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Far Cry 5 eGuide
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Contents

  • Welcome To Hope County, Montana
    • Overview
    • Project At Eden’s Gate: The Bad Seeds
    • The Holland Valley Resistance
    • The Whitetail Militia
    • The Henbane River Cougars
  • Training
    • Overview
    • Basic Maneuvers
    • Weapon Wheel
    • Utility Wheel
    • Binoculars
    • Exploration
    • Raising the Resistance
    • Combat
    • The Bad Seeds: Know Your Enemy
    • Perks
    • Challenges
    • Hunting
    • Fishing
    • Crafting
    • Cult Outposts
    • Play Styles and Loadouts
    • Getting a Head Start
  • For Hire Roster
    • Overview
    • Guns For Hire
    • Fangs For Hire
    • Resistance Fighters
  • Missions Overview
    • Mission List by Region
  • Prologue: Locusts In The Garden
    • Story Mission: The Warrant
    • Story Mission: No Way Out
  • John’s Region: Holland Valley
    • Overview
    • Introduction
    • Locations
    • Holland Valley Missions (52)
    • Story Mission: Liberate Fall’s End
    • Story Mission: Man’s Best Friend
    • Side Mission: Bear Necessities
    • Side Mission: Patriot Acts
    • Side Mission: Stunt Activity—Spray And Pray
    • Story Mission: Death Wish
    • Story Mission: No Means No
    • Side Mission: Uncrate
    • Side Mission: Stunt Activity—Baptism Of Fire
    • Side Mission: The Judge Moose
    • Side Mission: Golden Age Nostalgia
    • Story Mission: Razing the Steaks
    • Story Mission: Blow Their Mine
    • Side Mission: Water Works
    • Story Mission: Grace Under Fire
    • Side Mission: Exodus
    • Story Mission: Free Larry
    • Side Mission: The Hero’s Journey
    • Side Mission: Close Encounters
    • Side Mission: Out Of This World
    • Story Mission: Wingman (Part 1)
    • Story Mission: Wingman (Part 2)
    • Story Mission: Air Raid
    • Story Mission: Light ’Em Up
    • Story Mission: Special Delivery
    • Story Mission: The Widowmaker
    • Story Mission: Hit The Gas
    • Story Mission: The Revelator
    • Story Mission: Good Samaritan
    • Story Mission: The Scattered Flock
    • Story Mission: Jumping Ship
    • Side Mission: Testy Festy
    • Side Mission: Prairie Oyster Harvest
    • Side Mission: What They Carried
    • Side Mission: Cow Punching
    • Side Mission: Valley Armed Convoy
    • Story Mission: The Cleansing
    • Story Mission: The Confession
    • Story Mission: The Atonement
    • Story Mission: Wrath
    • Story Mission: The Quality Of Mercy
    • John’s Region: Cult Outposts
      • Overview
      • Gardenview Packing Facility
      • Copperhead Rail Yard
      • U.S. Auto
      • Green-Busch Fertilizer Company
      • Sunrise Farm
      • Seed Ranch
      • Kellett Cattle Co.
    • John’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Swingers
      • Prepper Stash: High Tension
      • Prepper Stash: DIY And DOA
      • Prepper Stash: Dumpster Diving
      • Prepper Stash: Vespiary
      • Prepper Stash: Long Range Lockpick
      • Prepper Stash: Foxhole
      • Prepper Stash: Playing With Fire
      • Prepper Stash: Deep Dive
      • Prepper Stash: Man Cave
      • Prepper Stash: Fire In The Hole
  • Dutch’s Region: Dutch’s Island
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: A Glimmer Of Hope
    • Story Mission: The Resistance
    • Story Mission: Guns For Hire
    • Dutch’s Region: Cult Outposts
      • Overview
      • Ranger Station
    • Dutch’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Sunken Funds
  • Jacob’s Region: Whitetail Mountains
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Baron Lumber Mill
    • Side Mission: Static Frequency
    • Side Mission: Stunt Activity: Quadzilla
    • Side Mission: Shooting Gallery
    • Side Mission: Nature Provides
    • Story Mission: A Right To Bear Arms
    • Side Mission: Flavor Country
    • Side Mission: Grill Streak
    • Story Mission: A Dish Served Cold
    • Side Mission: Welcome Party
    • Story Mission: The Prodigal Son
    • Story Mission: Make Hope Great Again
    • Story Mission: Dinner Time
    • Side Mission: Stunt Activity: The Mooseknuckle Run
    • Side Mission: Stunt Activity: The Lord Of The Wings
    • Story Mission: Missing In Action
    • Story Mission: Get Free
    • Story Mission: Search And Rescue
    • Story Mission: Radio Silence
    • Story Mission: Eviction Notice
    • Side Mission: Call Of The Wild
    • Story Mission: Gearing Up
    • Side Mission: Turn The Tables
    • Side Mission: Grand Slam
    • Side Mission: Tools Of The Trade
    • Side Mission: Gone Fishin’
    • Side Mission: The Admiral
    • Side Mission: Mint Condition
    • Side Mission: Mountain Armed Convoy
    • Story Mission: The World Is Weak
