, Close Encounters, Out of This World

Larry Parker

Slightly deranged scientist Larry Parker lives here. He seems to believe in alien conspiracies. Currently, he’s trapped in an electrical device of his own making. Free him to start his series of missions, once you give his place the once-over.

Secondary Locations (2)

[20] Cult Bridge

Climbing Spots, Enemies (Cultist), Hostage (Liberate), Zip Lines

Along the winding trail leading from the security gate to John’s Gate is a rope bridge. A collection of cultists threaten a civilian on the northeastern side, led by a VIP. Can you help?

[21] Holland Valley Tunnel

Ammo (Few), Item of Note (Magazine: Perk)

Eden’s Gate has sealed this tunnel completely, so no ground traffic can leave Holland Valley. Head here to harvest Jimson Weed or to grab a Perk Magazine from a pickup flatbed.

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