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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › John’s Region: Holland Valley

Side Mission: What They Carried

  • Prerequisites: None
  • Rewards: MS16 (Weapon), $2,000
  • Details: Wendell wants his buddies’ lighters collected before the cult gets them. Those lighters have valuable information etched into them.

MISSION Commencement (1)

Wendell Redle

Head to the Redler residence, close to the winding river in southeastern Holland Valley, due east of Fall’s End. The place is home to a Vietnam vet named Wendell Redler. He hopes you can gather all 12 of his fellow soldiers’ Vietnam Lighters, so the information etched onto them doesn’t reach the cult. The lighters are scattered all over Hope County.

MISSION Commencement (2)

Alternatively, you can stumble across any of the 12 lighters scattered around Hope County (in any of the three main regions), collect them all, and then visit Wendell. This mission begins when you take your first lighter or speak with Wendell.

COLLECT the Lighters (12)

VietnamLighter: Your world map (and the guide’s Atlas) now features a new icon. This appears when you’re close to finding a Vietnam Lighter at a particular location. All are specific (there are no random lighters), all are hidden in underground bunkers (as shown in the previous picture), and the rest of this mission details where all of them are. Find them in any order you like.

You can purchase a map showing the location of all these items at a shop, though this is unnecessary with the guide in your hands!

VIETNAM LIGHTERS: Holland Valley (4)

#1: Rae-Rae’s Pumpkin Farm

Locate the site of the cult massacre where you can free Boomer the dog, and check the area at the edge of the wooded perimeter.

Find the bunker hatch in the northeast part of the location. Drop down the ladder. Grab the lighter from the wooden table by the provisions at the base of the ladder.

#2: Harris Residence

The most northwesterly primary location, on the mountainside with a view of the YES sign in the distance, is this cabin with a carport that has a red star on it. Check the woodshed in the backyard.

Open the hatch inside the shed, drop down, and spot the lighter in the second room on a metal shelf by a bunk bed.

#3: Fillmore Residence

Find the burned-out remains of this cabin close to the Henbane River and road bridge in the region’s southeastern area.

The bunker hatch is inside the woodshed with the wasps’ nest attached to it, on the property’s eastern side. Descend the ladder into the bunker, and find the lighter on a wooden table near the stars-and-stripes pallet.

#4: Miller Residence

In the remote southeast forested area, just north of Orville Creek and south of the Fillmore Residence, is a quaint and modest trailer home. Check the rear corner of the property near the whitewashed shed for the bunker hatch.

Descend into the bunker, and secure both a magazine and a lighter, the latter of which is on the floor near a side table.

VIETNAM LIGHTERS: Whitetail Mountains (4)

#5: Whitetail Park Visitor Center

In the western parts of White tail Mountains, along the main tarmac road just east of the Wolf’s Den, is a large visitor center comprised of two main buildings and a parking lot. Expect cult activity here.

After clearing the area of foes, check the two structures out. The lower of the two is the Information Center. The lighter is on a shelf under a Whitetail State Park sign. Be sure to grab the Hunting Magazine from the nearby counter, and a Cheeseburger Bobblehead from the Souvenir building above you, before you go.

#6: Patriot’s Treehouse (Secondary Location)

In the far north-northwestern part of this region, above and northwest of Cedar Lake, is the Rattlesnake Trail Bridge. Find a wooden stilt treehouse on the right cliff, above the lowest waterfall (near the mouth of the rushing stream as it pours into the lake).

Grapple up to this holdout’s location, which is usually empty, and use grenades to clear the pallets covering the double-hatch door. Head down the steps. The lighter is in the second room on the metal shelving near the plaid sofa.

#7: Elliot Residence

Reasonably close to the Moccasin River (east side) and the cult-acquired red metal bridge is a home that has witnessed a ferocious firefight. Expect light to medium cult resistance here. Find this lighter as part of Prepper Stash: The Holdouts. Hop onto the rear (western) lower roof awning. Locate the open window to the bedroom with the comic book.

Enter the bedroom. Exit into a small hallway and bathroom with the broken blue door, Hop out of the adjacent window to the front porch awning. Turn right, and right again through a second broken window.

This allows access down the interior stairs to the kitchen, where you find Elliot’s Bunker Key Card. Head outside, dealing with cult reinforcements. Then find the woodshed with Old Glory hanging on it, open the hatch, and descend. Use the key card on the locked door, and access the lighter (plus the Prepper Stash) from the room beyond.

#8: Whitetail Militia Bunker (Langford Hills: Secondary Location)

Northeast of Langford Lake and southwest of Clagett Boathouse is a wooded hillside with a small cabin; this doesn’t appear on your world map. Adjacent to this militia hut is a double-doored bunker.

Open the doors, descend the staircase, and inspect the multiple rooms of this large bunker. The lighter is in the rear chamber, in the room with a safe, on a low coffee table by the rocking chair.

VIETNAM LIGHTERS: Henbane River (4)

#9: McCoy Cabin

Just to the west of Peaches Taxidermy, on the river’s east side, is a remote cabin that once belonged to the McCoy moonshine gang. Expect cult resistance as you explore this area.

When the cult members are less of a threat, check the hatch, hidden by green tarps and stacked barrels on the dwelling’s south side. The lighter is on a metal shelf in the armory.

#10: McClean Residence

Extremely close to (just east of) Dutch’s Island, on the eastern side of the main road and railroad tracks, is a single-storey residence belonging to the McCleans. Expect a light cult presence as you check the area.

The lighter is in the bunker, which is easily spotted to the right of the dwelling, as its double doors are open. Head down into the bunker and check the lighter out on a bunkbed at the back of underground structure.

#11: Counselor’s Cabin

South of Angel’s Peak, alongside the rushing stream that empties out into Sacred Skies Lake (near the cult outpost of the same name) is a small, cliffside cabin.

Open the hatch at the rear of the cabin, and find the lighter on a metal shelf under some radio equipment.

#12: Abercrombie Residence

Due east of Hope County Jail, along the winding road north of the river, is a pleasant rural home with some outbuildings nestled on an area of flat land.

Check the white-painted covered porch to the rear of the main house, where the hatch is located. Drop into the bunker and find the lighter on a metal shelf in the room with the lit lantern.

BRING the Lighters Back to Wendell

After you gather all 12 Vietnam Lighters, head back to the Redler residence, and conclude this mission with a cash infusion courtesy of an obliged Wendell. He also unlocks his woodshed, allowing you access to his stash of items and equipment. Take what you need.

Need more knowledge about Vietnam Lighter locations? Check this guide’s Atlas!

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