    • Story Mission: We Must Be Strong
    • Story Mission: Sacrifice The Weak
    • Story Mission: Only You
    • Story Mission: Casualties Of War
    • Jacob’s Region: Cult Outposts
      • Overview
      • Pin-K0 Radar Station
      • Whitetail Park Ranger Station
      • F.A.N.G. Center
      • Elk Jaw Lodge
    • Jacob’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Mayday
      • Prepper Stash: Cliffhangar
      • Prepper Stash: Hangar Pains
      • Prepper Stash: The Holdouts
      • Prepper Stash: Unwelcome Guest
      • Prepper Stash: Gone Squatchin
      • Prepper Stash: Salvage Rights
  • Faith’s Region: Henbane River
    • Overview
    • Introduction
    • Locations
    • Missions
    • Story Mission: Liberate Hope County Jail
    • Story Mission: Clean Water Act
    • Story Mission: Here, Kitty, Kitty
    • Side Mission: Whiskey River
    • Story Mission: Friendly Skies
    • Story Mission: Eco-Warriors
    • Side Mission: Ragnar the Terrible
    • Side Mission: Stunt Activity: Godspeed
    • Story Mission: Doctor’s Orders
    • Side Mission: Broken Path
    • Side Mission: The Judge Cougar
    • Story Mission: Burn, Baby, Burn!
    • Side Mission: The Judge Bear
    • Side Mission: Quiet on the Set
    • Side Mission: Blood Dragon 3
    • Side Mission: Stunt Activity: Old Glory Holes
    • Story Mission: Salvation
    • Story Mission: Serve and Protect
    • Story Mission: Sins of the Father
    • Story Mission: War on Drugs
    • Story Mission: False Prophet
    • Story Mission: False Idols
    • Story Mission: Clinical Study
    • Side Mission: Refuel
    • Side Mission: Fast
    • Side Mission: Our Better Angels
    • Side Mission: Furious
    • Side Mission: Stunt Activity: Descente Dans La Folie
    • Side Mission: River Armed Convoy
    • Story Mission: A Leap of Faith
    • Story Mission: The Bliss
    • Story Mission: Ignorance Is Bliss
    • Story Mission: The Lesson
    • Story Mission: Paradise Lost
    • Story Mission: Walk the Path
    • Faith’s Region: Cult Outposts
      • Overview
      • Drubman Marina
      • Eden’s Convent
      • Sacred Skies Youth Camp
      • King’s Hot Springs Hotel
      • Whistling Beaver Brewery
      • Lorna’s Truck Stop
      • Nolan’s Fly Shop
      • Jessop Conservatory
    • Faith’s Region: Prepper Stashes
      • Overview
      • Prepper Stash: Shipwreck
      • Prepper Stash: Pooper Scooper
      • Prepper Stash: Animal Control
      • Prepper Stash: Overwatch
      • Prepper Stash: Dead Man’s Treasure
      • Prepper Stash: The Angel’s Grave
      • Prepper Stash: O’Hara’s Haunted House
      • Prepper Stash: Side Effects
      • Prepper Stash: Getaway
  • Joseph’s Region: Cult Compound
    • Story Mission: Where It All Began
  • Atlas Of Hope County
    • Overview: Regional Conflicts
    • Map Legend
    • Dutch’s Region
      • Overview
    • John’s Region
      • Overview
      • Subregion 1: Gardenview
      • Subregion 2: Copperhead Rail Yard
      • Subregion 3: U.S. Auto
      • Subregion 4: Green-Busch Fertilizer Co.
      • Subregion 5: Sunrise Farm
      • Subregion 6: Lamb of God Church
      • Subregion 7: Seed Ranch
      • Subregion 8: Kellett Cattle Co.
    • Jacob’s Region
      • Overview
      • Subregion 1: PIN-K0 Radar Station
      • Subregion 2: Whitetail Park Ranger Station
      • Subregion 3: F.A.N.G. Center
      • Subregion 4: Baron Lumber Mill
      • Subregion 5: Elk Jaw Lodge
    • Faith’s Region
      • Overview
      • Subregion 1: Water Treatment Plant
      • Subregion 2: Drubman Marina
      • Subregion 3: Sacred Skies Youth Camp
      • Subregion 4: King’s Hot Springs Hotel
      • Subregion 5: Whistling Beaver Brewery
      • Subregion 6: Lorna’s Truck Stop
      • Subregion 7: Nolan’s Fly Shop
      • Subregion 8: Jessop Conservatory
    • Joseph's Region
      • Overview
  • Arsenal
    • Overview
    • Customization
    • Melee Weapons
    • Sidearms
    • Shotguns
    • Submachine Guns
    • Rifles
    • Sniper Rifles
    • Machine Guns
    • Bows
    • Launchers
    • Special Weapons
    • Throwables
    • Consumables
  • Perks
    • Overview
    • Survivalist
    • Renegade
    • Assassin
    • Prepper
    • Leader
  • Vehicles
    • Overview
    • Automobiles
    • Recreational
    • Trucks and Vans
    • Heavy
    • Helicopters
    • Aircraft
    • Watercraft
  • Challenges
    • Assault
    • World
    • Guns for Hire
    • Hunting
  • Character Customization
    • Overview
    • Outfits
    • Upper Body
    • Lower Body
    • Headwear
    • Handwear
  • Achievements and Trophies
    • Overview
  • Videos
    • The Bad Seeds: Know Your Enemy
    • Prepping for the End Times
    • Cult Outpost Infiltrations
    • Hope County Heroes: Play Styles and Loadouts
  • Interactive Map
    • Hope County World Map

