Prima Games eGuides
primagames.com Browse Redeem a code Help
Far Cry 5 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Atlas Of Hope County › John’s Region

Subregion 5: Sunrise Farm

Overview

This subregion consists of arable land that is mostly devoted to flood plain farming, thanks to the recent development of the reservoir to the northwest, helping manage the waters of Redler Creek. Dotted woodland offers privacy, and the majority of the buildings you find are farm structures. If you need to talk to a flamethrower-wielding conspiracy theorist, visit Zip Kupka at his ranch to the west. But focus your immediate attention on Sunrise Farm, another outpost where crops are being harvested for Eden’s Gate bunkers.

Collectibles (2)

The following table details the available collectibles in this subregion:

# Type Nearest Location Notes

5

Magazine

Woodson Pig Farm

Fishing: Golden Trout

6

Prepper Stash

Deep North Irrigation Reservoir

Mission: Long Range Lockpick

Activities

The following list grants you an overview of the hunting, fishing, plant-picking, and base-jumping opportunities available:

Fishing: Pallid Sturgeon, Rainbow Trout

Hunting: Grouse, Turkey, Wild Boar, White Tail Deer

Missions (3)

The following table details the available missions in this subregion (related to the totals shown in your in-game Map menu).

Type # Mission Name Associated Character Associated Location*

Story

12

Razing the Steaks

Zip Kupka

Kupka Ranch

Story

13

Blowing Their Mine

Zip Kupka

Kupka Ranch, then Flatiron Stockyards

Side

14

Water Works

Resistance Member

Sunrise Farm

Cult Outposts (1)

[5] Sunrise Farm

+RP, Ammo (Plenty), Barrels (Explosive), Climbing Spots, Enemies (Cultist), Item of Note (Documents, Map), Items ($), Shop (General), Vehicle (Car/Truck), Warning! Alarm!, Warning! Mortar!, Zip Lines

Difficulty: ★★

Missions: Cult Outpost; Side: Water Works

Rewards: Money, Resistance Points: 400 (Holland Valley)

Eden’s Gate is hoarding fruits and vegetables and is packing them onto trucks headed for their bunkers.

Rivaling Rae-Rae’s for the most pumpkins at a single location, this is a good central base of operations once you rid the area of cultists. Watch for a delivery truck during the battle.

Cult Properties (2)

[7] Silo: Red’s Farm Supply

Ammo (Few), Climbing Spots, Enemies (Cultist), Far Cry Arcade (Editor), Gas Canister and Propane Tank (Explosive), Gun for Hire, Item of Note (Documents), Items ($), Vehicle (Car/Truck; Quad)

A firefight is raging near this silo the first time you explore this area.

[8] Silo: Hyde Barn

Ammo (Few), Barrels (Explosive), Character of Note (Kenny Hyde), Climbing Spots, Enemies (Animal, Cultist), Item of Note (Hyde Barn Key: Mission only), Items ($), Lock and Key, Lock and No Key, Vehicle (Quad)

This cylindrical bomb is located close to the Hyde Barn. Detonate it whenever you wish.

Primary Locations (7)

[30] Deep North Irrigation Reservoir

Ammo (Plenty), Climbing Spots, Fishing Location, Gas Canister (Explosive), Enemies (Cultist), Item of Note (Documents; Magazine: Perk x3), Items ($), Prepper Stash, Vehicle (Boat), Zip Lines

Mission: Prepper Stash—Long Range Lockpick

A stilt hut overlooking the southern part of the reservoir holds a stash requiring some lateral thinking (and movement) to reach. Expect cultists to arrive after you activate the alarm (shoot through the hut’s window from the wooden shed and hunting platform to the northwest).

[31] Red’s Farm Supply

Ammo (Few), Climbing Spots, Enemies (Cultist), Far Cry Arcade (Editor), Gas Canister and Propane Tank (Explosive), Gun for Hire, Item of Note (Documents), Items ($), Vehicle (Car/Truck; Quad)

Expect a fierce firefight between Resistance and cult forces the first time you reach this farm supply warehouse.

[32] Purpletop Telecom Tower

Ammo (Few), Climbing Spots, Enemies (Cultist), Grapple Spots, Item of Note (Documents), Items (Few), Landmark, Vehicle (Car/Truck), Vista, Zip Lines

Just east of Fall’s End is a tall tower, usually lightly guarded. Shoot the lock off the gate, then grapple and hoist yourself to the top for a rucksack. This offers great views and sniping positions, and wingsuit flight potential. Shoot the telecom dishes during the Larry Parker missions.

[33] Woodson Pig Farm

Ammo (Few), Gas Canister (Explosive), Gun for Hire, Item of Note (Documents; Magazine: Fishing: Golden Trout)

This small holding is usually manned by a couple Resistance members. The cult has taken most of the weapons and food. Check the kitchen counter for some light reading.

[34] Sawyer Residence

Ammo (Few), Climbing Spots, Enemies (Cultist), Fishing Spot, Item of Note (Documents; Magazine: Perk), Items ($), Shop (Boat), Vehicle (Boat), Underground

Currently on the market, this cottage by the river was once idyllic. Expect light cult activities. Note the boat access (dock) and shop. Though the cottage is inaccessible, you can access the hatch in the woodshed; enter the bunker to grab some scattered ammo, items, and a magazine.

[35] Hyde Barn

Ammo (Few), Barrels (Explosive), Character of Note (Kenny Hyde), Climbing Spots, Enemies (Animal, Cultist), Item of Note (Hyde Barn Key: Mission only), Items ($), Lock and Key, Lock and No Key, Vehicle (Quad)

Kenny Hyde

Owned by Kenny Hyde (who’s only here during Casey Fixman’s mission: Testy Festy), this barn is devoid of high-quality items. Come to destroy the nearby silo and explore this river bend. Don’t leave before you destroy the scattered pallets by the rusting cars to grab a stash! Pick the barn door lock, unless the mission is active.

[36] Kupka Ranch

Character of Note: Zip Kupka, Climbing Spots, Far Cry Arcade (Editor), Fishing Location, Item of Note (Documents), Vehicle (Car/Truck)

Mission: Story: Razing the Steaks; Story: Blowing Their Mine

Zip Kupka

A small cluster of outbuildings around an inaccessible cottage, this is the home to conspiracy theorist and flamethrower aficionado, Zip Kupka.

Secondary Locations (3)

[17] Kellett Cattle Hay Barn

Barrel (Explosive), Enemies (Cultist), Items (Few)

A small contingent of cultists have taken over this small feed barn and paddock.

[18] Redler Creek Road Drain

Ammo (Few), Item of Note (Magazine: Perk), Items ($), Underground

Wade into this channel that irrigates the fields south of Redler Creek, as there are two alcoves here with a stash; one has a Perk Magazine.

[19] Testicle Festival Grounds

Items (Few)

Are you ready for the forthcoming Testy Festy? If you’ve completed both of Casey Fixman’s missions (at the Spread Eagle bar in Fall’s End), this is where the festival is held. Normally this is a scattered field with a few items.

Keep reading with a free account

The first 3 sections of Far Cry 5 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSubregion 4: Green-Busch Fertilizer Co. NextSubregion 6: Lamb of God Church