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Far Cry 5 eGuide
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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › For Hire Roster

Guns For Hire

Grace Armstrong

Characteristic

The Sharpshooting Hero

Class

Sniper

Location

Holland Valley—Lamb of God Church

Abilities

Boom Boom

Her sniper shots will scare enemies.

Friend Sight

Her laser sight is easier to distinguish.

Grace Armstrong is an excellent sniper with a powerful rifle that can one-shot most cultists. Use her for taking out especially hard-to-reach enemies, like snipers or cultists with RPGs. Note that her attacks come slowly, so she is vulnerable to melee cultists and predators.

Grace is found at the Lamb of God Church in Holland Valley. Approaching the church and clearing out the cultists surrounding it begins the mission, Grace Under Fire. Once you climb atop the church, you are required to help Grace protect three mausoleums from cultist attacks. After you defeat the cultists and ensure at least one mausoleum remains intact, Grace joins your team as a gun for hire.

Nick Rye

Characteristic

The King of the Skies

Class

Pilot

Location

Holland Valley—Rye & Sons Aviation

Abilities

Bomb’s Away

You want a bomb? He’ll drop it.

Light ’Em Up

You want a strafing run? Look out.

Nick Rye supports you from the sky in his plane Carmina and is only useful in open areas. His strafing attacks and bombs are devastating, especially to vehicles, but have a significant delay after each attack as he circles back around. Nick is weakest against Chosen fighter planes and mounted weaponry. Do not summon him when your fight takes you into heavily wooded or indoor locations.

Nick Rye’s mission begins when you go to Rye & Sons Aviation and defeat the cultists attacking his home. He asks you to head to Seed Ranch and retrieve his plane. After you clear John Seed’s Ranch in Holland Valley and get into the yellow plane located inside the hangar, Nick asks you to use it to destroy some of the cultists’ property before landing the plane at Rye & Sons. Once you secure his house and his hangar from the cultists, Nick joins your team as a gun for hire.

Hurk Drubman Jr.

Characteristic

Just dangerously stupid

Class

RPG

Location

Whitetail Mountains—Fort Drubman

Abilities

Heat Seeker

RPGs will track air and land vehicles.

Junk It

RPGs on vehicles are more destructive.

Hurk Drubman Jr. carries an RPG and is perfect for helping you take down armored convoys and aircraft. Any vehicles he destroys explode with greater force, inflicting carnage in a wider area around the vehicle. However, he can be a liability if you are trying to capture vehicles, rescue civilians, or fight in tight quarters.

Visit Fort Drubman in Whitetail Mountains and speak to Hurk Drubman Sr. This starts The Prodigal Son mission, which requires you to help Hurk retrieve his father’s truck. Ride with him to Haskell Lookout Tower and clear out the cultists entrenched there. Climb the tower to spot your next objective below to the southwest. Follow Hurk down the zip lines and head to the cabin on the pond’s southwest side. Defeat the cultists guarding the truck and drive back to Fort Drubman with Hurk in the rescued vehicle, defeating any cultists impeding your path. Finally, finish the mission by speaking to Hurk Drubman Sr., who begs you to take Hurk with you, making him a gun for hire.

Jess Black

Characteristic

The Master Huntress

Class

Hunter

Location

Whitetail Mountains—Baron Lumber Mill

Abilities

Concealment

Enemies will have a harder time detecting her.

Feral Friendly

Wild animals see her as one of their own.

Jess Black is a master of her environment and is nearly impossible to detect when in stealth. This makes her perfect for helping you silently disarm cult outpost alarms. In addition, she can kill any hard-to-reach cultists with her bow without alerting nearby enemies. Jess can be easily overwhelmed when facing large waves of fast-moving enemies, such as Angels or armored units and vehicles.

Jess Black’s mission begins after you liberate the Baron Lumber Mill in Whitetail Mountains. When you speak to Jess at the lumber mill, she asks you to help her track down a cultist named “the Cook.” Follow Jess to the Cook’s camp, eliminating any cultists in your path. Once you arrive at the camp, free the captives and eliminate their cultist tormentors. Follow Jess to the nearby quarry, where you must rescue more hostages. Finally, you have the Cook’s location—a place called the Pit. Follow Jess to the Pit and defeat the Cook and his cultist guards; then speak with Jess to have her join your team as a gun for hire.

Adelaide Drubman

Characteristic

The Chopper Queen

Class

Pilot

Location

Henbane River—Drubman Marina

Abilities

Call a Chopper

When called on, will deliver a helicopter.

Less Reload

Gun + big magazine = more shooting.

Adelaide Drubman brings support to your squad when she is summoned by arriving in a helicopter. This ability alone makes her invaluable. However, even on the ground she can maintain a longer sustained fire against enemies before needing to reload. Adelaide is neither particularly strong nor weak against any foe, making her a dependable companion in almost all circumstances.

Adelaide Drubman’s mission begins after you liberate the Drubman Marina in the Henbane

River region. When you speak to Adelaide, she asks you to hunt down her prized helicopter Tulip, which was stolen from her. Additionally, she’d like you to eliminate her traitorous pilot friends while searching for Tulip. Once you have recovered the helicopter from the cultists and returned it to the marina, you must defeat the cultists assaulting it. After using Tulip’s superior firepower to make short work of the enemies, land it at the marina’s helipad and speak with Adelaide. She joins your team as a gun for hire.

Sharky Boshaw

Characteristic

The Pyrotechnics Phenom

Class

Heavy Flamer

Location

Henbane River—Moonflower Trailer Park

Abilities

Fire It Up

Attacks will have an extra spark to it.

Shatterproof

Resistant to most explosions and impacts.

Sharky is a powerhouse when fighting enemies that like to get in close. His preferred weapons are the flamethrower and incendiary ammo for his shotgun. Sharky does come with one major drawback: All that use of fire tends to catch the terrain on fire, which could burn you alive.

Sharky’s mission begins once you speak to him at Moonflower Trailer Park in the Henbane River region. He wants your help in defeating the Angels that always come when he plays his music. After killing the first wave of Angels,

Sharky asks you to shut the music off by switching off the four speakers around the trailer park. Once you finish that and secure the area, Sharky joins your team as a gun for hire.

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