Far Cry 5 Guide › Perks

Renegade

The Renegade upgrade path has a variety of perks that are essential for quick exploration, weapon use, and manipulating the environment. These perks greatly affect your ability to fight the cultists with specific weapon types, including vehicles. Additionally, they change how you Fast-Travel around Hope County.

Parachute

Perk Point Cost

1

Prerequisite

None

Available in Arcade

Map maker’s choice

Details

Unlocks the parachute.

After you’ve unlocked multiple locations in the game, it becomes quite useful to Fast-Travel. Unlocking this perk allows you to air drop above the location instead of simply teleporting to it. This is a great way to explore new areas or high, hard-to-reach places. With some skill and a bit of luck, you can

even land on unsuspecting cultists, resulting in their immediate death, which contributes to the Death From Above challenge. Just be sure to open your chute before you get too close to the ground or the impact will kill you. Since this perk is relatively cheap and very useful, purchase it as soon as possible.

Wingsuit

Perk Point Cost

4

Prerequisite

Requires the Parachute perk.

Available in Arcade

Map maker’s choice

Details

Unlocks the wingsuit. Switch between parachute and wingsuit in midflight, allowing you to cover more distance.

Wingsuit is a great addition to the air drop Fast-Travel. You can use this perk to travel enormous distances quickly. It makes many missions easier when following the enemy, especially if they are in an aircraft. Fast-Travel isn’t the only way in which the wingsuit or parachute can be activated. If you are in the air long enough, you can activate either of these perks to make a safe landing

or to quickly fly across the landscape. This perk is a great, cheap alternative to vehicle or foot travel; pick it up immediately after getting the Parachute perk.

Air Drop

Perk Point Cost

10

Prerequisite

Wingsuit

Available in Arcade

No

Details

Unlocks the option to arrive by air drop when you fast travel.

Using the Air Drop perk grants you the ability to travel great distances by using your parachute and wingsuit. This is an extremely efficient method of traveling and exploring Hope County. Additionally, it is also a much safer way to travel, provided you remember to deploy your parachute before landing.

Another great advantage for using fast travel with air drop is the ability to land on otherwise inaccessible buildings, granting you a strategic advantage over your foes. The one downside of taking this perk is its extreme cost.

