Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide John’s Region: Holland Valley

Story Mission: The Atonement

  • Prerequisites: Resistance Rating Level 4+, Complete Story Mission: The Confession and
  • Rewards: “The Dogfighter” (Aircraft)
  • Details: John Seed has invited you to Fall’s End to atone for your sins. Head to the church and see what this is all about.

MISSION Commencement

REACH Fall’s End

MEET John in Fall’s End

After meeting the prerequisites, head to Pastor Jerome’s church on the south side of Fall’s End. The cult has rolled out the red carpet for you. Alas, you’re not greeted quite as warmly.

When you regain consciousness, Nick, the pastor, and Mary May are here to watch your atonement. No matter what John tries, refuse to say yes.

SECURE the Church

ENTER the Truck’s Turret

As the ceremony draws to a violent conclusion, ignore the fleeing John for the moment and start methodically dropping foes inside the church. Then use the front door as cover and slay cultists outside. There are around four trench-coated goons to dispatch; do this as quickly as possible. Mary May has a truck with a turret ready to go; dash and man the turret.

RIDE to John Seed’s Ranch

The journey to John’s ranch is a fraught one. Follow Mary May’s instructions, using your HUD to swing the turret around to the nearest or deadliest threats along the roadside. These are usually trucks you should be shooting the tires of. When quad bikes appear, shoot the rider. Expect manned mortars along the roadside, which are usually too difficult to shoot at; instead concentrate on pickup trucks and then the aircraft dive-bombing your location. When planes arrive, make removing these foes a priority. All foes retreat as you reach the ranch.

ENTER a Plane

Mary May passes a silo (which you can destroy if you haven’t already) and parks up at the Seed Ranch (cult outpost) hangar area. Expect enemy resistance on the airfield between you and the hangar. There’s little point in clearing the area of ground foes, as John is your priority. Shoot any that represent a danger to you, then pick either of the identical planes, although the one facing the runway, rather than the one inside the hangar, is preferable, as it’s already positioned for a quick departure.

If there’s an ally with you, feel free to use two planes, or have your friend sit in the cockpit’s gunner position. Once you take off, this mission concludes and Story Mission: Wrath begins.