Grace Armstrong
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Characteristic |
The Sharpshooting Hero |
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Class |
Sniper |
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Location |
Holland Valley—Lamb of God Church |
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| Abilities | ||
|---|---|---|
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Boom Boom |
Her sniper shots will scare enemies. |
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Friend Sight |
Her laser sight is easier to distinguish. |
Grace Armstrong is an excellent sniper with a powerful rifle that can one-shot most cultists. Use her for taking out especially hard-to-reach enemies, like snipers or cultists with RPGs. Note that her attacks come slowly, so she is vulnerable to melee cultists and predators.
Grace is found at the Lamb of God Church in Holland Valley. Approaching the church and clearing out the cultists surrounding it begins the mission, Grace Under Fire. Once you climb atop the church, you are required to help Grace protect three mausoleums from cultist attacks. After you defeat the cultists and ensure at least one mausoleum remains intact, Grace joins your team as a gun for hire.
Nick Rye
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Characteristic |
The King of the Skies |
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Class |
Pilot |
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Location |
Holland Valley—Rye & Sons Aviation |
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| Abilities | ||
|---|---|---|
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Bomb’s Away |
You want a bomb? He’ll drop it. |
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Light ’Em Up |
You want a strafing run? Look out. |
Nick Rye supports you from the sky in his plane Carmina and is only useful in open areas. His strafing attacks and bombs are devastating, especially to vehicles, but have a significant delay after each attack as he circles back around. Nick is weakest against Chosen fighter planes and mounted weaponry. Do not summon him when your fight takes you into heavily wooded or indoor locations.
Nick Rye’s mission begins when you go to Rye & Sons Aviation and defeat the cultists attacking his home. He asks you to head to Seed Ranch and retrieve his plane. After you clear John Seed’s Ranch in Holland Valley and get into the yellow plane located inside the hangar, Nick asks you to use it to destroy some of the cultists’ property before landing the plane at Rye & Sons. Once you secure his house and his hangar from the cultists, Nick joins your team as a gun for hire.
Hurk Drubman Jr.
|
Characteristic |
Just dangerously stupid |
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|
Class |
RPG |
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|
Location |
Whitetail Mountains—Fort Drubman |
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| Abilities | ||
|---|---|---|
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Heat Seeker |
RPGs will track air and land vehicles. |
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Junk It |
RPGs on vehicles are more destructive. |
Hurk Drubman Jr. carries an RPG and is perfect for helping you take down armored convoys and aircraft. Any vehicles he destroys explode with greater force, inflicting carnage in a wider area around the vehicle. However, he can be a liability if you are trying to capture vehicles, rescue civilians, or fight in tight quarters.
Visit Fort Drubman in Whitetail Mountains and speak to Hurk Drubman Sr. This starts The Prodigal Son mission, which requires you to help Hurk retrieve his father’s truck. Ride with him to Haskell Lookout Tower and clear out the cultists entrenched there. Climb the tower to spot your next objective below to the southwest. Follow Hurk down the zip lines and head to the cabin on the pond’s southwest side. Defeat the cultists guarding the truck and drive back to Fort Drubman with Hurk in the rescued vehicle, defeating any cultists impeding your path. Finally, finish the mission by speaking to Hurk Drubman Sr., who begs you to take Hurk with you, making him a gun for hire.
Jess Black
|
Characteristic |
The Master Huntress |
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Class |
Hunter |
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Location |
Whitetail Mountains—Baron Lumber Mill |
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| Abilities | ||
|---|---|---|
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Concealment |
Enemies will have a harder time detecting her. |
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Feral Friendly |
Wild animals see her as one of their own. |
Jess Black is a master of her environment and is nearly impossible to detect when in stealth. This makes her perfect for helping you silently disarm cult outpost alarms. In addition, she can kill any hard-to-reach cultists with her bow without alerting nearby enemies. Jess can be easily overwhelmed when facing large waves of fast-moving enemies, such as Angels or armored units and vehicles.
Jess Black’s mission begins after you liberate the Baron Lumber Mill in Whitetail Mountains. When you speak to Jess at the lumber mill, she asks you to help her track down a cultist named “the Cook.” Follow Jess to the Cook’s camp, eliminating any cultists in your path. Once you arrive at the camp, free the captives and eliminate their cultist tormentors. Follow Jess to the nearby quarry, where you must rescue more hostages. Finally, you have the Cook’s location—a place called the Pit. Follow Jess to the Pit and defeat the Cook and his cultist guards; then speak with Jess to have her join your team as a gun for hire.
Adelaide Drubman
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Characteristic |
The Chopper Queen |
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Class |
Pilot |
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Location |
Henbane River—Drubman Marina |
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| Abilities | ||
|---|---|---|
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|
Call a Chopper |
When called on, will deliver a helicopter. |
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Less Reload |
Gun + big magazine = more shooting. |
Adelaide Drubman brings support to your squad when she is summoned by arriving in a helicopter. This ability alone makes her invaluable. However, even on the ground she can maintain a longer sustained fire against enemies before needing to reload. Adelaide is neither particularly strong nor weak against any foe, making her a dependable companion in almost all circumstances.
Adelaide Drubman’s mission begins after you liberate the Drubman Marina in the Henbane
River region. When you speak to Adelaide, she asks you to hunt down her prized helicopter Tulip, which was stolen from her. Additionally, she’d like you to eliminate her traitorous pilot friends while searching for Tulip. Once you have recovered the helicopter from the cultists and returned it to the marina, you must defeat the cultists assaulting it. After using Tulip’s superior firepower to make short work of the enemies, land it at the marina’s helipad and speak with Adelaide. She joins your team as a gun for hire.
Sharky Boshaw
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Characteristic |
The Pyrotechnics Phenom |
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|
Class |
Heavy Flamer |
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Location |
Henbane River—Moonflower Trailer Park |
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| Abilities | ||
|---|---|---|
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Fire It Up |
Attacks will have an extra spark to it. |
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Shatterproof |
Resistant to most explosions and impacts. |
Sharky is a powerhouse when fighting enemies that like to get in close. His preferred weapons are the flamethrower and incendiary ammo for his shotgun. Sharky does come with one major drawback: All that use of fire tends to catch the terrain on fire, which could burn you alive.
Sharky’s mission begins once you speak to him at Moonflower Trailer Park in the Henbane River region. He wants your help in defeating the Angels that always come when he plays his music. After killing the first wave of Angels,
Sharky asks you to shut the music off by switching off the four speakers around the trailer park. Once you finish that and secure the area, Sharky joins your team as a gun for hire.