Prima Games eGuides Far Cry 5 eGuide

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Far Cry 5 eGuide Perks

Renegade

The Renegade upgrade path has a variety of perks that are essential for quick exploration, weapon use, and manipulating the environment. These perks greatly affect your ability to fight the cultists with specific weapon types, including vehicles. Additionally, they change how you Fast-Travel around Hope County.

Parachute

Perk Point Cost

1

Prerequisite

None

Available in Arcade

Map maker’s choice

Details

Unlocks the parachute.

After you’ve unlocked multiple locations in the game, it becomes quite useful to Fast-Travel. Unlocking this perk allows you to air drop above the location instead of simply teleporting to it. This is a great way to explore new areas or high, hard-to-reach places. With some skill and a bit of luck, you can

even land on unsuspecting cultists, resulting in their immediate death, which contributes to the Death From Above challenge. Just be sure to open your chute before you get too close to the ground or the impact will kill you. Since this perk is relatively cheap and very useful, purchase it as soon as possible.

Wingsuit

Perk Point Cost

4

Prerequisite

Requires the Parachute perk.

Available in Arcade

Map maker’s choice

Details

Unlocks the wingsuit. Switch between parachute and wingsuit in midflight, allowing you to cover more distance.

Wingsuit is a great addition to the air drop Fast-Travel. You can use this perk to travel enormous distances quickly. It makes many missions easier when following the enemy, especially if they are in an aircraft. Fast-Travel isn’t the only way in which the wingsuit or parachute can be activated. If you are in the air long enough, you can activate either of these perks to make a safe landing

or to quickly fly across the landscape. This perk is a great, cheap alternative to vehicle or foot travel; pick it up immediately after getting the Parachute perk.

Air Drop

Perk Point Cost

10

Prerequisite

Wingsuit

Available in Arcade

No

Details

Unlocks the option to arrive by air drop when you fast travel.

Using the Air Drop perk grants you the ability to travel great distances by using your parachute and wingsuit. This is an extremely efficient method of traveling and exploring Hope County. Additionally, it is also a much safer way to travel, provided you remember to deploy your parachute before landing.

Another great advantage for using fast travel with air drop is the ability to land on otherwise inaccessible buildings, granting you a strategic advantage over your foes. The one downside of taking this perk is its extreme cost.

Vehicle Buster

Perk Point Cost

7

Prerequisite

None

Available in Arcade

Yes

Details

Bullets will do more damage to vehicles. So let ’em have it!

Run out of explosives when trying to take out cultist vehicles but have tons of ammo? This perk gets rid of that problem. While any weapon that fires bullets can be used to take out vehicles, machine guns and mounted weapons are the best due to their extreme ammo capacity and fire rate.

Since this perk is very situational, don’t pick it up early; it’s better to just keep sufficient explosives on you or have the ability to craft them.

Weapons Pro

Perk Point Cost

6

Prerequisite

None

Available in Arcade

Yes

Details

Reload, aim, and switch SMGs and shotguns faster. Sway and bullet spread are reduced.

If you like using SMGs and shotguns more than other weapons, this is a great perk for you. Reducing the bullet spread and sway makes targeting vital locations much easier. While SMGs are quick to reload anyway, shotguns are not, and this perk helps reduce the reload time, significantly making the shotgun a more viable weapon. Grab this perk only if you intend to use either of these weapons exclusively or have an abundance of Perk Points to spend.

Heavy Weapons Mastery

Perk Point Cost

6

Prerequisite

None

Available in Arcade

Yes

Details

Reload, aim, and switch LMGs, launchers, and the flamethrower faster. Sway and bullet spread are reduced.

If you like using LMGs, launchers, and flamethrowers more than other weapons, this is a great perk for you. Reducing the bullet spread and sway makes targeting vital locations much easier, and the LMG has quite a bit of sway and bullet spread. Each weapon type in this category requires significant time to reload, making this perk essential if you want to use these weapons frequently. Grab this perk only if

you intend on using these weapons exclusively, have an abundance of Perk Points to spend, or are in the late game where heavy weapons are needed more frequently.

Auto-Repair

Perk Point Cost

6

Prerequisite

None

Available in Arcade

Yes

Details

All vehicles you drive will automatically repair themselves and gain extra armor.

Tired of getting your vehicle blown up or getting out to fix it? If the answer is yes, then you will be very happy to have this perk. While this won’t stop your vehicle from being destroyed from explosives, it will protect you from small-arms fire and most machine guns. Since there is no shortage of vehicles in the game and you aren’t typically required to be in a vehicle most of the time, wait to pick up this perk midgame or when you have an excess of Perk Points.

Rifle Mastery

Perk Point Cost

7

Prerequisite

None

Available in Arcade

Yes

Details

Reload, aim, and switch rifles and sniper rifles faster. Sway and bullet spread are reduced.

If you like using rifles and sniper rifles more than other weapons, this is a great perk for you. Reducing the bullet spread and sway makes targeting vital locations much easier. Sniper rifles gain a significant boost to reduce sway and reload times, which are critical for this weapon type. Sniping enemies from afar or running and gunning with the plethora of rifles available in the game

make this perk more useful than the others of its type. Additionally, since these weapon types have more options available in the early game, it makes for a great early pick to significantly boost your performance against enemies.

Saboteur

Perk Point Cost

7

Prerequisite

None

Available in Arcade

Yes

Details

Approach a vehicle’s hood to set it on fire and make it explode 10 seconds later.

This perk is highly situational and is only useful when the enemy has not detected you or it is a heavy-weapons vehicle and you’re out of explosives to use on it. However, if you want to take out patrolling enemies and you time it just right, you can create a great distraction while lowering the number of enemies you face. Be careful, though—once it’s triggered, it destroys the

vehicle, killing everyone on or near it, including you, so quickly run to cover before it explodes. Unless you like playing a cat-and-mouse game with the enemy or just like to see stuff explode, save this perk until after you’ve gained other essential perks

Booby Trap

Perk Point Cost

7

Prerequisite

Saboteur

Available in Arcade

Yes

Details

Approach a vehicle’s hood and make it explode on the next collision.

An extension of the Saboteur perk, this is also highly situational but can be quite fun. While sabotaging a vehicle a cultist will get into can be hilarious, the real strength of this perk comes from its other ability, which happens on collision. Simply arm the vehicle and drive it at full speed toward a horde of

enemies, or heavy-weapons vehicle, and dive out at the last minute. The ensuing destruction is well worth the cost, and since there is always a good number of vehicles around, you have a lot of potential weapons. This perk is expensive since you need its prerequisite, so take it only after gaining other essential perks and its way of inflicting damage is of limited use.