Vehicle Buster

Perk Point Cost

7

Prerequisite

None

Available in Arcade

Yes

Details

Bullets will do more damage to vehicles. So let ’em have it!

Run out of explosives when trying to take out cultist vehicles but have tons of ammo? This perk gets rid of that problem. While any weapon that fires bullets can be used to take out vehicles, machine guns and mounted weapons are the best due to their extreme ammo capacity and fire rate.

Since this perk is very situational, don’t pick it up early; it’s better to just keep sufficient explosives on you or have the ability to craft them.

Weapons Pro

Perk Point Cost

6

Prerequisite

None

Available in Arcade

Yes

Details

Reload, aim, and switch SMGs and shotguns faster. Sway and bullet spread are reduced.

If you like using SMGs and shotguns more than other weapons, this is a great perk for you. Reducing the bullet spread and sway makes targeting vital locations much easier. While SMGs are quick to reload anyway, shotguns are not, and this perk helps reduce the reload time, significantly making the shotgun a more viable weapon. Grab this perk only if you intend to use either of these weapons exclusively or have an abundance of Perk Points to spend.

Heavy Weapons Mastery

Perk Point Cost

6

Prerequisite

None

Available in Arcade

Yes

Details

Reload, aim, and switch LMGs, launchers, and the flamethrower faster. Sway and bullet spread are reduced.

If you like using LMGs, launchers, and flamethrowers more than other weapons, this is a great perk for you. Reducing the bullet spread and sway makes targeting vital locations much easier, and the LMG has quite a bit of sway and bullet spread. Each weapon type in this category requires significant time to reload, making this perk essential if you want to use these weapons frequently. Grab this perk only if

you intend on using these weapons exclusively, have an abundance of Perk Points to spend, or are in the late game where heavy weapons are needed more frequently.

Auto-Repair

Perk Point Cost

6

Prerequisite

None

Available in Arcade

Yes

Details

All vehicles you drive will automatically repair themselves and gain extra armor.

Tired of getting your vehicle blown up or getting out to fix it? If the answer is yes, then you will be very happy to have this perk. While this won’t stop your vehicle from being destroyed from explosives, it will protect you from small-arms fire and most machine guns. Since there is no shortage of vehicles in the game and you aren’t typically required to be in a vehicle most of the time, wait to pick up this perk midgame or when you have an excess of Perk Points.

Rifle Mastery

Perk Point Cost

7

Prerequisite

None

Available in Arcade

Yes

Details

Reload, aim, and switch rifles and sniper rifles faster. Sway and bullet spread are reduced.

If you like using rifles and sniper rifles more than other weapons, this is a great perk for you. Reducing the bullet spread and sway makes targeting vital locations much easier. Sniper rifles gain a significant boost to reduce sway and reload times, which are critical for this weapon type. Sniping enemies from afar or running and gunning with the plethora of rifles available in the game

make this perk more useful than the others of its type. Additionally, since these weapon types have more options available in the early game, it makes for a great early pick to significantly boost your performance against enemies.

Saboteur

Perk Point Cost

7

Prerequisite

None

Available in Arcade

Yes

Details

Approach a vehicle’s hood to set it on fire and make it explode 10 seconds later.

This perk is highly situational and is only useful when the enemy has not detected you or it is a heavy-weapons vehicle and you’re out of explosives to use on it. However, if you want to take out patrolling enemies and you time it just right, you can create a great distraction while lowering the number of enemies you face. Be careful, though—once it’s triggered, it destroys the

vehicle, killing everyone on or near it, including you, so quickly run to cover before it explodes. Unless you like playing a cat-and-mouse game with the enemy or just like to see stuff explode, save this perk until after you’ve gained other essential perks

Booby Trap

Perk Point Cost

7

Prerequisite

Saboteur

Available in Arcade

Yes

Details

Approach a vehicle’s hood and make it explode on the next collision.

An extension of the Saboteur perk, this is also highly situational but can be quite fun. While sabotaging a vehicle a cultist will get into can be hilarious, the real strength of this perk comes from its other ability, which happens on collision. Simply arm the vehicle and drive it at full speed toward a horde of

enemies, or heavy-weapons vehicle, and dive out at the last minute. The ensuing destruction is well worth the cost, and since there is always a good number of vehicles around, you have a lot of potential weapons. This perk is expensive since you need its prerequisite, so take it only after gaining other essential perks and its way of inflicting damage is of limited use.

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