Prima Games eGuides Far Cry 5 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Far Cry 5 eGuide Faith’s Region: Henbane River

Story Mission: The Lesson

  • Prerequisites: Resistance Rating Level 4 (Henbane River), Complete Story Mission: Ignorance Is Bliss
  • Rewards: None
  • Details: Faith has turned the Marshall. He’s opened the prison gates and the Peggies are flooding into the prison. Save the people trapped inside.

MISSION Commencement

Your acts against the cult continue unabated. With the prerequisites met, Faith becomes a little more forceful in her green-tinged world. You are forced to watch a game of cards between Marshall Burke and Virgil Minkler. One of them has a straight flush. But neither of them are winners.

GET INSIDE the Prison

The Hope County Jail is under attack! The entire grounds are now in the hands of cultists, and all entrances are sealed, save for a rooftop air duct (). The enemies consist of snipers and Angels; make the former your priority targets due to their ranged attacks, assuming you’re starting with a stealth-based plan.

Though you can storm the jail down the main entrance road and through the main open gates, there are multiple foes in the vicinity. Instead, sneak around to the shell of a bus by the northwest tower , climb up, and stealthily slay the two snipers (use your bow or silenced weapon); then cut down the remaining Angels from the battlement vantage point.

This way you can take either side of battlements around to the rear of the prison. Eliminate any remaining snipers you see, as well as the Angels that are summoned if you make too much noise. Cross the yard and climb to the lower roof at the stack of crates and flaming barrel . From there, climb the ladder to the duct, where you’re goaded by an imaginary Faith.

SECURE the Area

Drop down from the ductwork, to the top floor of the main jail block, where you previously met Sheriff Whitehorse and Tracey. The place is now heavily guarded by cultists; almost all of them are wearing heavy coats (meaning headshots are necessary for non-melee one-hit takedowns). Start by silently cracking the neck of the foe just outside and left of your duct exit.

Sneak around, tagging the seven remaining foes with your binoculars. Peer down at the foe on the left side, below the gap in the balcony floor you’re on. Shoot him through the head (with an arrow). This leaves you with six remaining foes. Drop down, remain crouched, and feel free to:

  • Lob in a smoke grenade to confuse the enemy (assuming you’ve tagged everyone already).
  • Shoot from between the gaps along the metal railing, removing two enemies standing near each other in a couple of shots, before they start to move and attempt to find you.
  • Remain crouched and behind cover so foes are suspicious but haven’t seen you. They can only reach you by dashing up the stairs, so remain here and kill them as they arrive. Then peer down and mop up stragglers.
  • A well-placed proximity explosive atop the steps from the main floor allows you to wound foes as well as drop them with favored weaponry; after striking the six final foes, you can give up the pretense of stealth planning and wipe everyone out.

TALK to Tracey

FIND the Key.

FREE Tracey.

CONFRONT Faith.

Tracey is kneeling and tied up behind a locked gate. Check the foe by the stairwell for the County Jail Security Gate Key. Use it to unlock the gate, liberating Tracey. You both storm Virgil’s office, to witness the aftermath of the card game. Storm out of the prison to confront Faith, who blows you a kiss. Story Mission: Paradise Lost now begins.